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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5956577" data-attributes="member: 79440"><p>The vine, now burns freely, but even in its death throes, the verdant guardian proves a menacing adversary. Four new shoots cut their way through the cracks in the flagstones that once decorated the dais, wraping their insidious appendages around Gensai, nearly squeezing the breath out of the ronin. New shoots also attack Sheng and Phoenix, rooting their feet to the ground, unable to escape. For TikChik, the attacks are too much. Things go black, and he falls.</p><p> </p><p>The wolves, howl in frustration, having been twarted in their attempt at a meal. One wolf, engulfed in Phoenix's flames, is frightened into motionless indecision, faced with the prospect of burning. The only thing it can do is lash out at the hell hound nearby.</p><p> </p><p>Another wolf finds Phoenix to be the target of its frustration. Teeth bared, it charges headlong at the unhorned tiefling, ripping flesh with its teeth. Phoenix falls to the ground nearly dead. The wolf's vengence, however, is interrupted by a plume of flame that erupts from the fallen mage, singing hte wolf, sending it howling. Phoenix continues to breathe shallowly, as the wolf shakes off the flames. The other adventurers know, that they have only moments to act before the wolf begins to dine on its 'kill'.</p><p> </p><p>The third wolf is nowhere to be found. It may have run off, or perhaps it is just biding its time watching from just out of sight, in the shadows of the forest.[GM]@renau1g : TikChik is restrained. He stays at E9, so your rolls don't matter anyway. Just to be nice, I'll roll your save instead of applying your first attack roll to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. <a href="http://invisiblecastle.com/roller/view/3581050/" target="_blank"><span style="color: #0066cc">1d20=5</span></a>. Dude. It is NOT your lucky day. Since you didn't blow your standard, you can second wind if you like.</p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=51271" target="_blank">Voda Vosa</a></u> : From Sheng's vantage point, Burning Spray (CB3) can only hit Shoot 1 and Shoot 2. </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=59043" target="_blank">Walking Dad</a></u> : Riardon ended his turn in Phoenix's fire zone and thus takes 3 damage</p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=85539" target="_blank">Tenchuu</a></u> : Gensai is Restrained, so he stays at F9. Save vs. Restrained: <a href="http://invisiblecastle.com/roller/view/3581060/" target="_blank"><span style="color: #0066cc">1d20=16</span></a>. Ouch Ren. That's gotta hurt. Good news for Gensai though. </p><p> </p><p>BTW: Remember, vine shoot victims are restrained, not grabbed. Restraint lasts even after the vine shoots die. To picture this, imagine the vines tangling their prey and tying themselves off, leaving the victim restrained, yet the vine free to move. [/GM] [sblock=Enemy Actions]<strong><u>Ambush Vine:</u></strong> </p><p> </p><p><strong>Triggered Action:</strong> Rapid Growth (Forgot to do this last round, so I'll do it now)</p><p>Sprouts vine shoots at K11 and F8</p><p> </p><p><strong>Minor:</strong> Sprout Vine at F10</p><p> </p><p><strong>Minor:</strong> Sprout Vine at D10</p><p> </p><p><strong>Standard:</strong> Lashing Vines</p><p>Target 1: Riardon</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3582983/" target="_blank"><span style="color: #0066cc">1d20+20=34 vs. Reflex</span></a> Hit</p><p>Target 2: Gensai</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3582983/" target="_blank"><span style="color: #0066cc">1d20+20=32 vs. Reflex</span></a> Hit</p><p>Target 3: TikChik</p><p>Attack 3: <a href="http://invisiblecastle.com/roller/view/3582983/" target="_blank"><span style="color: #0066cc">1d20+20=37 vs. Reflex</span></a> Hit</p><p>Target 4: Hell Hound</p><p>Attack 4: <a href="http://invisiblecastle.com/roller/view/3582983/" target="_blank"><span style="color: #0066cc">1d20+20=32 vs. Reflex</span></a> Hit</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3582983/" target="_blank"><span style="color: #0066cc">2d8+6=17</span></a> damage. Gensai takes an extra <a href="http://invisiblecastle.com/roller/view/3582986/" target="_blank"><span style="color: #0066cc">1d8=6</span></a> damage because he is restrained.