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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5015033" data-attributes="member: 85539"><p>[sblock=OOC]Let's try this for a third time (the first two times, Firefox crashing ate my post) :/ [/sblock][sblock=Encounter 4]Success! Good work!</p><p>[/sblock]</p><p>Atop the tree, Stanng struggled to see far; the foliage was dense. But ahead, the shifter spotted the fleeing Kobolds, as well as other enemies. Marking the spot in his mind, he climbed back down, and gathered the others. The adventurers moved with stealth to the edge of a clearing in the forest. </p><p></p><p>The enemies had not yet noticed their approach. </p><p></p><p>[sblock=Mechanics]</p><p>Enemy Initiative Roll: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 3</a> => 6 </p><p> [/sblock][sblock=Status]</p><p>Wil Rando (?): J6 <span style="color: Lime">28/28</span> HS 10/10 AP 1</p><p> Tessa Tressd'n (?): J5 <span style="color: Lime">23/23</span> HS 7/7 AP 1</p><p> Hergunna (?): J3 <span style="color: Lime">31/31</span> HS 9/9 AP 1</p><p> Kane (?): J4 <span style="color: Lime">28/35</span> THP <span style="color: Lime">3/3</span> HS 9/10 AP 0</p><p>Stanng (?): J2 <span style="color: Lime">25/25</span> HS 10/10 AP 1</p><p></p><p>Kobold Slinger (6) - D5 <span style="color: Lime"><span style="color: DarkRed">7/24 Bloodied</span></span></p><p><span style="color: Lime"></span>Kobold Skirmisher (6) - D3 <span style="color: Lime"><span style="color: DarkRed">1/27 Bloodied</span></span></p><p><span style="color: Lime"></span>Kobold Warrior (6) - F2 <span style="color: Lime">29/29</span></p><p><span style="color: Lime"></span>Kobold Blackblade (6) - F1 <span style="color: Lime">25/25</span></p><p><span style="color: Lime"></span>Kobold Skull Cleaver (6) - E5 <span style="color: Lime">53/53</span></p><p><span style="color: Lime"></span>?</p><p>[/sblock][sblock=map]</p><p><img src="http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Kobold Warrior (Goblin Warrior reskin)</strong></p><p>HP 29; Bloodied 14</p><p>AC 17; Fortitude 13, Reflex 15, Will 12</p><p>Speed 6</p><p><strong>Spear (standard, at-will)</strong> Weapon </p><p>+6 vs AC; 1d8+2 damage.</p><p><strong>Javelin (standard, at-will)</strong> Weapon Ranged 10/20; </p><p>+6 vs AC; 1d6+2 damage.</p><p><strong>Mobile Ranged Attack (standard, at-will)</strong></p><p>The goblin warrior can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack..</p><p><strong>Great Position</strong></p><p>If, on its turn, the goblin warrior ends its move at least 4 squares away from its starting point, it deals an extra 1d6 damage on its ranged attacks until the start of its next turn.</p><p><strong>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)</strong></p><p>The goblin shifts 1 square.</p><p></p><p><strong>Kobold Blackblade (Goblin Blackblade Reskin)</strong></p><p>HP 25; Bloodied 12</p><p>AC 16; Fortitude 12, Reflex 14, Will 11</p><p>Speed 6</p><p><strong>Short Sword (standard, at-will)</strong> Weapon </p><p>+5 vs AC; 1d6+2 damage.</p><p><strong>Combat Advantage</strong></p><p>The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.</p><p><strong>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)</strong></p><p>The goblin shifts 1 square.</p><p><strong>Sneaky</strong></p><p>When shifting, a goblin blackblade can move into a space occupied by an ally of its level or lower. The ally shifts into the blackblade’s previous space as a free action.</p><p></p><p><strong>Kobold Skull Crusher (Goblin Skullcrusher reskin)</strong></p><p>Initiative +3 Senses Perception +2; low-light vision</p><p>HP 53; Bloodied 26</p><p>AC 16; Fortitude 15, Reflex 14, Will 12</p><p>Speed 5</p><p><strong>Battleaxe (standard, at-will) Weapon</strong></p><p>+6 vs AC; 1d10+5 damage, or 2d10 + 5 while bloodied.</p><p><strong>Bloodied Rage (while bloodied)</strong></p><p>While bloodied, the goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible.</p><p><strong>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)</strong></p><p>The goblin shifts 1 square.</p><p></p><p><strong>Kobold Skirmisher</strong></p><p>HP 27; Bloodied 13</p><p>AC 15; Fortitude 11, Reflex 14, Will 13;</p><p>Speed 6</p><p><strong>Spear</strong> (standard; at-will) Weapon</p><p>+6 vs. AC; 1d8 damage; see also mob attack.</p><p><strong>Combat Advantage</strong></p><p>The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</p><p><strong>Mob Attack</strong></p><p>The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.</p><p><strong>Shifty</strong> (minor; at-will)</p><p>The kobold shifts 1 square.</p><p></p><p><strong>Kobold Slinger</strong></p><p>HP 24; Bloodied 12</p><p>AC 13; Fortitude 12, Reflex 14, Will 12;</p><p>Speed 6</p><p><strong>Dagger</strong> (standard; at-will) Weapon</p><p>+5 vs. AC; 1d4 + 3 damage.</p><p><strong>Sling</strong> (standard; at-will) Weapon</p><p>Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.</p><p><strong>Special Shot</strong></p><p>The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:</p><p>Stinkpot: The target takes a –2 penalty to attack rolls (save ends).</p><p>Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).</p><p>Gluepot: The target is immobilized (save ends).</p><p><strong>Shifty</strong> (minor; at-will)</p><p>The kobold shifts 1 square.