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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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<blockquote data-quote="Velmont" data-source="post: 5865037" data-attributes="member: 13739"><p>Two wolf fall under the group attacks and the werewolf is killed by Vander.</p><p></p><p>But Vander put himself in a vulnerable position. The wolf north of him move through the wood and charge him, but his ki focus save him from the maw of the beast, but he is unable to avoid the one coming behind.</p><p></p><p>He is then targeted by the two Gnolls. One see his arrow lost in the wood, but the second mortally wounds Vander.</p><p></p><p>[SBLOCK=OOC][MENTION=78756]Son of Meepo[/MENTION]: I assume Ghourra will accept the healing of Zelgar.[/SBLOCK]</p><p></p><p>[SBLOCK=Mechanic]</p><p>Ghourra: Kill W4.</p><p>Deimos: Hit W2, W3 and Ghourra</p><p>Bellegon: Hit W2 only</p><p>Mythra: Kill W2. Push W1 and W3.</p><p>Vander: Kill F1</p><p></p><p><strong>Khazin</strong>: </p><p><strong>Move</strong>: Walk to O13</p><p><strong>Minor</strong>: Oath of Enmity on H2</p><p><strong>Standard</strong>: <a href="http://invisiblecastle.com/roller/view/3436693/" target="_blank">Avenging Shackle vs Will on H2 (1d20+6=20, 1d8+4=10)</a> Hit for 10 and slowed.</p><p></p><p><strong>Zelgar:</strong></p><p><strong>Minor</strong>: <a href="http://invisiblecastle.com/roller/view/3436785/" target="_blank">Healing Word on Ghourra (1d6=2)</a> Ghourra spent 1 HS and heals HSV +2.</p><p></p><p></p><p><strong>Dire Wolf 1</strong></p><p><strong>Move</strong>: Walk to C6-D7</p><p><strong>Standard</strong>: Charge to C10-D11 => <a href="http://invisiblecastle.com/roller/view/3436814/" target="_blank">Bite vs AC on Vander (1d20+12=21, 2d8+4=16)</a> Miss, thanks to concealment from his Transcendent Abduction Ki Focus</p><p></p><p><strong>Dire Wolf 3</strong></p><p><strong>Move</strong>: Walk to C13-D14</p><p><strong>Standard</strong>: <a href="http://invisiblecastle.com/roller/view/3436814/" target="_blank">Bite vs AC on Vander (1d20+12=21, 2d8+4=16)</a> Hit for 16 damages.</p><p></p><p><strong>Hunmaster 1</strong></p><p><strong>Standard</strong>: <a href="http://invisiblecastle.com/roller/view/3436816/" target="_blank">Longbow vs AC on Vander (1d20+10=11, 1d10+13=20)</a> Miss</p><p></p><p><strong>Hunmaster 2</strong></p><p><strong>Standard</strong>: <a href="http://invisiblecastle.com/roller/view/3436817/" target="_blank">Longbow vs AC on Vander (1d20+10=22, 1d10+13=20)</a></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Map]<a href="https://docs.google.com/spreadsheet/ccc?key=0AuMSUnUXMkuedEprcnhHT2kteFBIM0hrLWh6UDFhUVE#gid=0" target="_blank">Map</a></p><p></p><p><strong>Bush and trees:</strong> They are difficult movement and give cover.</p><p></p><p><strong>Gallows</strong>: The gallow is 5 feet above the ground. You can crawl under, but it is difficult movement. You can climb on it easily enough (DC 10 Climb) or you can use the stairs (indicated by the arrow)</p><p></p><p><strong>Stone Wall</strong>: The stone wall surround a graveyard. Crossing the stone wall is a difficult movement. They can give cover.</p><p></p><p><strong>Graveyard</strong>: No grave have been identified. They are only pile of moved earth. The criminals that are hanged here have no pity from their executionners.