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Adventure: Long Arm Of Lauto, Obolus. (DM: CaBaNa, Judge: by covaithe
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<blockquote data-quote="covaithe" data-source="post: 5108232" data-attributes="member: 46559"><p><u><em>Round 2</em></u></p><p></p><p>Kryath, Cyr, and Silphyus move forward out of the trees, calling down their various magics on their foes, with mixed results. Cyr manages to strike all of his targets, and one of the crossbow-wielding bandits falls with a cry, and lays still. The two shrouded females are made of sterner stuff, and withstand the pain. </p><p></p><p>Ibram chants a healing tune, closing his wounds and carrying himself toward the foe. He holds his sword low, defensively, as he waits for the next onslaught. </p><p></p><p>Rocco shrugs aside most of his pain, and lumbers forward into a charge. A tree branch fouls his blade at the last minute, but the nearer of the cloaked foes flinches away from his attack. </p><p></p><p>Aurak gets into the act with a hurled javelin. The mighty throw somehow finds its target despite extreme range, punching its way through half a dozen trees en route. But the wound it deals is slight. </p><p></p><p>The two shrouded females take the offensive now. The nearer pronounces a vile curse on Rocco, making his skin crawl in anticipation of pain to come. She twists, and disappears, fading back into view a few paces away, out of Rocco's reach. She points a crooked finger at the dwarf, and once again Rocco feels terrible torment wrack his mind. Blood courses freely from his nose and ears now. </p><p></p><p>The other hooded figure moves forward out of the trees, cursing Ibram and leveling her finger, but the bard's focused mind resists the effect. </p><p></p><p>The two remaining archers fire at Rocco. One of their bolts finds its target, but the dwarf is heavily armored against this kind of attack, and the pain is minor. </p><p></p><p>The trees to the north rustle again, and this time everyone turns to look, just in time to see a hurled dagger winging its way toward Ibram. Caught off guard, the bard takes a heavy wound. The source of the dagger is a wiry humanoid figure, face cowled with close-wrapped dark cloth and armored in worn dark leathers. Several more daggers are strapped about his person, and he draws another of them out even as he darts forward into another clump of foliage. This patch is too sparse to hide him completely, though.</p><p></p><p>[sblock=ooc]Kryath misses.</p><p></p><p>Cyr moves forward. Hand of Radiance hits bandit 1 and drops him (minion). It hits Issa, and with Memory of a Thousand Lifetimes, hits Myri as well. 9 damage to those two. Perception check nets no new information. </p><p></p><p>Ibram uses majestic word to heal himself 12, slides east, and takes total defense. </p><p></p><p>Rocco uses second wind, then charges Myri, missing but marking her. </p><p></p><p>Aurak drops his sword, draws and throws a javelin, hitting Myri for 5 depite both distance and concealment, and picks his sword up. I counted 4 squares of undergrowth between Aurak and Myri, which means only normal concealment. One more square would have been total concealment. Just something to keep in mind...</p><p></p><p>Silphyus (NPCd) moves forward, curses Myri, and attacks with eldritch blast: <a href="http://invisiblecastle.com/roller/view/2427810/" target="_blank">12 vs. Reflex</a> misses. </p><p></p><p>Myri curses Rocco, teleports to R16 using shadow jaunt, becoming insubstantial, and attacks again with spiteful glamor: <a href="http://invisiblecastle.com/roller/view/2427815/" target="_blank">21 vs. Will hits for 9 damage</a>. Rocco is bloodied. </p><p></p><p>Issa moves forward out of the trees, curses Ibram, and attacks with spiteful glamor: <a href="http://invisiblecastle.com/roller/view/2427819/" target="_blank">9 vs. Will</a> misses. </p><p></p><p>Both remaining bandits shoot at Rocco: <a href="http://invisiblecastle.com/roller/view/2427822/" target="_blank">one hit</a> for 3 damage. </p><p></p><p>Elalaran moves to K6 and throws a dagger at Ibram with Deft Strike: <a href="http://invisiblecastle.com/roller/view/2427825/" target="_blank">21 vs. AC hits for 14 damage</a>. Ibram is bloodied. He moves into a cluster of trees, gaining concealment, but is still visible to everyone. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=status and initiative]</p><p></p><ul> <li data-xf-list-type="ul"> <em>Myri <span style="color: Yellow">14 damage</span></em>, marked by Rocco, cursed by Silphyus, insubstantial (tsnt)</li> <li data-xf-list-type="ul"> <em>Issa <span style="color: Yellow">9 damage</span></em></li> <li data-xf-list-type="ul"> <em>Elalaran <span style="color: white">unharmed</span></em></li> <li data-xf-list-type="ul"> <s><em>Bandit 1 dead</em></s></li> <li data-xf-list-type="ul"> <em>Bandit 2 unharmed</em></li> <li data-xf-list-type="ul"> <em>Bandit 3 unharmed</em></li> <li data-xf-list-type="ul"> Ibram <span style="color: red">15/30</span> HP, 10/11 surges, total defense, cursed by Issa</li> <li data-xf-list-type="ul"> Rocco <span style="color: red">11/31 HP</span>, 11/12 surges, +2 def tsnt, bloodied, cursed by Myri</li> <li data-xf-list-type="ul"> Silphyus <span style="color: Green">28/28 HP</span>, 9/9 surges</li> <li data-xf-list-type="ul"> Cyr <span style="color: Green">22/22 HP</span>, 7/7 surges</li> <li data-xf-list-type="ul"> Kryath <span style="color: Green">26/26 HP</span>, 8/8 surges</li> <li data-xf-list-type="ul"> Aurak <span style="color: Green">27/27 HP</span>, 11/11 surges</li> </ul><p></p><p>Resources Used: <ul> <li data-xf-list-type="ul"> Cyr: <span style="color: Red">Memory of a Thousand Lifetimes</span></li> <li data-xf-list-type="ul"> Ibram: <span style="color: Red">Majestic Word x1</span></li> <li data-xf-list-type="ul"> Myri: shadow jaunt</li> </ul><p>[/sblock]</p><p></p><p>[sblock=map and terrain notes]<img src="http://betahelix.net/pics/maps/obolus/forest02.