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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5945111" data-attributes="member: 79440"><p>Max's forceful display pushes the vine away from the recess in the rock revealing a corridor that penetrates for a small distance. </p><p> </p><p>The fire, conjoured by Phoenix illuminates the corridor revealing an antechamber not too far beyond the mouth of the corridor.[sblock=Riardon]You notice a lever protruding from the wall of the corridor just inside the entrance.[/sblock]They barely have time to take in the sight, and the vine goes on the offensive once more. The twisting mass of fiberous strands sends tendrils out to bind TikChik and Gensai tightly. More thorns cut further into the flesh of the two bound victims as well as Riardon.</p><p> </p><p>As if things were not bad enough, Phoenix hears a blood-curdling howl from behind, but the warning comes too late. The last thing she sees before everything goes dark is grey muzzle, and a mass of jagged teeth.</p><p> </p><p>Three large wolves have descended upon the group. The first of these bromgs Phoenix to the ground. The other two leap out of their hiding places in the forest, biting deeply into Sheng and Max, leaving both barely able to stand.</p><p> </p><p>The first wolf begins to drag the unconscious body of Phoenix toward the edge of the clearing, presumably to have its meal in peace while the others vie for their food.[OOC]Gensai's Save vs. Restrained: <a href="http://invisiblecastle.com/roller/view/3564072/" target="_blank"><span style="color: #0066cc">1d20-2=11 </span></a>Gensai is free[/OOC][sblock=Enemy Actions]<strong><u>Ambush Vine:</u></strong> </p><p><strong>Minor:</strong> Sprout Vine at G10</p><p> </p><p><strong>Minor:</strong> Sprout Vine at E10</p><p> </p><p><strong>Standard:</strong> Lashing Vines</p><p>Target 1: Riardon</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3564079/" target="_blank"><span style="color: #0066cc">1d20+20=38 vs. Reflex</span></a> Hit</p><p>Target 2: TikChik</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3564079/" target="_blank"><span style="color: #0066cc">1d20+20=27 vs. Reflex</span></a> Hit</p><p>Target 3: Gensai</p><p>Attack 3: <a href="http://invisiblecastle.com/roller/view/3564079/" target="_blank"><span style="color: #0066cc">1d20+20=34 vs. Reflex</span></a> Hit</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3564079/" target="_blank"><span style="color: #0066cc">2d8+6=16</span></a> damage </p><p> </p><p>Takes 3 Fire damage</p><p> </p><p><strong><u>Ambush Vine Shoot 1:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: Gensai</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3564085/" target="_blank"><span style="color: #0066cc">1d20+20+2(Flanking)=34 vs. Fortitude for 12 damage</span></a> and Gensai is restrained (and thus immobilized).</p><p> </p><p><strong>Move:</strong> to F13</p><p> </p><p><strong><u>Ambush Vine Shoot 2:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: TikChik</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3564085/" target="_blank"><span style="color: #0066cc">1d20+20+2(Flanking)=34 vs. Fortitude for 12 damage</span></a> and TikChik is restrained (and thus immobilized).</p><p> </p><p><strong>Move:</strong> to F7</p><p> </p><p> </p><p><strong><u>Cunning Packwolf 1:</u></strong></p><p><strong>Standard:</strong> Leaping Charge to K14-L15</p><p>Target: Poenix</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3564115/" target="_blank"><span style="color: #0066cc">1d20+19+2(CA)=41 Crit for 41 damage</span></a>, Phoenix falls unconscious</p><p> </p><p><strong>Minor:</strong> Drag Phoenix to J13, shifting to L14-M15</p><p> </p><p><strong><u>Cunning Packwolf 2:</u></strong></p><p><strong>Standard:</strong> Leaping Charge to G16-H17</p><p>Target: Max</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3564115/" target="_blank"><span style="color: #0066cc">1d20+19+2(CA)=34 vs. Reflex for 2d10+13+1d8=33 damage</span></a></p><p> </p><p><strong><u>Cunning Packwolf 3:</u></strong></p><p><strong>Standard:</strong> Leaping Charge to I10-J11</p><p>Target: Sheng</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3564115/" target="_blank"><span style="color: #0066cc">1d20+19+2(CA)=25 vs. Reflex for 2d10+13+1d8=34 damage</span></a></p><p> </p><p> </p><p>[/sblock][sblock=Status]Phoenix: <span style="color: sienna">J13</span><span style="color: silver">-3/66HP</span> <span style="color: darkorchid">9/9HS</span> 1AP, <span style="color: silver">Uconscious</span>, Shield readied, Pyromancy Zone deals 3 damage to creatures that end their turn in it UENT Phoenix.