</p><p> </p><p>Takes 3 Fire damage from first zone</p><p>Takes 3 Fire damage from second zone</p><p>Save vs. Immobilized: <a href="http://invisiblecastle.com/roller/view/3585791/" target="_blank"><span style="color: #0066cc">1d20=13</span></a></p><p> </p><p><strong><u>Ambush Vine Shoot 1:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: Phoenix</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3582991/" target="_blank"><span style="color: #0066cc">1d20+20=35 vs. Fortitude for 12 damage</span></a> and Phoenix is restrained (and thus immobilized).</p><p> </p><p>As a result of the hit, AVS1 bursts into flames and is consumed...not even going to roll.</p><p> </p><p><strong><u>Ambush Vine Shoot 2:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: Gensai</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3583019/" target="_blank"><span style="color: #0066cc">1d20+20+2(Flanking)=29 vs. Fortitude for 12 damage</span></a> and Gensai is restrained (and thus immobilized).</p><p> </p><p><strong><u>Ambush Vine Shoot 3:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: Gensai</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3583025/" target="_blank"><span style="color: #0066cc">1d20+20+2(Flanking)=34 vs. Fortitude for 12 damage</span></a> </p><p> </p><p><strong>Move:</strong> to F11</p><p> </p><p><strong><u>Ambush Vine Shoot 4:</u></strong></p><p><strong>Standard:</strong> Wrapping Vines</p><p>Target: Sheng</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3583026/" target="_blank"><span style="color: #0066cc">1d20+20=31 vs. Fortitude for 12 damage</span></a> and Sheng is restrained (and thus immobilized).</p><p> </p><p><strong><u>Cunning Packwolf 1:</u></strong></p><p><strong>Recharge Leaping Charge:</strong> <a href="http://invisiblecastle.com/roller/view/3583045/" target="_blank"><span style="color: #0066cc">1d6=4</span></a></p><p> </p><p><strong>Standard:</strong> Charge to L11-M12</p><p>Target: Poenix</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3583395/" target="_blank"><span style="color: #0066cc">1d20+21+1(Charge)=42</span></a> Crit! for 47 damage and Phoenix is unconscious and still restrained</p><p> </p><p>CPW1 takes <a href="http://invisiblecastle.com/roller/view/3588553/" target="_blank">1d6+14=19</a> fire damage</p><p> </p><p><strong><u>Cunning Packwolf 2:</u></strong></p><p><strong>Recharge Leaping Charge:</strong> <a href="http://invisiblecastle.com/roller/view/3583045/" target="_blank"><span style="color: #0066cc">1d6=1</span></a></p><p> </p><p>Move: to Who-Knows</p><p>Stealth: <a href="http://invisiblecastle.com/roller/view/3585760/" target="_blank"><span style="color: #0066cc">1d20+19=32</span></a></p><p>Hidden</p><p> </p><p><strong><u>Cunning Packwolf 3:</u></strong></p><p><strong>Recharge Leaping Charge:</strong> <a href="http://invisiblecastle.com/roller/view/3583045/" target="_blank"><span style="color: #0066cc">1d6=2</span></a></p><p> </p><p><strong>Free:</strong> Take 5 Fire damage</p><p> </p><p><strong>Standard:</strong> Bite</p><p>Target: Hell Hound</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3585769/" target="_blank"><span style="color: #0066cc">1d20+21=31 vs. AC for 3d8+15=25 damage</span></a></p><p> </p><p>Save vs. Immobilized: <a href="http://invisiblecastle.com/roller/view/3583053/" target="_blank"><span style="color: #0066cc">1d20=6</span></a> Fail</p><p> </p><p>[/sblock][sblock=Status]Phoenix: <span style="color: sienna">K13 </span><span style="color: gray">-32/66HP</span> <span style="color: darkorchid">9/9HS</span> 1AP, <span style="color: gray">Unconscious (and boy is she lucky)</span>, Restrained (Save Ends), Shield readied, +2 to Defenses TSNT Phoenix, Enemies take 1d6+14 fire damage on hit, Pyromancy Zone G6-K10 deals 3 damage to creatures that end their turn in it UENT Phoenix, Second Zone I6-K8 does the same</p><p>Riardon: <span style="color: sienna">G8 </span><span style="color: