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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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<blockquote data-quote="Son of Meepo" data-source="post: 5849588" data-attributes="member: 78756"><p>Ghourra identifies the werewolf as the biggest threat, so she tosses her weapon at it. The blade strikes him, but her follow up shot goes wide. Still she hopes her allies will pile on and defeat it before it infects anyone else.</p><p><strong><span style="color: Orange"></span></strong></p><p><strong><span style="color: Orange">"Strike the werewolf, give him all you've got."</span></strong></p><p></p><p>[sblock=actions]<strong>Standard: </strong><a href="http://invisiblecastle.com/roller/view/3413924/" target="_blank"><span style="color: Red"><strong>Martial Doom</strong></span> (1d20+12=26, 4d6.minroll(2)+8=27)</a></p><p><strong>Action Point: </strong> <a href="http://invisiblecastle.com/roller/view/3413926/" target="_blank"><span style="color: Lime"><strong>Paint the Bulls-Eye</strong></span> (1d20+12=13, 2d6.minroll(2)+4=14)</a> <strong>(MISS)</strong></p><p><strong>Move:</strong> M9</p><p></p><p><strong>Interrupt: </strong>If Deimos is hit by one of the dire wolves while within 2 squares of Ghourra, she will use <span style="color: Red"><strong>Guardian's Counter</strong></span> as an interrupt to swap places with Deimos andthe attack instead and strike back with a basic attack. +12 vs AC 2d6.minroll(2)+8 damage.[/sblock]</p><p></p><p>[OOC]Hit Frenzied Werewolf, AC 26 for 27 damage. The frenzied werewolf grants CA to my allies until the end of Ghourra's next turn, and until then all allies deal 5 extra damage if they hit the Frenzied Werewolf with an AP attack.[/OOC]</p><p>[sblock=Ghourra's Stats]<strong>Ghourra Gravedigger</strong> - Mul Cleric-Warlord 6 Passive Perception 26, Passive Insight 23 AC 25, Fort 20, Reflex 14, Will 19 HP 52/52, Bloodied 26, Surge Value 13, Surges 9/10 Speed 5, Initiative +3 Action Points: 0, <span style="color: red">Second Wind []</span> At-Will Powers: <span style="color: Green">Brand of the Sun</span>, <span style="color: Green">Paint the Bulls-Eye</span> Encounter Powers: <span style="color: red">Healing Strike []</span>, <span style="color: red">Martial Doom [x]</span>, <span style="color: red">Guardian's Counter []</span>, <span style="color: red">Incredible Toughness []</span>, <span style="color: red">Inspiring Word []</span>, <span style="color: red">Healing Word []</span>, <span style="color: red">Rousing Words []</span>, <span style="color: red">Healer's Mercy []</span> Daily Powers: <span style="color: gray">Inspiring Shot []</span>, <span style="color: gray">Weapon of Astral Flame []</span>, <span style="color: gray">Dwarven Thrower Weapon []</span>, <span style="color: gray">Dwarven Armor[]</span> [/sblock]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5849588, member: 78756"] Ghourra identifies the werewolf as the biggest threat, so she tosses her weapon at it. The blade strikes him, but her follow up shot goes wide. Still she hopes her allies will pile on and defeat it before it infects anyone else. [B][COLOR=Orange] "Strike the werewolf, give him all you've got."[/COLOR][/B] [sblock=actions][B]Standard: [/B][URL="http://invisiblecastle.com/roller/view/3413924/"][COLOR=Red][B]Martial Doom[/B][/COLOR] (1d20+12=26, 4d6.minroll(2)+8=27)[/URL] [B]Action Point: [/B] [URL="http://invisiblecastle.com/roller/view/3413926/"][COLOR=Lime][B]Paint the Bulls-Eye[/B][/COLOR] (1d20+12=13, 2d6.minroll(2)+4=14)[/URL] [B](MISS)[/B] [B]Move:[/B] M9 [B]Interrupt: [/B]If Deimos is hit by one of the dire wolves while within 2 squares of Ghourra, she will use [COLOR=Red][B]Guardian's Counter[/B][/COLOR] as an interrupt to swap places with Deimos andthe attack instead and strike back with a basic attack. +12 vs AC 2d6.minroll(2)+8 damage.[/sblock] [OOC]Hit Frenzied Werewolf, AC 26 for 27 damage. The frenzied werewolf grants CA to my allies until the end of Ghourra's next turn, and until then all allies deal 5 extra damage if they hit the Frenzied Werewolf with an AP attack.[/OOC] [sblock=Ghourra's Stats][B]Ghourra Gravedigger[/B] - Mul Cleric-Warlord 6 Passive Perception 26, Passive Insight 23 AC 25, Fort 20, Reflex 14, Will 19 HP 52/52, Bloodied 26, Surge Value 13, Surges 9/10 Speed 5, Initiative +3 Action Points: 0, [COLOR=red]Second Wind [][/COLOR] At-Will Powers: [COLOR=Green]Brand of the Sun[/COLOR], [COLOR=Green]Paint the Bulls-Eye[/COLOR] Encounter Powers: [COLOR=red]Healing Strike [][/COLOR], [COLOR=red]Martial Doom [x][/COLOR], [COLOR=red]Guardian's Counter [][/COLOR], [COLOR=red]Incredible Toughness [][/COLOR], [COLOR=red]Inspiring Word [][/COLOR], [COLOR=red]Healing Word [][/COLOR], [COLOR=red]Rousing Words [][/COLOR], [COLOR=red]Healer's Mercy [][/COLOR] Daily Powers: [COLOR=gray]Inspiring Shot [][/COLOR], [COLOR=gray]Weapon of Astral Flame [][/COLOR], [COLOR=gray]Dwarven Thrower Weapon [][/COLOR], [COLOR=gray]Dwarven Armor[][/COLOR] [/sblock] [/QUOTE]
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