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Adventure layout question - redundant ship rules


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I intend to use different rules anyway. My players have easy access to them and it seemed to me unnecessary to implement a new set of rules when Pathfinder already had two versions. Maybe it is necessary in 4e?

I may be wrong, but Pathfinder people might not require the rules--or maybe I'm missing something and the current rules don't quite measure up to what the adventures need.
 


I re-subbed specifically for Zeitgeist. :)

Anyway, that sounds like a fine plan. When/if I run it, I'll be running mostly from Masterplan, so having a separate PDF sounds - if anything - more convenient.

-O
 

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