red">35/90HP</span> <span style="color: darkorchid">9/9HS</span> 1AP, <span style="color: red">Bloodied</span> </p><p>Gensai: <span style="color: sienna">F9</span> <span style="color: red"><span style="color: red">31/94HP</span> </span><span style="color: darkorchid">11/12HS</span> 1AP, <span style="color: red">Bloodied</span> Restrained (Save Ends, -2 to Save)</p><p>TikChik: <span style="color: sienna">E9</span><span style="color: gray">-7/70HP</span> <span style="color: darkorchid">7/7HS</span> 1AP, <span style="color: gray">Unconscious</span></p><p>Sheng: <span style="color: sienna">C10 </span><span style="color: lime">61/84HP </span><span style="color: darkorchid">9/9HS</span> 1AP, Restrained (Save -2 Ends)</p><p>Max: <span style="color: sienna">B11 </span><span style="color: lime">47/50HP</span> <span style="color: darkorchid">6/7HS</span> 0AP</p><p>Hell Hound: <span style="color: sienna">J5</span> <span style="color: red">8/33HP</span>, <span style="color: red">Bloodied</span></p><p> </p><p>Ambush Vine: <span style="color: sienna">H6-I7 </span><span style="color: lime"><span style="color: red">44/308HP</span></span>, <span style="color: red">Bloodied</span>, Prone (really? A vine? prone?), TikChik's quarry, -2 to Attack Max TENT Max, Marked by Gensai's Aegis of Shielding</p><p><span style="color: grey"><s>Ambush Vine Shoot 1</s> Dead</span></p><p><span style="color: grey"><s>Ambush Vine Shoot 2: </s> Dead </span></p><p><span style="color: gray"><s>Ambush Vine Shoot 1: </s> Dead</span></p><p><span style="color: gray"><s>Ambush Vine Shoot 2: </s> Dead</span></p><p>Ambush Vine Shoot 1: <span style="color: sienna">F8 </span><span style="color: lime">Minion</span></p><p><span style="color: #808080"><s>Ambush Vine Shoot 2: </s> Dead</span></p><p>Ambush Vine Shoot 3: <span style="color: sienna">F11 </span><span style="color: lime">Minion</span></p><p>Ambush Vine Shoot 4: <span style="color: sienna">D10 </span><span style="color: lime">Minion</span></p><p>Cunning Packwolf 1: <span style="color: sienna">L11-M12</span>, <span style="color: lime">104/158</span>, -2 to Attack Max TENT Max</p><p>Cunning Packwolf 2: <span style="color: sienna">??</span>, <span style="color: lime">150/158</span>, -2 to Attack Max TENT Max</p><p>Cunning Packwolf 3:<span style="color: sienna"> K6-L7</span>, <span style="color: lime">92/158</span>, -2 to Attack Max TENT Max, Immobilized (Save Ends)</p><p>[/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk. </p><p> </p><p>The forest provides total concealment.</p><p> </p><p>The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/RiocParvelRound8-1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Ambush Vine]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVine.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Ambush Vine Shoot]</p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVineShoot.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Cunning Packwolf]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/CunningPackwolf.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Stang's Stats]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/StangShortBlock.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5956577, member: 79440"] The vine, now burns freely, but even in its death throes, the verdant guardian proves a menacing adversary. Four new shoots cut their way through the cracks in the flagstones that once decorated the dais, wraping their insidious appendages around Gensai, nearly squeezing the breath out of the ronin. New shoots also attack Sheng and Phoenix, rooting their feet to the ground, unable to escape. For TikChik, the attacks are too much. Things go black, and he falls. The wolves, howl in frustration, having been twarted in their attempt at a meal. One wolf, engulfed in Phoenix's flames, is frightened into motionless indecision, faced with the prospect of burning. The only thing it can do is lash out at the hell hound nearby. Another wolf finds Phoenix to be the target of its frustration. Teeth bared, it charges headlong at the unhorned tiefling, ripping flesh with its teeth. Phoenix falls to the ground nearly dead. The wolf's vengence, however, is interrupted by a plume of flame that erupts from the fallen mage, singing hte wolf, sending it howling. Phoenix continues to breathe shallowly, as the wolf shakes off the flames. The other adventurers know, that they have only moments to act before the wolf begins to dine on its 'kill'. The third wolf is nowhere to be found. It may have run off, or perhaps it is just biding its time watching from just out of sight, in the shadows of the forest.