Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Little Workshop of Horrors (Judge: stonegod)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GROMkill" data-source="post: 5679689" data-attributes="member: 6676989"><p>Belanaar grabs another two arrows from his quiver, and then closes his eyes. With a chant too low for anyone else to hear, he mumbles to his greatbow, <em><span style="color: darkgreen">"Kylthas'tel, lend me your frozen powers. Perchance these fiends don't take well to your might."</span></em> Pointing at the dismembered contraption of a creature with the tips of his arrows, Belanaar shakes his head menacingly and draws an open hand over his neck, in a cutting motion. With a shout, he nocks the two arrows and fires them with uncanny speed and accuracy.</p><p></p><p>The two arrows spiral through the air, spitting frost and a slight mist behind them as they slam into the strange husk of a creature and seem to impede it a bit. The young elf clasps his hand into a fist and shakes it in the air at the creature, a fleeting tinge of success creeping over his bitter spirits. This small victory seems to clear his mind of worry and gives him an edge, something to hold onto in this terrible situation. His mind is more at ease, he is more alert, and he crouches a bit, making himself a smaller target.</p><p></p><p>[sblock=Mechanics]</p><p></p><p><strong>Move:</strong> Shift to J10</p><p></p><p><strong>Free:</strong> Change damage type to Cold. (Frost Weapon feature)</p><p></p><p><strong>Standard:</strong> <span style="color: green">Twin Strike</span> on Fleshforged 2.</p><p></p><p>Attack Rolls: <a href="http://invisiblecastle.com/roller/view/3182668/" target="_blank">1d20+11=28, 1d20+11=30</a> Sweet, good rolls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Damage Rolls: <a href="http://invisiblecastle.com/roller/view/3182678/" target="_blank">1d12+2=10, 1d12+2=8</a></p><p></p><p>Quarry Roll: <a href="http://invisiblecastle.com/roller/view/3182682/" target="_blank">1d6=4</a> Solid rolling round. Added to attack number 2.</p><p></p><p>Attack 1 hits AC 28 for 10 cold damage.</p><p>Attack 2 hits AC 30 for 12 cold damage.</p><p></p><p>I now have a +1 to all defenses against Fleshforged 2 TENT from my Predator's Hide.</p><p></p><p><strong>Minor:</strong> No action taken</p><p></p><p><strong>Free:</strong> Change damage type back to normal.[/sblock]</p><p>[sblock=Belanaar]<strong><span style="color: darkgreen">Belanaar Zalyth</span></strong> Male Elf Archer-Ranger 4</p><p>Initiative: +7 </p><p>Passive Perception: 24</p><p>Passive Insight: 15</p><p>Senses: Normal </p><p> AC:21</p><p>Fort:16</p><p>Reflex:20</p><p>Will:17</p><p>HP:<span style="color: red">34</span>/40</p><p>Bloodied:20</p><p>Surge Value:10</p><p>Surges left:7/7</p><p>Action Points: <span style="color: red">1</span></p><p></p><p> <strong>Powers:</strong> <span style="color: Green"></span></p><p><span style="color: Green"></span></p><p><span style="color: Green">Twin Strike</span></p><p><span style="color: Green">Nimble Strike</span> </p><p><span style="color: red">Two-Fanged Strike [ ] </span></p><p><span style="color: red">Invigorating Stride [ ] </span></p><p><span style="color: red">Disruptive Strike [ ]</span></p><p><span style="color: red">Elven Accuracy [ ]</span> </p><p><span style="color: gray">Sure Shot [ ]</span> </p><p></p><p><strong>Other Abilities:</strong> <span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red">Second Wind [ ]</span> <span style="color: gray"></span></p><p><span style="color: gray">Cloak of Resistance +2 [ ]</span></p><p><span style="color: green">Frost Weapon +1</span></p><p></p><p><strong>Conditions:</strong> </p><p></p><p><strong>+1 to all defenses</strong> TENT against Fleshforged 2. (Predator's hide feature)</p><p></p><p>[sblock=Important Features] <strong>Predator's Hide +1:</strong> When you hit a target you have designated with your Hunter's Quarry class feature, you gain a +1 bonus to all defenses against attacks by the designated quarry until the end of your next turn.</p><p></p><p><strong>Group Awareness:</strong> You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. </p><p></p><p><strong>Wild Step:</strong> You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p><p></p><p><strong>Hunter's Quarry:</strong> Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’as quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.