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[Adventure] Little Workshop of Horrors (Judge: stonegod)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5685520" data-attributes="member: 82251"><p>[sblock=neurotic]Divine Glow is a close blast 3, right? You'd need to be in J8 to catch Canus in it. I moved Venakhad there since you had the movement to get there. And being in J9 wouldn't protect Venakhad from any of the attacks that come his way anyway.[/sblock]</p><p></p><p>Riann catches both his foes in an arcane flourish, then steps back, ready to counter future strikes.</p><p></p><p>The fleshforged seem to have slowed down after the impetus of their initial attack. One of them flails at kal'Tarron only to be downed by holy light. The others maneuver in a manner that implies more intelligence than that found in simple zombies. But the only result of such is a light wound suffered by Riann.</p><p></p><p>The other constructs, however, are much more effective. Almost simultaneously they arch their backs before sending vicious blasts of electricity into the the center of the intersection. The energy arcs through adventurer and construct alike, leaving nearly everyone staggered. </p><p></p><p>[sblock=Status]</p><p>Belanaar: 20/40, <span style="color: Red">bloodied</span></p><p>Canus: 17/40, <span style="color: Red">bloodied</span>, +2 to all defenses, +2 to next attack roll</p><p>kal'Tarron: 28/56, <span style="color: Red">bloodied</span>, 9 radiant to foes who attack or end adjacent, +2 to next attack roll</p><p>Riann: 38/62, marked by Fleshforged 4</p><p>Venakhad: 26/49</p><p></p><p>Fleshforged 2: -46/56+9, <span style="color: Red">bloodied</span>, Quarried, Aegised, Cursed</p><p>Fleshforged 3: -33/56, <span style="color: Red">bloodied</span></p><p>Fleshforged 4: -12/56</p><p>Flesh Mortar 1: -9</p><p>Flesh Mortar 2: -9</p><p></p><p>Riann Curses Fleshforged 2 and swordbursts again, <a href="http://invisiblecastle.com/roller/view/3187401/" target="_blank">this time hitting both for 7 damage</a>. Fleshforged 2 takes an additional <a href="http://invisiblecastle.com/roller/view/3187405/" target="_blank">1</a> damage. He then shifts to F12.</p><p></p><p>Fleshforged 1 attacks kal'Tarron. <a href="http://invisiblecastle.com/roller/view/3187404/" target="_blank">Natural 1</a>, and then it takes 9 damage and dies. Whoops, the link says that targeted Venakhad. Wrong strange holy person.</p><p></p><p>Fleshforged 2 uses Fleshforged Resolve to gain 14 thp. It then moves and attacks Riann, <a href="http://invisiblecastle.com/roller/view/3180622/" target="_blank">coming very close to hitting</a>. It also takes 5 more damage from White Lotus Riposte.</p><p></p><p>Fleshforged 3 moves back a square, then charges Venakhad, <a href="http://invisiblecastle.com/roller/view/3180626/" target="_blank">but misses</a>.</p><p></p><p>Fleshforged 4 moves back and charges Riann, <a href="http://invisiblecastle.com/roller/view/3187409/" target="_blank">hitting AC 33 for 8 damage</a> and Riann is marked. Oh, and the Fleshforged takes 5 damage from WLR.</p><p></p><p>Flesh Mortar 1 moves up and shows a callous disregard for the well-being of its fellows by centering an area burst 2 on I9. <a href="http://invisiblecastle.com/roller/view/3187414/" target="_blank">All are punished.</a> Erm, I mean, hits Venakhad with a 25 vs Reflex, Belannar with a 28, kal with a 28, and Fleshforged 3 with a 25. You all take <a href="http://invisiblecastle.com/roller/view/3187421/" target="_blank">14 lightning damage</a>. Belannar and kal'Tarron are bloodied. The Mortar takes 9 radiant damage.</p><p></p><p>Flesh Mortar 2 does the same thing, only centering its attack on I7. <a href="http://invisiblecastle.com/roller/view/3187423/" target="_blank">This time it's a bit better</a>. Venakhad is hit with a 26 vs Reflex, Canus with a 29, Venakhad is missed with a 14, and the poor Fleshforged is hit with a 27. Those hit take <a href="http://invisiblecastle.com/roller/view/3187426/" target="_blank">9</a> damage. Canus and Fleshforged 3 are bloodied. The Mortar takes 9 radiant damage.