[GM]@renau1g : TikChik is restrained. He stays at E9, so your rolls don't matter anyway. Just to be nice, I'll roll your save instead of applying your first attack roll to it ;). [URL="http://invisiblecastle.com/roller/view/3581050/"][COLOR=#0066cc]1d20=5[/COLOR][/URL]. Dude. It is NOT your lucky day. Since you didn't blow your standard, you can second wind if you like. @[U][URL="http://www.enworld.org/forum/member.php?u=51271"]Voda Vosa[/URL][/U] : From Sheng's vantage point, Burning Spray (CB3) can only hit Shoot 1 and Shoot 2. @[U][URL="http://www.enworld.org/forum/member.php?u=59043"]Walking Dad[/URL][/U] : Riardon ended his turn in Phoenix's fire zone and thus takes 3 damage @[U][URL="http://www.enworld.org/forum/member.php?u=85539"]Tenchuu[/URL][/U] : Gensai is Restrained, so he stays at F9. Save vs. Restrained: [URL="http://invisiblecastle.com/roller/view/3581060/"][COLOR=#0066cc]1d20=16[/COLOR][/URL]. Ouch Ren. That's gotta hurt. Good news for Gensai though. BTW: Remember, vine shoot victims are restrained, not grabbed. Restraint lasts even after the vine shoots die. To picture this, imagine the vines tangling their prey and tying themselves off, leaving the victim restrained, yet the vine free to move. [/GM] [sblock=Enemy Actions][B][U]Ambush Vine:[/U][/B] [B]Triggered Action:[/B] Rapid Growth (Forgot to do this last round, so I'll do it now) Sprouts vine shoots at K11 and F8 [B]Minor:[/B] Sprout Vine at F10 [B]Minor:[/B] Sprout Vine at D10 [B]Standard:[/B] Lashing Vines Target 1: Riardon Attack 1: [URL="http://invisiblecastle.com/roller/view/3582983/"][COLOR=#0066cc]1d20+20=34 vs. Reflex[/COLOR][/URL] Hit Target 2: Gensai Attack 2: [URL="http://invisiblecastle.com/roller/view/3582983/"][COLOR=#0066cc]1d20+20=32 vs. Reflex[/COLOR][/URL] Hit Target 3: TikChik Attack 3: [URL="http://invisiblecastle.com/roller/view/3582983/"][COLOR=#0066cc]1d20+20=37 vs. Reflex[/COLOR][/URL] Hit Target 4: Hell Hound Attack 4: [URL="http://invisiblecastle.com/roller/view/3582983/"][COLOR=#0066cc]1d20+20=32 vs. Reflex[/COLOR][/URL] Hit Damage: [URL="http://invisiblecastle.com/roller/view/3582983/"][COLOR=#0066cc]2d8+6=17[/COLOR][/URL] damage. Gensai takes an extra [URL="http://invisiblecastle.com/roller/view/3582986/"][COLOR=#0066cc]1d8=6[/COLOR][/URL] damage because he is restrained. Takes 3 Fire damage from first zone Takes 3 Fire damage from second zone Save vs. Immobilized: [URL="http://invisiblecastle.com/roller/view/3585791/"][COLOR=#0066cc]1d20=13[/COLOR][/URL] [B][U]Ambush Vine Shoot 1:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: Phoenix Attack: [URL="http://invisiblecastle.com/roller/view/3582991/"][COLOR=#0066cc]1d20+20=35 vs. Fortitude for 12 damage[/COLOR][/URL] and Phoenix is restrained (and thus immobilized). As a result of the hit, AVS1 bursts into flames and is consumed...not even going to roll. [B][U]Ambush Vine Shoot 2:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: Gensai Attack: [URL="http://invisiblecastle.com/roller/view/3583019/"][COLOR=#0066cc]1d20+20+2(Flanking)=29 vs. Fortitude for 12 damage[/COLOR][/URL] and Gensai is restrained (and thus immobilized). [B][U]Ambush Vine Shoot 3:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: Gensai Attack: [URL="http://invisiblecastle.com/roller/view/3583025/"][COLOR=#0066cc]1d20+20+2(Flanking)=34 vs. Fortitude for 12 damage[/COLOR][/URL] [B]Move:[/B] to F11 [B][U]Ambush Vine Shoot 4:[/U][/B] [B]Standard:[/B] Wrapping Vines Target: Sheng Attack: [URL="http://invisiblecastle.com/roller/view/3583026/"][COLOR=#0066cc]1d20+20=31 vs. Fortitude for 12 damage[/COLOR][/URL] and Sheng is restrained (and thus immobilized). [B][U]Cunning Packwolf 1:[/U][/B] [B]Recharge Leaping