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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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<blockquote data-quote="MetaVoid" data-source="post: 5850546" data-attributes="member: 87106"><p><span style="color: DimGray"><s>OOC: I'll just go on, hopefully it won't matter much if F1 is not in M14 (I'm assuming it is), if it's not, adjust movement and slides so F1 can attack W2 and remain (if possible) in burst 1 from W3</s></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">ninjaed, thanks velmont</span></p><p></p><p>Bellegon jumps into the shadow of the great beast and emerges next to the werewolf. His hands moving incredibly quickly, red-tipped rod disappears and the dagger shrouded in shadows appear, plunging into cursed flesh.</p><p></p><p>Shadows flow over the beast, pushing it away from the drow. He cackles madly, pushing the mind of the frenzied beast further into madness. Its mind succumbs to terrible enchantment as it attacks one of it's own, certain it will stop the mad laughter.</p><p></p><p>[sblock=Actions]</p><p>Move: Shadowstep - Bellegon teleports to N13, shadowwalk concealment</p><p>Minor: Curse F1</p><p></p><p>Free: Fast Hands: stash away bloodcurse rod</p><p></p><p>AP: <a href="http://invisiblecastle.com/roller/view/3415114/" target="_blank">Eldritch strike vs AC (F1); damage; curse (1d20+12+2=24, 1d4+5+5+1=14, 1d6=2)</a> - slide F1 from M14 to L13</p><p>Free: 2 charges from gloves of eldritch admixture: <a href="http://invisiblecastle.com/roller/view/3415135/" target="_blank">Extra curse damage (2d6=8)</a></p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3415176/" target="_blank">Confounding Laughter vs Will (F1); psychic damage (1d20+9+2+1=29, 1d10+6+1+1=12)</a> slide F1 from L13 to L11</p><p></p><p>F1 makes free action MBA vs W2, on miss take extra <a href="http://invisiblecastle.com/roller/view/3415179/" target="_blank">psychic damage (1d6=1)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5850546, member: 87106"] [COLOR="DimGray"][S]OOC: I'll just go on, hopefully it won't matter much if F1 is not in M14 (I'm assuming it is), if it's not, adjust movement and slides so F1 can attack W2 and remain (if possible) in burst 1 from W3[/S] ninjaed, thanks velmont[/COLOR] Bellegon jumps into the shadow of the great beast and emerges next to the werewolf. His hands moving incredibly quickly, red-tipped rod disappears and the dagger shrouded in shadows appear, plunging into cursed flesh. Shadows flow over the beast, pushing it away from the drow. He cackles madly, pushing the mind of the frenzied beast further into madness. Its mind succumbs to terrible enchantment as it attacks one of it's own, certain it will stop the mad laughter. [sblock=Actions] Move: Shadowstep - Bellegon teleports to N13, shadowwalk concealment Minor: Curse F1 Free: Fast Hands: stash away bloodcurse rod AP: [url=http://invisiblecastle.com/roller/view/3415114/]Eldritch strike vs AC (F1); damage; curse (1d20+12+2=24, 1d4+5+5+1=14, 1d6=2)[/url] - slide F1 from M14 to L13 Free: 2 charges from gloves of eldritch admixture: [url=http://invisiblecastle.com/roller/view/3415135/]Extra curse damage (2d6=8)[/url] Standard: [url=http://invisiblecastle.com/roller/view/3415176/]Confounding Laughter vs Will (F1); psychic damage (1d20+9+2+1=29, 1d10+6+1+1=12)[/url] slide F1 from L13 to L11 F1 makes free action MBA vs W2, on miss take extra [url=http://invisiblecastle.com/roller/view/3415179/]psychic damage (1d6=1)[/url] [/sblock] [/QUOTE]
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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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