</p><p>Riardon: <span style="color: sienna">D9 </span><span style="color: lime">55/90HP</span> <span style="color: darkorchid">9/9HS</span> 1AP </p><p>Gensai: <span style="color: sienna">F9</span> <span style="color: red">32/94HP </span><span style="color: darkorchid">12/12HS</span> 1AP, <span style="color: red">Bloodied</span>, Restrained (Save Ends, -2 to Save)</p><p>TikChik: <span style="color: sienna">E9 </span><span style="color: red">10/70HP</span> <span style="color: darkorchid">7/7HS</span> 1AP, <span style="color: red">Bloodied</span>, Restrained (Save -2 Ends)</p><p>Sheng: <span style="color: sienna">H12 </span><span style="color: red">18/84HP</span> <span style="color: darkorchid">9/9HS</span> 1AP , <span style="color: red">Bloodied</span>, Prone</p><p>Max: <span style="color: sienna">F15 </span><span style="color: red">1/50HP</span> <span style="color: darkorchid">7/7HS</span> 1AP, <span style="color: red">Bloodied</span>, Prone</p><p> </p><p> </p><p>Ambush Vine: <span style="color: sienna">D7-E8 </span><span style="color: lime"><span style="color: red">142/308HP</span></span>, <span style="color: red">Bloodied</span>, Prone (really? A vine? prone?), -2 attack vs. Max, TikChik's quarry</p><p><span style="color: grey"><s>Ambush Vine Shoot 1</s> Dead</span></p><p><span style="color: grey"><s>Ambush Vine Shoot 2: </s> Dead </span></p><p>Ambush Vine Shoot 1: <span style="color: sienna">G10</span>, <span style="color: lime">Minion</span></p><p>Ambush Vine Shoot 2: <span style="color: sienna">E10</span>, <span style="color: lime">Minion</span></p><p>Cunning Packwolf 1: <span style="color: sienna">L14-M15</span>, <span style="color: lime">158/158</span></p><p>Cunning Packwolf 2: <span style="color: sienna">G16-H17</span>, <span style="color: lime">158/158</span></p><p>Cunning Packwolf 3:<span style="color: sienna"> I10-J11</span>, <span style="color: lime">158/158</span></p><p>[/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk. </p><p> </p><p>The forest provides total concealment.</p><p> </p><p>The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/RiocParvelRound5-2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Ambush Vine]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVine.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Ambush Vine Shoot]</p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVineShoot.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Cunning Packwolf]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/CunningPackwolf.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Stang's Stats]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/StangShortBlock.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5945111, member: 79440"] Max's forceful display pushes the vine away from the recess in the rock revealing a corridor that penetrates for a small distance. The fire, conjoured by Phoenix illuminates the corridor revealing an antechamber not too far beyond the mouth of the corridor.[sblock=Riardon]You notice a lever protruding from the wall of the corridor just inside the entrance.[/sblock]They barely have time to take in the sight, and the vine goes on the offensive once more. The twisting mass of fiberous strands sends tendrils out to bind TikChik and Gensai tightly. More thorns cut further into the flesh of the two bound victims as well as Riardon. As if things were not bad enough, Phoenix hears a blood-curdling howl from behind, but the warning comes too late. The last thing she sees before everything goes dark is grey muzzle, and a mass of jagged teeth. Three large wolves have descended upon the group. The first of these bromgs Phoenix to the ground. The other two leap out of their hiding places in the forest, biting deeply into Sheng and Max, leaving both barely able to stand. The first wolf begins to drag the unconscious body of Phoenix toward the edge of the clearing, presumably to have its meal in peace while the others vie for their food.