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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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<blockquote data-quote="VanderLegion" data-source="post: 5805101" data-attributes="member: 6676620"><p>Vander turns to the werewolf that just attacked him and invokes his shroud on the creature before striking back at it quickly, causing it to fall prone, which then triggers it sliding off of the roof. Vander teleports to the street next to the fallen werewolf and attacks again, then teleports back to the roof next to Bellegon.[sblock="actions"]<strong>Minor: </strong>Assassin's Shroud on F2</p><p><strong>Standard: </strong>Melee Basic Attack vs Frezied Werewolf 2. <a href="http://invisiblecastle.com/roller/view/3357210/" target="_blank">1d20+8=25</a> Hit for <a href="http://invisiblecastle.com/roller/view/3357211/" target="_blank">1d8+6=10</a> damage. Slide werewolf 1 square (Transcendent Abduction Ki Focus, can slide on MBA hit) over the edge to L11 (Am I allowed to slide him into M11 to fall onto the peasant? If I can, then do that instead).</p><p>F2 saving throw to prevent falling - <a href="http://invisiblecastle.com/roller/view/3357212/" target="_blank">1d20=10</a> Saved, falls prone in his square instead.</p><p>Falling prone triggers sliding toward the edge - Saving throw <a href="http://invisiblecastle.com/roller/view/3357214/" target="_blank">1d20=8</a> Fails saving throw, slides off of the edge into M11 on top of the peasant.</p><p><strong>Action Point Standard: </strong> (I'm assuming first attack didn't kill him, otherwise ignore this part) Inescapable Shadow vs F2 (Invoking shroud) - Vander teleports to L11, <a href="http://invisiblecastle.com/roller/view/3357231/" target="_blank">1d20+9=21</a> hit for 15 damage (same link).</p><p><strong>Move: </strong>Shadow Step back to N10[/sblock][sblock="Stats"]<a href="http://leb.wikia.com/wiki/Vander_Legion_(VanderLegion)" target="_blank">Vander Legion</a> Male Human Monk/Assassin </p><p><strong>Initiative: </strong> +6, <strong>Passive perception:</strong> 18, <strong>Passive Insight:</strong> 13</p><p></p><p><strong><u>Defenses:</u></strong></p><p><strong>AC:</strong> 19, <strong>Fort:</strong> 17, <strong>Reflex: </strong>18, <strong>Will: </strong>14</p><p></p><p><strong><u>Vitality</u></strong></p><p><strong>HP:</strong> 21/35, <strong>Bloodied:</strong> 17, <strong>Surge Value:</strong> 8, <strong>Surges Left:</strong> 7/7</p><p><strong>Action Points:</strong> 0/1, <strong>Second Wind:</strong> unused</p><p></p><p><strong><u>Languages:</u></strong></p><p>Common, </p><p></p><p><strong><u>Basic Attacks:</u></strong></p><p><strong>Melee Basic Attack:</strong> +8 vs AC - Transcendent Ki Focused Spear 1d8+6</p><p><strong>Ranged Basic Attack:</strong> +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5</p><p></p><p><strong><u>Powers:</u></strong></p><p><span style="color: DarkGreen"><strong>At-Will:</strong> Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step</span></p><p><span style="color: Red"><strong>Encounter: </strong>Eagle Claw Strike (Standard/Move), [-]Inescapable Shadow[/-]</span></p><p><span style="color: Gray"><strong>Daily: </strong>Masterful Spiral, Supreme Flurry</span></p><p><span style="color: Orange"><strong>Item:</strong> Transcendent Abduction Ki Focus</span></p><p><span style="color: Orange"></span></p><p><strong><u>Weapons:</u></strong></p><p>Transcendent Abduction Ki Focus +1</p><p>Spear (Main Hand)</p><p>Ki Shuriken +1 (Off Hand)</p><p></p><p><strong><u>Conditions:</u></strong> Infected, Assassin's Shroud on F2</p><p></p><p>Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.</p><p>Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.</p><p>Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]</p></blockquote><p></p>
[QUOTE="VanderLegion, post: 5805101, member: 6676620"] Vander turns to the werewolf that just attacked him and invokes his shroud on the creature before striking back at it quickly, causing it to fall prone, which then triggers it sliding off of the roof. Vander teleports to the street next to the fallen werewolf and attacks again, then teleports back to the roof next to Bellegon.[sblock="actions"][b]Minor: [/b]Assassin's Shroud on F2 [b]Standard: [/b]Melee Basic Attack vs Frezied Werewolf 2. [URL="http://invisiblecastle.com/roller/view/3357210/"]1d20+8=25[/URL] Hit for [URL="http://invisiblecastle.com/roller/view/3357211/"]1d8+6=10[/URL] damage. Slide werewolf 1 square (Transcendent Abduction Ki Focus, can slide on MBA hit) over the edge to L11 (Am I allowed to slide him into M11 to fall onto the peasant? If I can, then do that instead). F2 saving throw to prevent falling - [URL="http://invisiblecastle.com/roller/view/3357212/"]1d20=10[/URL] Saved, falls prone in his square instead. Falling prone triggers sliding toward the edge - Saving throw [URL="http://invisiblecastle.com/roller/view/3357214/"]1d20=8[/URL] Fails saving throw, slides off of the edge into M11 on top of the peasant. [b]Action Point Standard: [/b] (I'm assuming first attack didn't kill him, otherwise ignore this part) Inescapable Shadow vs F2 (Invoking shroud) - Vander teleports to L11, [URL="http://invisiblecastle.com/roller/view/3357231/"]1d20+9=21[/URL] hit for 15 damage (same link). [b]Move: [/b]Shadow Step back to N10[/sblock][sblock="Stats"][URL="http://leb.wikia.com/wiki/Vander_Legion_(VanderLegion)"]Vander Legion[/URL] Male Human Monk/Assassin [B]Initiative: [/B] +6, [B]Passive perception:[/B] 18, [B]Passive Insight:[/B] 13 [B][U]Defenses:[/U][/B] [B]AC:[/B] 19, [B]Fort:[/B] 17, [B]Reflex: [/B]18, [B]Will: [/B]14 [B][U]Vitality[/U][/B] [B]HP:[/B] 21/35, [B]Bloodied:[/B] 17, [B]Surge Value:[/B] 8, [B]Surges Left:[/B] 7/7 [B]Action Points:[/B] 0/1, [B]Second Wind:[/B] unused [B][U]Languages:[/U][/B] Common, [B][U]Basic Attacks:[/U][/B] [B]Melee Basic Attack:[/B] +8 vs AC - Transcendent Ki Focused Spear 1d8+6 [B]Ranged Basic Attack:[/B] +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5 [B][U]Powers:[/U][/B] [COLOR="DarkGreen"][B]At-Will:[/B] Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step[/COLOR] [COLOR="Red"][B]Encounter: [/B]Eagle Claw Strike (Standard/Move), [-]Inescapable Shadow[/-][/COLOR] [COLOR="Gray"][B]Daily: [/B]Masterful Spiral, Supreme Flurry[/COLOR] [COLOR="Orange"][B]Item:[/B] Transcendent Abduction Ki Focus [/COLOR] [B][U]Weapons:[/U][/B] Transcendent Abduction Ki Focus +1 Spear (Main Hand) Ki Shuriken +1 (Off Hand) [B][U]Conditions:[/U][/B] Infected, Assassin's Shroud on F2 Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks. Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets. Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock] [/QUOTE]
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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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