Charge:[/B] [URL="http://invisiblecastle.com/roller/view/3583045/"][COLOR=#0066cc]1d6=4[/COLOR][/URL] [B]Standard:[/B] Charge to L11-M12 Target: Poenix Attack: [URL="http://invisiblecastle.com/roller/view/3583395/"][COLOR=#0066cc]1d20+21+1(Charge)=42[/COLOR][/URL] Crit! for 47 damage and Phoenix is unconscious and still restrained CPW1 takes [URL="http://invisiblecastle.com/roller/view/3588553/"]1d6+14=19[/URL] fire damage [B][U]Cunning Packwolf 2:[/U][/B] [B]Recharge Leaping Charge:[/B] [URL="http://invisiblecastle.com/roller/view/3583045/"][COLOR=#0066cc]1d6=1[/COLOR][/URL] Move: to Who-Knows Stealth: [URL="http://invisiblecastle.com/roller/view/3585760/"][COLOR=#0066cc]1d20+19=32[/COLOR][/URL] Hidden [B][U]Cunning Packwolf 3:[/U][/B] [B]Recharge Leaping Charge:[/B] [URL="http://invisiblecastle.com/roller/view/3583045/"][COLOR=#0066cc]1d6=2[/COLOR][/URL] [B]Free:[/B] Take 5 Fire damage [B]Standard:[/B] Bite Target: Hell Hound Attack: [URL="http://invisiblecastle.com/roller/view/3585769/"][COLOR=#0066cc]1d20+21=31 vs. AC for 3d8+15=25 damage[/COLOR][/URL] Save vs. Immobilized: [URL="http://invisiblecastle.com/roller/view/3583053/"][COLOR=#0066cc]1d20=6[/COLOR][/URL] Fail [/sblock][sblock=Status]Phoenix: [COLOR=sienna]K13 [/COLOR][COLOR=gray]-32/66HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP, [COLOR=gray]Unconscious (and boy is she lucky)[/COLOR], Restrained (Save Ends), Shield readied, +2 to Defenses TSNT Phoenix, Enemies take 1d6+14 fire damage on hit, Pyromancy Zone G6-K10 deals 3 damage to creatures that end their turn in it UENT Phoenix, Second Zone I6-K8 does the same Riardon: [COLOR=sienna]G8 [/COLOR][COLOR=red]35/90HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP, [COLOR=red]Bloodied[/COLOR] Gensai: [COLOR=sienna]F9[/COLOR] [COLOR=red][COLOR=red]31/94HP[/COLOR] [/COLOR][COLOR=darkorchid]11/12HS[/COLOR] 1AP, [COLOR=red]Bloodied[/COLOR] Restrained (Save Ends, -2 to Save) TikChik: [COLOR=sienna]E9[/COLOR][COLOR=gray]-7/70HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 1AP, [COLOR=gray]Unconscious[/COLOR] Sheng: [COLOR=sienna]C10 [/COLOR][COLOR=lime]61/84HP [/COLOR][COLOR=darkorchid]9/9HS[/COLOR] 1AP, Restrained (Save -2 Ends) Max: [COLOR=sienna]B11 [/COLOR][COLOR=lime]47/50HP[/COLOR] [COLOR=darkorchid]6/7HS[/COLOR] 0AP Hell Hound: [COLOR=sienna]J5[/COLOR] [COLOR=red]8/33HP[/COLOR], [COLOR=red]Bloodied[/COLOR] Ambush Vine: [COLOR=sienna]H6-I7 [/COLOR][COLOR=lime][COLOR=red]44/308HP[/COLOR][/COLOR], [COLOR=red]Bloodied[/COLOR], Prone (really? A vine? prone?), TikChik's quarry, -2 to Attack Max TENT Max, Marked by Gensai's Aegis of Shielding [COLOR=grey][s]Ambush Vine Shoot 1[/s] Dead[/COLOR] [COLOR=grey][s]Ambush Vine Shoot 2: [/s] Dead [/COLOR] [COLOR=gray][s]Ambush Vine Shoot 1: [/s] Dead[/COLOR] [COLOR=gray][s]Ambush Vine Shoot 2: [/s] Dead[/COLOR] Ambush Vine Shoot 1: [COLOR=sienna]F8 [/COLOR][COLOR=lime]Minion[/COLOR] [COLOR=#808080][s]Ambush Vine Shoot 2: [/s] Dead[/COLOR] Ambush Vine Shoot 3: [COLOR=sienna]F11 [/COLOR][COLOR=lime]Minion[/COLOR] Ambush Vine Shoot 4: [COLOR=sienna]D10 [/COLOR][COLOR=lime]Minion[/COLOR] Cunning Packwolf 1: [COLOR=sienna]L11-M12[/COLOR], [COLOR=lime]104/158[/COLOR], -2 to Attack Max TENT Max Cunning Packwolf 2: [COLOR=sienna]??[/COLOR], [COLOR=lime]150/158[/COLOR], -2 to Attack Max TENT Max Cunning Packwolf 3:[COLOR=sienna] K6-L7[/COLOR], [COLOR=lime]92/158[/COLOR], -2 to Attack Max TENT Max, Immobilized (Save Ends) [/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk. The forest provides total concealment. The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/RiocParvelRound8-1.png[/IMG][/sblock][sblock=Ambush Vine][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVine.png[/IMG] [/sblock][sblock=Ambush Vine Shoot] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/AmbushVineShoot.png[/IMG][/sblock][sblock=Cunning Packwolf][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/CunningPackwolf.png[/IMG][/sblock][sblock=Stang's Stats][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/StangShortBlock.png[/IMG][/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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