[OOC]Gensai's Save vs. Restrained: [URL="http://invisiblecastle.com/roller/view/3564072/"][COLOR=#0066cc]1d20-2=11 [/COLOR][/URL]Gensai is free[/OOC][sblock=Enemy Actions][B][U]Ambush Vine:[/U][/B] [B]Minor:[/B] Sprout Vine at G10 [B]Minor:[/B] Sprout Vine at E10 [B]Standard:[/B] Lashing Vines Target 1: Riardon Attack 1: [URL="http://invisiblecastle.com/roller/view/3564079/"][COLOR=#0066cc]1d20+20=38 vs. Reflex[/COLOR][/URL] Hit Target 2: TikChik Attack 2: [URL="http://invisiblecastle.com/roller/view/3564079/"][COLOR=#0066cc]1d20+20=27 vs. Reflex[/COLOR][/URL] Hit Target 3: Gensai Attack 3: [URL="http://invisiblecastle.com/roller/view/3564079/"][COLOR=#0066cc]1d20+20=34 vs. Reflex[/COLOR][/URL] Hit Damage: [URL="http://invisiblecastle.com/roller/view/3564079/"][COLOR=#0066cc]2d8+6=16[/COLOR][/URL] damage Takes 3 Fire damage [B][U]Ambush Vine Shoot 1:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: Gensai Attack: [URL="http://invisiblecastle.com/roller/view/3564085/"][COLOR=#0066cc]1d20+20+2(Flanking)=34 vs. Fortitude for 12 damage[/COLOR][/URL] and Gensai is restrained (and thus immobilized). [B]Move:[/B] to F13 [B][U]Ambush Vine Shoot 2:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: TikChik Attack: [URL="http://invisiblecastle.com/roller/view/3564085/"][COLOR=#0066cc]1d20+20+2(Flanking)=34 vs. Fortitude for 12 damage[/COLOR][/URL] and TikChik is restrained (and thus immobilized). [B]Move:[/B] to F7 [B][U]Cunning Packwolf 1:[/U][/B] [B]Standard:[/B] Leaping Charge to K14-L15 Target: Poenix Attack: [URL="http://invisiblecastle.com/roller/view/3564115/"][COLOR=#0066cc]1d20+19+2(CA)=41 Crit for 41 damage[/COLOR][/URL], Phoenix falls unconscious [B]Minor:[/B] Drag Phoenix to J13, shifting to L14-M15 [B][U]Cunning Packwolf 2:[/U][/B] [B]Standard:[/B] Leaping Charge to G16-H17 Target: Max Attack: [URL="http://invisiblecastle.com/roller/view/3564115/"][COLOR=#0066cc]1d20+19+2(CA)=34 vs. Reflex for 2d10+13+1d8=33 damage[/COLOR][/URL] [B][U]Cunning Packwolf 3:[/U][/B] [B]Standard:[/B] Leaping Charge to I10-J11 Target: Sheng Attack: [URL="http://invisiblecastle.com/roller/view/3564115/"][COLOR=#0066cc]1d20+19+2(CA)=25 vs. Reflex for 2d10+13+1d8=34 damage[/COLOR][/URL] [/sblock][sblock=Status]Phoenix: [COLOR=sienna]J13[/COLOR][COLOR=silver]-3/66HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP, [COLOR=silver]Uconscious[/COLOR], Shield readied, Pyromancy Zone deals 3 damage to creatures that end their turn in it UENT Phoenix. Riardon: [COLOR=sienna]D9 [/COLOR][COLOR=lime]55/90HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP Gensai: [COLOR=sienna]F9[/COLOR] [COLOR=red]32/94HP [/COLOR][COLOR=darkorchid]12/12HS[/COLOR] 1AP, [COLOR=red]Bloodied[/COLOR], Restrained (Save Ends, -2 to Save) TikChik: [COLOR=sienna]E9 [/COLOR][COLOR=red]10/70HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 1AP, [COLOR=red]Bloodied[/COLOR], Restrained (Save -2 Ends) Sheng: [COLOR=sienna]H12 [/COLOR][COLOR=red]18/84HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP , [COLOR=red]Bloodied[/COLOR], Prone Max: [COLOR=sienna]F15 [/COLOR][COLOR=red]1/50HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 1AP, [COLOR=red]Bloodied[/COLOR], Prone Ambush Vine: [COLOR=sienna]D7-E8 [/COLOR][COLOR=lime][COLOR=red]142/308HP[/COLOR][/COLOR], [COLOR=red]Bloodied[/COLOR], Prone (really? A vine? prone?), -2 attack vs. Max, TikChik's quarry [COLOR=grey][s]Ambush Vine Shoot 1[/s] Dead[/COLOR] [COLOR=grey][s]Ambush Vine Shoot 2: [/s] Dead [/COLOR] Ambush Vine Shoot 1: [COLOR=sienna]G10[/COLOR], [COLOR=lime]Minion[/COLOR] Ambush Vine Shoot 2: [COLOR=sienna]E10[/COLOR], [COLOR=lime]Minion[/COLOR] Cunning Packwolf 1: [COLOR=sienna]L14-M15[/COLOR], [COLOR=lime]158/158[/COLOR] Cunning Packwolf 2: [COLOR=sienna]G16-H17[/COLOR], [COLOR=lime]158/158[/COLOR] Cunning Packwolf 3:[COLOR=sienna] I10-J11[/COLOR], [COLOR=lime]158/158[/COLOR] [/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk. The forest provides total concealment. The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/RiocParvelRound5-2.png[/IMG][/sblock][sblock=Ambush Vine][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVine.png[/IMG] [/sblock][sblock=Ambush Vine Shoot] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVineShoot.png[/IMG][/sblock][sblock=Cunning Packwolf][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/CunningPackwolf.png[/IMG][/sblock][sblock=Stang's Stats][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/StangShortBlock.png[/IMG][/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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