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[Adventure] Little Workshop of Horrors (Judge: stonegod)
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<blockquote data-quote="GROMkill" data-source="post: 5783102" data-attributes="member: 6676989"><p>[ooc]Gah! I'm so sorry, guys. I thought that I had posted T_T[/ooc]</p><p></p><p>Belanaar reacts quickly to the shock, diving out of the way. The electricity still crackles inside his body, but he isn't focused on the pain. Grabbing two arrows, with pained smirk on his face, the young elf fires away at Thurven, both arrows finding their mark.</p><p></p><p><strong><span style="color: darkgreen">"Such a foul creature you are... You don't deserve life. Not in this way,"</span></strong> the elf yells, sickened by the actions of Thurven.</p><p></p><p>[sblock=Mechanics]</p><p></p><p><strong>Move:</strong> Use <span style="color: red">Invigorating Stride</span>. Shift to T13. Regain 10 HP, bringing Belanaar up to 29 and unbloodying him.</p><p></p><p><strong>Minor:</strong> <span style="color: green">Hunter's Quarry</span> on Thurven.</p><p></p><p><strong>Standard:</strong> <span style="color: red">Two-Fanged Strike</span> on Thurven. Hits AC 16/22 for 36 damage total.</p><p></p><p>[sblock=rolls]</p><p>Attack Rolls: <a href="http://invisiblecastle.com/roller/view/3334188/" target="_blank">1d20+11=16, 1d20+11=22</a></p><p>Damage Rolls: <a href="http://invisiblecastle.com/roller/view/3334189/" target="_blank">1d12+7=18, 1d12+7=13</a></p><p>Hunter's Quarry Roll: <a href="http://invisiblecastle.com/roller/view/3334190/" target="_blank">1d6=3</a></p><p></p><p>So, 18+1+13+1+3=36 damage[/sblock][/sblock]</p><p>[sblock=Belanaar]<strong><span style="color: darkgreen">Belanaar Zalyth</span></strong> Male Elf Archer-Ranger 4</p><p>Initiative: +7 </p><p>Passive Perception: 24</p><p>Passive Insight: 15</p><p>Senses: Normal </p><p> AC:21</p><p>Fort:16</p><p>Reflex:20</p><p>Will:17</p><p>HP:<span style="color: red">29</span>/40</p><p>Bloodied:20</p><p>Surge Value:10</p><p>Surges left:5/7</p><p>Action Points: <span style="color: red">0</span></p><p></p><p> <strong>Powers:</strong> <span style="color: Green"></span></p><p><span style="color: Green"></span></p><p><span style="color: Green">Twin Strike</span></p><p><span style="color: Green">Nimble Strike</span> </p><p><span style="color: red">Two-Fanged Strike [x] </span></p><p><span style="color: red">Invigorating Stride [x] </span></p><p><span style="color: red">Disruptive Strike [x]</span></p><p><span style="color: red">Elven Accuracy [x]</span> </p><p><span style="color: gray">Sure Shot [x]</span> </p><p></p><p><strong>Other Abilities:</strong> <span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red">Second Wind [x]</span><span style="color: gray"></span></p><p><span style="color: gray">Cloak of Resistance +2 [ ]</span></p><p><span style="color: green">Frost Weapon +1</span></p><p></p><p><strong>Conditions:</strong> </p><p></p><p>+2 to all defenses from Second Wind</p><p>+1 to all defenses against Thurven TENT.</p><p></p><p>[sblock=Important Features] <strong>Predator's Hide +1:</strong> When you hit a target you have designated with your Hunter's Quarry class feature, you gain a +1 bonus to all defenses against attacks by the designated quarry until the end of your next turn.</p><p></p><p><strong>Group Awareness:</strong> You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. </p><p></p><p><strong>Wild Step:</strong> You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p><p></p><p><strong>Hunter's Quarry:</strong> Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.</p><p></p><p><strong>Prime Shot:</strong> If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.</p><p></p><p><strong>Defensive Mobility:</strong> You gain a +2 bonus to AC against opportunity attacks. </p><p></p><p><strong>Weapon Proficiency:</strong> +2 to attack roll with Greatbows. </p><p></p><p><strong>Weapon Focus:</strong> +1 to damage roll with Bows. </p><p></p><p><strong>Bow Expertise:</strong> You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature.</p><p>[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="GROMkill, post: 5783102, member: 6676989"] [ooc]Gah! I'm so sorry, guys. I thought that I had posted T_T[/ooc] Belanaar reacts quickly to the shock, diving out of the way. The electricity still crackles inside his body, but he isn't focused on the pain. Grabbing two arrows, with pained smirk on his face, the young elf fires away at Thurven, both arrows finding their mark. [b][color=darkgreen]"Such a foul creature you are... You don't deserve life. Not in this way,"[/color][/b] the elf yells, sickened by the actions of Thurven. [sblock=Mechanics] [B]Move:[/B] Use [COLOR=red]Invigorating Stride[/COLOR]. Shift to T13. Regain 10 HP, bringing Belanaar up to 29 and unbloodying him. [B]Minor:[/B] [COLOR=green]Hunter's Quarry[/COLOR] on Thurven. [B]Standard:[/B] [COLOR=red]Two-Fanged Strike[/COLOR] on Thurven. Hits AC 16/22 for 36 damage total. [sblock=rolls] Attack Rolls: [URL="http://invisiblecastle.com/roller/view/3334188/"]1d20+11=16, 1d20+11=22[/URL] Damage Rolls: [URL="http://invisiblecastle.com/roller/view/3334189/"]1d12+7=18, 1d12+7=13[/URL] Hunter's Quarry Roll: [URL="http://invisiblecastle.com/roller/view/3334190/"]1d6=3[/URL] So, 18+1+13+1+3=36 damage[/sblock][/sblock] [sblock=Belanaar][B][COLOR=darkgreen]Belanaar Zalyth[/COLOR][/B] Male Elf Archer-Ranger 4 Initiative: +7 Passive Perception: 24 Passive Insight: 15 Senses: Normal AC:21 Fort:16 Reflex:20 Will:17 HP:[COLOR=red]29[/COLOR]/40 Bloodied:20 Surge Value:10 Surges left:5/7 Action Points: [COLOR=red]0[/COLOR] [B]Powers:[/B] [COLOR=Green] Twin Strike Nimble Strike[/COLOR] [COLOR=red]Two-Fanged Strike [x] Invigorating Stride [x] Disruptive Strike [x] Elven Accuracy [x][/COLOR] [COLOR=gray]Sure Shot [x][/COLOR] [B]Other Abilities:[/B] [COLOR=red] Second Wind [x][/COLOR][COLOR=gray] Cloak of Resistance +2 [ ][/COLOR] [COLOR=green]Frost Weapon +1[/COLOR] [B]Conditions:[/B] +2 to all defenses from Second Wind +1 to all defenses against Thurven TENT. [sblock=Important Features] [B]Predator's Hide +1:[/B] When you hit a target you have designated with your Hunter's Quarry class feature, you gain a +1 bonus to all defenses against attacks by the designated quarry until the end of your next turn. [B]Group Awareness:[/B] You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. [B]Wild Step:[/B] You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [B]Hunter's Quarry:[/B] Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. [B]Prime Shot:[/B] If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. [B]Defensive Mobility:[/B] You gain a +2 bonus to AC against opportunity attacks. [B]Weapon Proficiency:[/B] +2 to attack roll with Greatbows. [B]Weapon Focus:[/B] +1 to damage roll with Bows. [B]Bow Expertise:[/B] You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. [/sblock] [/sblock] [/QUOTE]
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