</p><p></p><p><strong>Prime Shot:</strong> If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.</p><p></p><p><strong>Defensive Mobility:</strong> You gain a +2 bonus to AC against opportunity attacks. </p><p></p><p><strong>Weapon Proficiency:</strong> +2 to attack roll with Greatbows. </p><p></p><p><strong>Weapon Focus:</strong> +1 to damage roll with Bows. </p><p></p><p><strong>Bow Expertise:</strong> You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature.</p><p>[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="GROMkill, post: 5679689, member: 6676989"] Belanaar grabs another two arrows from his quiver, and then closes his eyes. With a chant too low for anyone else to hear, he mumbles to his greatbow, [I][COLOR=darkgreen]"Kylthas'tel, lend me your frozen powers. Perchance these fiends don't take well to your might."[/COLOR][/I] Pointing at the dismembered contraption of a creature with the tips of his arrows, Belanaar shakes his head menacingly and draws an open hand over his neck, in a cutting motion. With a shout, he nocks the two arrows and fires them with uncanny speed and accuracy. The two arrows spiral through the air, spitting frost and a slight mist behind them as they slam into the strange husk of a creature and seem to impede it a bit. The young elf clasps his hand into a fist and shakes it in the air at the creature, a fleeting tinge of success creeping over his bitter spirits. This small victory seems to clear his mind of worry and gives him an edge, something to hold onto in this terrible situation. His mind is more at ease, he is more alert, and he crouches a bit, making himself a smaller target. [sblock=Mechanics] [B]Move:[/B] Shift to J10 [B]Free:[/B] Change damage type to Cold. (Frost Weapon feature) [B]Standard:[/B] [COLOR=green]Twin Strike[/COLOR] on Fleshforged 2. Attack Rolls: [URL="http://invisiblecastle.com/roller/view/3182668/"]1d20+11=28, 1d20+11=30[/URL] Sweet, good rolls :D Damage Rolls: [URL="http://invisiblecastle.com/roller/view/3182678/"]1d12+2=10, 1d12+2=8[/URL] Quarry Roll: [URL="http://invisiblecastle.com/roller/view/3182682/"]1d6=4[/URL] Solid rolling round. Added to attack number 2. Attack 1 hits AC 28 for 10 cold damage. Attack 2 hits AC 30 for 12 cold damage. I now have a +1 to all defenses against Fleshforged 2 TENT from my Predator's Hide. [B]Minor:[/B] No action taken [B]Free:[/B] Change damage type back to normal.[/sblock] [sblock=Belanaar][B][COLOR=darkgreen]Belanaar Zalyth[/COLOR][/B] Male Elf Archer-Ranger 4 Initiative: +7 Passive Perception: 24 Passive Insight: 15 Senses: Normal AC:21 Fort:16 Reflex:20 Will:17 HP:[COLOR=red]34[/COLOR]/40 Bloodied:20 Surge Value:10 Surges left:7/7 Action Points: [COLOR=red]1[/COLOR] [B]Powers:[/B] [COLOR=Green] Twin Strike Nimble Strike[/COLOR] [COLOR=red]Two-Fanged Strike [ ] Invigorating Stride [ ] Disruptive Strike [ ] Elven Accuracy [ ][/COLOR] [COLOR=gray]Sure Shot [ ][/COLOR] [B]Other Abilities:[/B] [COLOR=red] Second Wind [ ][/COLOR] [COLOR=gray] Cloak of Resistance +2 [ ][/color] [color=green]Frost Weapon +1[/color] [B]Conditions:[/B] [B]+1 to all defenses[/B] TENT against Fleshforged 2. (Predator's hide feature) [sblock=Important Features] [B]Predator's Hide +1:[/B] When you hit a target you have designated with your Hunter's Quarry class feature, you gain a +1 bonus to all defenses against attacks by the designated quarry until the end of your next turn. [B]Group Awareness:[/B] You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. [B]Wild Step:[/B] You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [B]Hunter's Quarry:[/B] Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’as quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. [B]Prime Shot:[/B] If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. [B]Defensive Mobility:[/B] You gain a +2 bonus to AC against opportunity attacks. [B]Weapon Proficiency:[/B] +2 to attack roll with Greatbows. [B]Weapon Focus:[/B] +1 to damage roll with Bows. [B]Bow Expertise:[/B] You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Little Workshop of Horrors (Judge: stonegod)
Top