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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5940541" data-attributes="member: 79440"><p>Fire erupts within the tangled mess of sentient vines, yet the verdant creature is not destroyed. </p><p> </p><p>Tendrils rise from the ground forming a thicket barrier that divides the party in two. </p><p> </p><p>Taking advantage of the distraction the vine attacks again, drawing blood from all within its reach.</p><p> </p><p>The newly sprouted vegetation spreads in tangling masses that bind so tightly around both Phoenix and gensai that they cannot move. Riveted thus to the ground, the vines tie themselves off, break free and move toward the rocky mountain wall, leaving the two adventurers cocooned within a knot of green death.[sblock=Enemy Actions]<strong><u>Ambush Vine:</u></strong> </p><p><strong>Minor:</strong> Sprout Vine at I12</p><p> </p><p><strong>Minor:</strong> Sprout Vine at I8</p><p> </p><p><strong>Standard:</strong> Lashing Vines</p><p>Target 1: Riardon</p><p>Attack 1: <span style="color: #0066cc"><a href="http://invisiblecastle.com/roller/view/3558230/" target="_blank">1d20+20=36 vs. Reflex</a></span> Hit</p><p>Target 2: TikChik</p><p>Attack 2: <span style="color: #0066cc"><a href="http://invisiblecastle.com/roller/view/3558230/" target="_blank">1d20+20=34 vs. Reflex</a></span> Hit</p><p>Target 3: Gensai</p><p>Attack 3: <span style="color: #0066cc"><a href="http://invisiblecastle.com/roller/view/3558230/" target="_blank">1d20+20=40 vs. Reflex</a></span> Crit</p><p>Target 4: Sheng</p><p>Attack 4: <span style="color: #0066cc"><a href="http://invisiblecastle.com/roller/view/3558230/" target="_blank">1d20+20=38 vs. Reflex</a></span> Hit</p><p>Damage: <span style="color: #0066cc"><a href="http://invisiblecastle.com/roller/view/3558230/" target="_blank">2d8+6=16</a></span> damage (Sorry, rolled six times, forgot Max and Phoenix were out of reach. Also keep adding multiple damage rolls. I always take the first if I do this).</p><p> </p><p>Gensai takes 22 damage for crit.</p><p> </p><p>Takes 3 Fire daamge</p><p> </p><p><strong><u>Ambush Vine Shoot 1:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: Phoenix</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3558236/" target="_blank">1d20+20=31 vs. Fortitude for 12 damage</a> and Phoenix is restrained (and thus immobilized).</p><p> </p><p><strong>Move:</strong> to F13</p><p> </p><p><strong><u>Ambush Vine Shoot 2:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: Gensai</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3558253/" target="_blank">1d20+20=38 vs. Fortitude for 12 damage</a> and Gensai is restrained (and thus immobilized).</p><p> </p><p><strong>Move:</strong> to F7</p><p>[/sblock][sblock=Status]Phoenix: <span style="color: sienna">H10 </span><span style="color: lime">38/66HP</span> <span style="color: darkorchid">9/9HS</span> 1AP, Shield readied, +2 AC TENT, Restrained (Save Ends, -2 to Save), Pyromancy Zone deals 3 damage to creatures that end their turn in it UENT Phoenix.</p><p>Riardon: <span style="color: sienna">E10</span> <span style="color: lime">74/90HP</span> <span style="color: darkorchid">9/9HS</span> 1AP +2 AC TENT</p><p>Gensai: <span style="color: sienna">F9</span> <span style="color: lime">60/94HP</span> <span style="color: darkorchid">12/12HS</span> 1AP +2 AC TENT, Restrained (Save Ends, -2 to Save)</p><p>TikChik: <span style="color: sienna">F10</span> <span style="color: lime">38/70HP</span> <span style="color: darkorchid">7/7HS</span> 1AP +2 AC TENT</p><p>Sheng: <span style="color: sienna">F11</span> <span style="color: lime">52/84HP</span> <span style="color: darkorchid">9/9HS</span> 1AP +2 AC TENT</p><p>Max: <span style="color: sienna">M13 </span><span style="color: lime">34/50HP</span> <span style="color: darkorchid">7/7HS</span> 1AP +2 AC TENT</p><p> </p><p>Ambush Vine: <span style="color: sienna">C9-D10</span><span style="color: lime"> 261/308HP</span></p><p>Ambush Vine Shoot 1: <span style="color: sienna">F13 </span>Minion</p><p>Ambush Vine Shoot 2: <span style="color: sienna">F7 </span>Minion</p><p>[/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk. </p><p> </p><p>The forest provides total concealment.