[/sblock]</p><p></p><p>[sblock=Monster Info]</p><p>Fleshforged</p><p>AC 20 | F ? | R 15 | W ?</p><p>MBA: +9 vs AC, 1d8+4 and the target is marked</p><p></p><p>Flesh Mortar</p><p>AC ? | F ? | R ? | W ?</p><p>MBA: ?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5685520, member: 82251"] [sblock=neurotic]Divine Glow is a close blast 3, right? You'd need to be in J8 to catch Canus in it. I moved Venakhad there since you had the movement to get there. And being in J9 wouldn't protect Venakhad from any of the attacks that come his way anyway.[/sblock] Riann catches both his foes in an arcane flourish, then steps back, ready to counter future strikes. The fleshforged seem to have slowed down after the impetus of their initial attack. One of them flails at kal'Tarron only to be downed by holy light. The others maneuver in a manner that implies more intelligence than that found in simple zombies. But the only result of such is a light wound suffered by Riann. The other constructs, however, are much more effective. Almost simultaneously they arch their backs before sending vicious blasts of electricity into the the center of the intersection. The energy arcs through adventurer and construct alike, leaving nearly everyone staggered. [sblock=Status] Belanaar: 20/40, [COLOR="Red"]bloodied[/COLOR] Canus: 17/40, [COLOR="Red"]bloodied[/COLOR], +2 to all defenses, +2 to next attack roll kal'Tarron: 28/56, [COLOR="Red"]bloodied[/COLOR], 9 radiant to foes who attack or end adjacent, +2 to next attack roll Riann: 38/62, marked by Fleshforged 4 Venakhad: 26/49 Fleshforged 2: -46/56+9, [COLOR="Red"]bloodied[/COLOR], Quarried, Aegised, Cursed Fleshforged 3: -33/56, [COLOR="Red"]bloodied[/COLOR] Fleshforged 4: -12/56 Flesh Mortar 1: -9 Flesh Mortar 2: -9 Riann Curses Fleshforged 2 and swordbursts again, [url=http://invisiblecastle.com/roller/view/3187401/]this time hitting both for 7 damage[/url]. Fleshforged 2 takes an additional [url=http://invisiblecastle.com/roller/view/3187405/]1[/url] damage. He then shifts to F12. Fleshforged 1 attacks kal'Tarron. [url=http://invisiblecastle.com/roller/view/3187404/]Natural 1[/url], and then it takes 9 damage and dies. Whoops, the link says that targeted Venakhad. Wrong strange holy person. Fleshforged 2 uses Fleshforged Resolve to gain 14 thp. It then moves and attacks Riann, [url=http://invisiblecastle.com/roller/view/3180622/]coming very close to hitting[/url]. It also takes 5 more damage from White Lotus Riposte. Fleshforged 3 moves back a square, then charges Venakhad, [url=http://invisiblecastle.com/roller/view/3180626/]but misses[/url]. Fleshforged 4 moves back and charges Riann, [url=http://invisiblecastle.com/roller/view/3187409/]hitting AC 33 for 8 damage[/url] and Riann is marked. Oh, and the Fleshforged takes 5 damage from WLR. Flesh Mortar 1 moves up and shows a callous disregard for the well-being of its fellows by centering an area burst 2 on I9. [url=http://invisiblecastle.com/roller/view/3187414/]All are punished.[/url] Erm, I mean, hits Venakhad with a 25 vs Reflex, Belannar with a 28, kal with a 28, and Fleshforged 3 with a 25. You all take [url=http://invisiblecastle.com/roller/view/3187421/]14 lightning damage[/url]. Belannar and kal'Tarron are bloodied. The Mortar takes 9 radiant damage. Flesh Mortar 2 does the same thing, only centering its attack on I7. [url=http://invisiblecastle.com/roller/view/3187423/]This time it's a bit better[/url]. Venakhad is hit with a 26 vs Reflex, Canus with a 29, Venakhad is missed with a 14, and the poor Fleshforged is hit with a 27. Those hit take [url=http://invisiblecastle.com/roller/view/3187426/]9[/url] damage. Canus and Fleshforged 3 are bloodied. The Mortar takes 9 radiant damage.[/sblock] [sblock=Monster Info] Fleshforged AC 20 | F ? | R 15 | W ? MBA: +9 vs AC, 1d8+4 and the target is marked Flesh Mortar AC ? | F ? | R ? | W ? MBA: ? [/sblock] [/QUOTE]
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