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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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<blockquote data-quote="Velmont" data-source="post: 5800118" data-attributes="member: 13739"><p>Zelgar walks to the woman and grabs her as she fall. The Flamist lay the woman down to inspect the wounds as the other go into position.</p><p></p><p>Ghourra come also to the help of the woman and Mythra and his owlbear move into position to defend the woman.</p><p></p><p>But suddenly, everyone have an hunch things is about to get messy...</p><p></p><p></p><p>[SBLOCK=OOC][MENTION=87106]MetaVoid[/MENTION]: The stairs lead to the roof lvl 1, so I've placed Bellegon at O10. You would have needed a DC 15 climb check to go to roof lvl 2.</p><p></p><p></p><p>Everyone hears footstep coming from alleys from the north and south east. (Bellegon can say thanks to Canny Leader feature of Ghourra)</p><p></p><p>Deimos, Ghourra, Khazin and Mythra sees through the woman trick as she falsely lose consciousness. (Deimos and Mythra can say thanks to Canny Leader feature of Ghourra)</p><p></p><p>Ghourra, Khazin and Mythra sees a shadow lurking on a roof, just over Vander (located at J8). (Mythra can say thanks to Canny Leader feature of Ghourra)</p><p></p><p>You all have a surprise action as you are aware something is happening. You can only act against the people you see.[/SBLOCK]</p><p></p><p>[SBLOCK=Mechanic]<a href="http://invisiblecastle.com/roller/view/3350615/" target="_blank">Initative (Bellegon; Deimos; Ghourra; Khazin; Myhtra; Vander; Monsters) (1d20+6=7, 1d20+4=17, 1d20+3=11, 1d20+8=10, 1d20+8=24, 1d20+6=18, 1d20+6=23)</a></p><p></p><p>Monsters goes first... but you all have a surprise action.[/SBLOCK]</p><p></p><p>[SBLOCK=Map]<a href="https://docs.google.com/spreadsheet/ccc?key=0AuMSUnUXMkuedEprcnhHT2kteFBIM0hrLWh6UDFhUVE" target="_blank">Map</a></p><p></p><p>All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.</p><p></p><p>The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.</p><p></p><p>Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall <strong>prone</strong> in the square you have started the climbing. </p><p></p><p>If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]</p><p></p><p>[SBLOCK=Stats]</p><p>Bellegon:</p><p>Deimos:</p><p>Ghourra:</p><p>Khazin:</p><p>Mythra:</p><p>Vander:</p><p></p><p>Zelgar: ??</p><p>City Guard 1: ??</p><p>City Guard 2: ??</p><p></p><p>Woman: ??</p><p> </p><p>Shadow: ??</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5800118, member: 13739"] Zelgar walks to the woman and grabs her as she fall. The Flamist lay the woman down to inspect the wounds as the other go into position. Ghourra come also to the help of the woman and Mythra and his owlbear move into position to defend the woman. But suddenly, everyone have an hunch things is about to get messy... [SBLOCK=OOC][MENTION=87106]MetaVoid[/MENTION]: The stairs lead to the roof lvl 1, so I've placed Bellegon at O10. You would have needed a DC 15 climb check to go to roof lvl 2. Everyone hears footstep coming from alleys from the north and south east. (Bellegon can say thanks to Canny Leader feature of Ghourra) Deimos, Ghourra, Khazin and Mythra sees through the woman trick as she falsely lose consciousness. (Deimos and Mythra can say thanks to Canny Leader feature of Ghourra) Ghourra, Khazin and Mythra sees a shadow lurking on a roof, just over Vander (located at J8). (Mythra can say thanks to Canny Leader feature of Ghourra) You all have a surprise action as you are aware something is happening. You can only act against the people you see.[/SBLOCK] [SBLOCK=Mechanic][url=http://invisiblecastle.com/roller/view/3350615/]Initative (Bellegon; Deimos; Ghourra; Khazin; Myhtra; Vander; Monsters) (1d20+6=7, 1d20+4=17, 1d20+3=11, 1d20+8=10, 1d20+8=24, 1d20+6=18, 1d20+6=23)[/url] Monsters goes first... but you all have a surprise action.[/SBLOCK] [SBLOCK=Map][URL="https://docs.google.com/spreadsheet/ccc?key=0AuMSUnUXMkuedEprcnhHT2kteFBIM0hrLWh6UDFhUVE"]Map[/URL] All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square. The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard. Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall [B]prone[/B] in the square you have started the climbing. If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK] [SBLOCK=Stats] Bellegon: Deimos: Ghourra: Khazin: Mythra: Vander: Zelgar: ?? City Guard 1: ?? City Guard 2: ?? Woman: ?? Shadow: ?? [/SBLOCK] [/QUOTE]
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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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