</p><p>[/sblock][sblock=Hergunna][sblock=Hergunna ONLY]You spot a hidden enemy at E1, a ranged Kobold.</p><p>[/sblock][/sblock][sblock=Encounter #5]You have ambushed a Kobold Ambush party.</p><p></p><p><strong>Surprise Round: </strong>You have surprise, so each player gets a major, minor or move (pick 1) this round. Any attacks get a +2 to hit. </p><p></p><p><strong>Roll Init:</strong> Each player needs to roll initiative. Any players with initiative higher than 6 can perform their regular turn after their surprise action. If you roll 6 or lower, you need to wait for the enemies to go.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5015033, member: 85539"] [sblock=OOC]Let's try this for a third time (the first two times, Firefox crashing ate my post) :/ [/sblock][sblock=Encounter 4]Success! Good work! [/sblock] Atop the tree, Stanng struggled to see far; the foliage was dense. But ahead, the shifter spotted the fleeing Kobolds, as well as other enemies. Marking the spot in his mind, he climbed back down, and gathered the others. The adventurers moved with stealth to the edge of a clearing in the forest. The enemies had not yet noticed their approach. [sblock=Mechanics] Enemy Initiative Roll: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 3[/URL] => 6 [/sblock][sblock=Status] Wil Rando (?): J6 [COLOR=Lime]28/28[/COLOR] HS 10/10 AP 1 Tessa Tressd'n (?): J5 [COLOR=Lime]23/23[/COLOR] HS 7/7 AP 1 Hergunna (?): J3 [COLOR=Lime]31/31[/COLOR] HS 9/9 AP 1 Kane (?): J4 [COLOR=Lime]28/35[/COLOR] THP [COLOR=Lime]3/3[/COLOR] HS 9/10 AP 0 Stanng (?): J2 [COLOR=Lime]25/25[/COLOR] HS 10/10 AP 1 Kobold Slinger (6) - D5 [COLOR=Lime][COLOR=DarkRed]7/24 Bloodied[/COLOR] [/COLOR]Kobold Skirmisher (6) - D3 [COLOR=Lime][COLOR=DarkRed]1/27 Bloodied[/COLOR] [/COLOR]Kobold Warrior (6) - F2 [COLOR=Lime]29/29 [/COLOR]Kobold Blackblade (6) - F1 [COLOR=Lime]25/25 [/COLOR]Kobold Skull Cleaver (6) - E5 [COLOR=Lime]53/53 [/COLOR]? [/sblock][sblock=map] [IMG]http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-2.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Warrior (Goblin Warrior reskin)[/B] HP 29; Bloodied 14 AC 17; Fortitude 13, Reflex 15, Will 12 Speed 6 [B]Spear (standard, at-will)[/B] Weapon +6 vs AC; 1d8+2 damage. [B]Javelin (standard, at-will)[/B] Weapon Ranged 10/20; +6 vs AC; 1d6+2 damage. [B]Mobile Ranged Attack (standard, at-will)[/B] The goblin warrior can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack.. [B]Great Position[/B] If, on its turn, the goblin warrior ends its move at least 4 squares away from its starting point, it deals an extra 1d6 damage on its ranged attacks until the start of its next turn. [B]Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin shifts 1 square. [B]Kobold Blackblade (Goblin Blackblade Reskin)[/B] HP 25; Bloodied 12 AC 16; Fortitude 12, Reflex 14, Will 11 Speed 6 [B]Short Sword (standard, at-will)[/B] Weapon +5 vs AC; 1d6+2 damage. [B]Combat Advantage[/B] The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against. [B]Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin shifts 1 square. [B]Sneaky[/B] When shifting, a goblin blackblade can move into a space occupied by an ally of its level or lower. The ally shifts into the blackblade’s previous space as a free action. [B]Kobold Skull Crusher (Goblin Skullcrusher reskin)[/B] Initiative +3 Senses Perception +2; low-light vision HP 53; Bloodied 26 AC 16; Fortitude 15, Reflex 14, Will 12 Speed 5 [B]Battleaxe (standard, at-will) Weapon[/B] +6 vs AC; 1d10+5 damage, or 2d10 + 5 while bloodied. [B]Bloodied Rage (while bloodied)[/B] While bloodied, the goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible. [B]Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin shifts 1 square. [B]Kobold Skirmisher[/B] HP 27; Bloodied 13 AC 15; Fortitude 11, Reflex 14, Will 13; Speed 6 [B]Spear[/B] (standard; at-will) Weapon +6 vs. AC; 1d8 damage; see also mob attack. [B]Combat Advantage[/B] The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [B]Mob Attack[/B] The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target. [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square. [B]Kobold Slinger[/B] HP 24; Bloodied 12 AC 13; Fortitude 12, Reflex 14, Will 12; Speed 6 [B]Dagger[/B] (standard; at-will) Weapon +5 vs. AC; 1d4 + 3 damage. [B]Sling[/B] (standard; at-will) Weapon Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot. [B]Special Shot[/B] The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type: Stinkpot: The target takes a –2 penalty to attack rolls (save ends). Firepot (Fire): The target takes ongoing 2 fi re damage (save ends). Gluepot: The target is immobilized (save ends). [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square. [/sblock][sblock=Hergunna][sblock=Hergunna ONLY]You spot a hidden enemy at E1, a ranged Kobold. [/sblock][/sblock][sblock=Encounter #5]You have ambushed a Kobold Ambush party. [B]Surprise Round: [/B]You have surprise, so each player gets a major, minor or move (pick 1) this round. Any attacks get a +2 to hit. [B]Roll Init:[/B] Each player needs to roll initiative. Any players with initiative higher than 6 can perform their regular turn after their surprise action. If you roll 6 or lower, you need to wait for the enemies to go. [/sblock] [/QUOTE]
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