[/SBLOCK]</p><p></p><p>[SBLOCK=Stats]</p><p>Bellegon: HP 55/55; THP 0; HS 6/7; AP 1;</p><p>Deimos: HP 33/48; THP 0; HS 5/8; AP 1; Prone;</p><p>Ghourra: HP 43/52; THP 0; HS 8/10; AP 1;</p><p>Khazin: HP 45/45; THP 0; HS 8/8; AP 0;</p><p>Mythra: HP 46/46; THP 0; HS 8/9; AP 1;</p><p>Owlbear: HP 23/23; THP 0;</p><p>Vander: HP -1/35; THP 0; HS 5/7; AP 0; Prone; <span style="color: Red">Dying</span>; Werewolf Moon Frenzy Stage 1</p><p></p><p>Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1</p><p></p><p>Gnoll Huntmaster 1: HP -20; AC 19; F 17; R 18; W 15;</p><p>Gnoll Huntmaster 2: HP -10; AC 19; F 17; R 18; W 15;</p><p></p><p>Dire Wolf 1: HP -21; AC 19; F 18; R 17; W 16;</p><p>Dire Wolf 3: HP -22; AC 19; F 18; R 17; W 16; Cursed; <span style="color: Red">Bloodied</span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5865037, member: 13739"] Two wolf fall under the group attacks and the werewolf is killed by Vander. But Vander put himself in a vulnerable position. The wolf north of him move through the wood and charge him, but his ki focus save him from the maw of the beast, but he is unable to avoid the one coming behind. He is then targeted by the two Gnolls. One see his arrow lost in the wood, but the second mortally wounds Vander. [SBLOCK=OOC][MENTION=78756]Son of Meepo[/MENTION]: I assume Ghourra will accept the healing of Zelgar.[/SBLOCK] [SBLOCK=Mechanic] Ghourra: Kill W4. Deimos: Hit W2, W3 and Ghourra Bellegon: Hit W2 only Mythra: Kill W2. Push W1 and W3. Vander: Kill F1 [B]Khazin[/B]: [B]Move[/B]: Walk to O13 [B]Minor[/B]: Oath of Enmity on H2 [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/3436693/]Avenging Shackle vs Will on H2 (1d20+6=20, 1d8+4=10)[/url] Hit for 10 and slowed. [B]Zelgar:[/B] [B]Minor[/B]: [url=http://invisiblecastle.com/roller/view/3436785/]Healing Word on Ghourra (1d6=2)[/url] Ghourra spent 1 HS and heals HSV +2. [B]Dire Wolf 1[/B] [B]Move[/B]: Walk to C6-D7 [B]Standard[/B]: Charge to C10-D11 => [url=http://invisiblecastle.com/roller/view/3436814/]Bite vs AC on Vander (1d20+12=21, 2d8+4=16)[/url] Miss, thanks to concealment from his Transcendent Abduction Ki Focus [B]Dire Wolf 3[/B] [B]Move[/B]: Walk to C13-D14 [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/3436814/]Bite vs AC on Vander (1d20+12=21, 2d8+4=16)[/url] Hit for 16 damages. [B]Hunmaster 1[/B] [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/3436816/]Longbow vs AC on Vander (1d20+10=11, 1d10+13=20)[/url] Miss [B]Hunmaster 2[/B] [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/3436817/]Longbow vs AC on Vander (1d20+10=22, 1d10+13=20)[/url] [/SBLOCK] [SBLOCK=Map][URL="https://docs.google.com/spreadsheet/ccc?key=0AuMSUnUXMkuedEprcnhHT2kteFBIM0hrLWh6UDFhUVE#gid=0"]Map[/URL] [B]Bush and trees:[/B] They are difficult movement and give cover. [B]Gallows[/B]: The gallow is 5 feet above the ground. You can crawl under, but it is difficult movement. You can climb on it easily enough (DC 10 Climb) or you can use the stairs (indicated by the arrow) [B]Stone Wall[/B]: The stone wall surround a graveyard. Crossing the stone wall is a difficult movement. They can give cover. [B]Graveyard[/B]: No grave have been identified. They are only pile of moved earth. The criminals that are hanged here have no pity from their executionners.[/SBLOCK] [SBLOCK=Stats] Bellegon: HP 55/55; THP 0; HS 6/7; AP 1; Deimos: HP 33/48; THP 0; HS 5/8; AP 1; Prone; Ghourra: HP 43/52; THP 0; HS 8/10; AP 1; Khazin: HP 45/45; THP 0; HS 8/8; AP 0; Mythra: HP 46/46; THP 0; HS 8/9; AP 1; Owlbear: HP 23/23; THP 0; Vander: HP -1/35; THP 0; HS 5/7; AP 0; Prone; [COLOR="Red"]Dying[/COLOR]; Werewolf Moon Frenzy Stage 1 Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1 Gnoll Huntmaster 1: HP -20; AC 19; F 17; R 18; W 15; Gnoll Huntmaster 2: HP -10; AC 19; F 17; R 18; W 15; Dire Wolf 1: HP -21; AC 19; F 18; R 17; W 16; Dire Wolf 3: HP -22; AC 19; F 18; R 17; W 16; Cursed; [COLOR="Red"]Bloodied[/COLOR][/SBLOCK] [/QUOTE]
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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )
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