</p><p> </p><p>The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/RiocParvelRound3.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Ambush Vine]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVine.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Ambush Vine Shoot]</p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVineShoot.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5940541, member: 79440"] Fire erupts within the tangled mess of sentient vines, yet the verdant creature is not destroyed. Tendrils rise from the ground forming a thicket barrier that divides the party in two. Taking advantage of the distraction the vine attacks again, drawing blood from all within its reach. The newly sprouted vegetation spreads in tangling masses that bind so tightly around both Phoenix and gensai that they cannot move. Riveted thus to the ground, the vines tie themselves off, break free and move toward the rocky mountain wall, leaving the two adventurers cocooned within a knot of green death.[sblock=Enemy Actions][B][U]Ambush Vine:[/U][/B] [B]Minor:[/B] Sprout Vine at I12 [B]Minor:[/B] Sprout Vine at I8 [B]Standard:[/B] Lashing Vines Target 1: Riardon Attack 1: [COLOR=#0066cc][URL="http://invisiblecastle.com/roller/view/3558230/"]1d20+20=36 vs. Reflex[/URL][/COLOR] Hit Target 2: TikChik Attack 2: [COLOR=#0066cc][URL="http://invisiblecastle.com/roller/view/3558230/"]1d20+20=34 vs. Reflex[/URL][/COLOR] Hit Target 3: Gensai Attack 3: [COLOR=#0066cc][URL="http://invisiblecastle.com/roller/view/3558230/"]1d20+20=40 vs. Reflex[/URL][/COLOR] Crit Target 4: Sheng Attack 4: [COLOR=#0066cc][URL="http://invisiblecastle.com/roller/view/3558230/"]1d20+20=38 vs. Reflex[/URL][/COLOR] Hit Damage: [COLOR=#0066cc][URL="http://invisiblecastle.com/roller/view/3558230/"]2d8+6=16[/URL][/COLOR] damage (Sorry, rolled six times, forgot Max and Phoenix were out of reach. Also keep adding multiple damage rolls. I always take the first if I do this). Gensai takes 22 damage for crit. Takes 3 Fire daamge [B][U]Ambush Vine Shoot 1:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: Phoenix Attack: [URL="http://invisiblecastle.com/roller/view/3558236/"]1d20+20=31 vs. Fortitude for 12 damage[/URL] and Phoenix is restrained (and thus immobilized). [B]Move:[/B] to F13 [B][U]Ambush Vine Shoot 2:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: Gensai Attack: [URL="http://invisiblecastle.com/roller/view/3558253/"]1d20+20=38 vs. Fortitude for 12 damage[/URL] and Gensai is restrained (and thus immobilized). [B]Move:[/B] to F7 [/sblock][sblock=Status]Phoenix: [COLOR=sienna]H10 [/COLOR][COLOR=lime]38/66HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP, Shield readied, +2 AC TENT, Restrained (Save Ends, -2 to Save), Pyromancy Zone deals 3 damage to creatures that end their turn in it UENT Phoenix. Riardon: [COLOR=sienna]E10[/COLOR] [COLOR=lime]74/90HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP +2 AC TENT Gensai: [COLOR=sienna]F9[/COLOR] [COLOR=lime]60/94HP[/COLOR] [COLOR=darkorchid]12/12HS[/COLOR] 1AP +2 AC TENT, Restrained (Save Ends, -2 to Save) TikChik: [COLOR=sienna]F10[/COLOR] [COLOR=lime]38/70HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 1AP +2 AC TENT Sheng: [COLOR=sienna]F11[/COLOR] [COLOR=lime]52/84HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP +2 AC TENT Max: [COLOR=sienna]M13 [/COLOR][COLOR=lime]34/50HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 1AP +2 AC TENT Ambush Vine: [COLOR=sienna]C9-D10[/COLOR][COLOR=lime] 261/308HP[/COLOR] Ambush Vine Shoot 1: [COLOR=sienna]F13 [/COLOR]Minion Ambush Vine Shoot 2: [COLOR=sienna]F7 [/COLOR]Minion [/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk. The forest provides total concealment. The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/RiocParvelRound3.png[/IMG][/sblock][sblock=Ambush Vine][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVine.png[/IMG] [/sblock][sblock=Ambush Vine Shoot] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVineShoot.png[/IMG][/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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