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5108232, member: 46559"] [U][I]Round 2[/I][/U] Kryath, Cyr, and Silphyus move forward out of the trees, calling down their various magics on their foes, with mixed results. Cyr manages to strike all of his targets, and one of the crossbow-wielding bandits falls with a cry, and lays still. The two shrouded females are made of sterner stuff, and withstand the pain. Ibram chants a healing tune, closing his wounds and carrying himself toward the foe. He holds his sword low, defensively, as he waits for the next onslaught. Rocco shrugs aside most of his pain, and lumbers forward into a charge. A tree branch fouls his blade at the last minute, but the nearer of the cloaked foes flinches away from his attack. Aurak gets into the act with a hurled javelin. The mighty throw somehow finds its target despite extreme range, punching its way through half a dozen trees en route. But the wound it deals is slight. The two shrouded females take the offensive now. The nearer pronounces a vile curse on Rocco, making his skin crawl in anticipation of pain to come. She twists, and disappears, fading back into view a few paces away, out of Rocco's reach. She points a crooked finger at the dwarf, and once again Rocco feels terrible torment wrack his mind. Blood courses freely from his nose and ears now. The other hooded figure moves forward out of the trees, cursing Ibram and leveling her finger, but the bard's focused mind resists the effect. The two remaining archers fire at Rocco. One of their bolts finds its target, but the dwarf is heavily armored against this kind of attack, and the pain is minor. The trees to the north rustle again, and this time everyone turns to look, just in time to see a hurled dagger winging its way toward Ibram. Caught off guard, the bard takes a heavy wound. The source of the dagger is a wiry humanoid figure, face cowled with close-wrapped dark cloth and armored in worn dark leathers. Several more daggers are strapped about his person, and he draws another of them out even as he darts forward into another clump of foliage. This patch is too sparse to hide him completely, though. [sblock=ooc]Kryath misses. Cyr moves forward. Hand of Radiance hits bandit 1 and drops him (minion). It hits Issa, and with Memory of a Thousand Lifetimes, hits Myri as well. 9 damage to those two. Perception check nets no new information. Ibram uses majestic word to heal himself 12, slides east, and takes total defense. Rocco uses second wind, then charges Myri, missing but marking her. Aurak drops his sword, draws and throws a javelin, hitting Myri for 5 depite both distance and concealment, and picks his sword up. I counted 4 squares of undergrowth between Aurak and Myri, which means only normal concealment. One more square would have been total concealment. Just something to keep in mind... Silphyus (NPCd) moves forward, curses Myri, and attacks with eldritch blast: [URL="http://invisiblecastle.com/roller/view/2427810/"]12 vs. Reflex[/URL] misses. Myri curses Rocco, teleports to R16 using shadow jaunt, becoming insubstantial, and attacks again with spiteful glamor: [URL="http://invisiblecastle.com/roller/view/2427815/"]21 vs. Will hits for 9 damage[/URL]. Rocco is bloodied. Issa moves forward out of the trees, curses Ibram, and attacks with spiteful glamor: [URL="http://invisiblecastle.com/roller/view/2427819/"]9 vs. Will[/URL] misses. Both remaining bandits shoot at Rocco: [URL="http://invisiblecastle.com/roller/view/2427822/"]one hit[/URL] for 3 damage. Elalaran moves to K6 and throws a dagger at Ibram with Deft Strike: [URL="http://invisiblecastle.com/roller/view/2427825/"]21 vs. AC hits for 14 damage[/URL]. Ibram is bloodied. He moves into a cluster of trees, gaining concealment, but is still visible to everyone. [/sblock] [sblock=status and initiative] [list] [*] [I]Myri [COLOR="Yellow"]14 damage[/COLOR][/I], marked by Rocco, cursed by Silphyus, insubstantial (tsnt) [*] [I]Issa [COLOR="Yellow"]9 damage[/COLOR][/I] [*] [I]Elalaran [COLOR="white"]unharmed[/COLOR][/I] [*] [s][I]Bandit 1 dead[/I][/s] [*] [I]Bandit 2 unharmed[/I] [*] [I]Bandit 3 unharmed[/I] [*] Ibram [COLOR="red"]15/30[/COLOR] HP, 10/11 surges, total defense, cursed by Issa [*] Rocco [COLOR="red"]11/31 HP[/COLOR], 11/12 surges, +2 def tsnt, bloodied, cursed by Myri [*] Silphyus [COLOR="Green"]28/28 HP[/COLOR], 9/9 surges [*] Cyr [COLOR="Green"]22/22 HP[/COLOR], 7/7 surges [*] Kryath [COLOR="Green"]26/26 HP[/COLOR], 8/8 surges [*] Aurak [COLOR="Green"]27/27 HP[/COLOR], 11/11 surges [/list] Resources Used: [list] [*] Cyr: [COLOR="Red"]Memory of a Thousand Lifetimes[/COLOR] [*] Ibram: [COLOR="Red"]Majestic Word x1[/COLOR] [*] Myri: shadow jaunt [/list] [/sblock] [sblock=map and terrain notes][IMG]http://betahelix.net/pics/maps/obolus/forest02.png[/IMG] Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you. [/sblock] [/QUOTE]
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