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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5016267" data-attributes="member: 85539"><p>Tessa set the enemies ablaze, killing one of the escaping Kobolds outright. </p><p></p><p>Stanng charged through the fire, no harm coming to him. Slicing the warrior, he then moved forward to brutish Kobold. The Kobold Warrior stabbed at the shifter as he moved away, but the attack bounced off the Paladin's shield. </p><p></p><p>As Stang moved into position, he noticed too late a pit trap, and the paladin fell face first into the manhole, his body thrown to the ground. </p><p></p><p>Kane, seeing the paladin approach (before he hit the pit), moved toward the group of Kobolds, looking to kill many enemies at once, as he did in his last encounter with the creatures. The Kobold Skullcrusher took advantage of the withdraw, and sliced into the warrior's arm, drawing warm blood. <strong><span style="color: DarkRed">"Firssst Blood to me, tresssapassser!"</span></strong></p><p></p><p>The bloodied barbarian threw himself into battle, cutting the Kobold warrior in half and seriously injuring the blackblade. </p><p>[sblock=Mechanics]</p><p> Stanng moves away from Warrior, trigger OA</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6</a> => 16 Miss</p><p> </p><p> </p><p>Stang runs over a pit trap. </p><p>Attack vs Reflex <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 4</a> => 20</p><p>Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D10</a> => 8</p><p>Effect: Stanng is now prone</p><p></p><p>Tessa's Orbmaster's Incendiary Detonation attacks hidden foe</p><p>Attack:<a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 4</a> => 9</p><p> </p><p> Miss</p><p></p><p>Kane moves away from Skull Cleaver, triggering OA</p><p>Attack:<a href="http://rpgp.org/dice/?p=group#" target="_blank"> 1D20 + 6</a> => 19 Hit</p><p>Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D10 + 5</a> => 15 </p><p>Note: used existing temp hit points first. (which were replenished when you bloodied the other Kobolds</p><p>[/sblock][sblock=Status]</p><p> Wil Rando (4): J6 <span style="color: Lime">28/28</span> HS 10/10 AP 1</p><p> Tessa Tressd'n (6): J5 <span style="color: Lime">23/23</span> HS 7/7 AP 1</p><p> Hergunna (?): J3 <span style="color: Lime">31/31</span> HS 9/9 AP 1</p><p> Kane (17): J4 <span style="color: DarkRed">16/35</span> THP <span style="color: Lime">3/3</span> HS 9/10 AP 0 <span style="color: DarkRed">Bloodied</span></p><p> Stanng (14): J2 <span style="color: Lime">18/25</span> HS 10/10 AP 1</p><p> </p><p><s>Kobold Warrior (6) - F2</s> <span style="color: Lime"><span style="color: DimGray">0/29 Dead</span></span></p><p><span style="color: Lime"></span>Kobold Blackblade (6) - F1 <span style="color: DarkRed">10/25</span><span style="color: Lime"><span style="color: DarkRed"> Bloodied</span></span></p><p><span style="color: Lime"></span>Kobold Skull Cleaver (6) - E5 <span style="color: Lime">38/53</span></p><p><span style="color: Lime"></span>Kobold Sharpshooter (6) - E1 <span style="color: Lime">31/31</span></p><p>Kobold Slinger (6) - D5 <span style="color: Lime"><span style="color: DarkRed">3/24 Bloodied</span></span></p><p>?</p><p> <s>Kobold Skirmisher (6) - D3</s> <span style="color: Lime"><span style="color: DimGray">0/27 Dead</span></span></p><p> [/sblock][sblock=map]</p><p> <img src="http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Kobold Sharpshooter (Goblin Sharpshooter reskin)</strong></p><p>HP 31; Bloodied 15</p><p>AC 16; Fortitude 12, Reflex 14, Will 11</p><p>Speed 6</p><p><strong>Short Sword (standard, at-will) </strong> Weapon</p><p>+6 vs AC; 1d6+2 damage.</p><p><strong>Hand Crossbow (standard, at-will) </strong> Weapon</p><p>Ranged 10/20; +9 vs AC; 1d6+4 damage.</p><p><strong>Sniper</strong></p><p>When a goblin sharpshooter makes a ranged attack from hiding and misses, it is still considered to be hiding.</p><p><strong>Combat Advantage</strong></p><p>The goblin sharpshooter deals an extra 1d6 damage against any target it has combat advantage against.</p><p><strong>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)</strong></p><p>The goblin shifts 1 square.</p><p><strong></strong></p><p><strong>Kobold Warrior (Goblin Warrior reskin)</strong></p><p> HP 29; Bloodied 14</p><p> AC 17; Fortitude 13, Reflex 15, Will 12</p><p> Speed 6</p><p> <strong>Spear (standard, at-will)</strong> Weapon </p><p> +6 vs AC; 1d8+2 damage.</p><p> <strong>Javelin (standard, at-will)</strong> Weapon Ranged 10/20; </p><p> +6 vs AC; 1d6+2 damage.</p><p> <strong>Mobile Ranged Attack (standard, at-will)</strong></p><p> The goblin warrior can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack..</p><p> <strong>Great Position</strong></p><p> If, on its turn, the goblin warrior ends its move at least 4 squares away from its starting point, it deals an extra 1d6 damage on its ranged attacks until the start of its next turn.</p><p> <strong>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)</strong></p><p> The goblin shifts 1 square.</p><p> </p><p> <strong>Kobold Blackblade (Goblin Blackblade Reskin)</strong></p><p> HP 25; Bloodied 12</p><p> AC 16; Fortitude 12, Reflex 14, Will 11</p><p> Speed 6</p><p> <strong>Short Sword (standard, at-will)</strong> Weapon </p><p> +5 vs AC; 1d6+2 damage.</p><p> <strong>Combat Advantage</strong></p><p> The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.</p><p> <strong>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)</strong></p><p> The goblin shifts 1 square.</p><p> <strong>Sneaky</strong></p><p> When shifting, a goblin blackblade can move into a space occupied by an ally of its level or lower. The ally shifts into the blackblade’s previous space as a free action.</p><p> </p><p> <strong>Kobold Skull Crusher (Goblin Skullcrusher reskin)</strong></p><p> Initiative +3 Senses Perception +2; low-light vision</p><p> HP 53; Bloodied 26</p><p> AC 16; Fortitude 15, Reflex 14, Will 12</p><p> Speed 5</p><p> <strong>Battleaxe (standard, at-will) Weapon</strong></p><p> +6 vs AC; 1d10+5 damage, or 2d10 + 5 while bloodied.</p><p> <strong>Bloodied Rage (while bloodied)</strong></p><p> While bloodied, the goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible.</p><p> <strong>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)</strong></p><p> The goblin shifts 1 square.</p><p> </p><p> <strong>Kobold Slinger</strong></p><p> HP 24; Bloodied 12</p><p> AC 13; Fortitude 12, Reflex 14, Will 12;</p><p> Speed 6</p><p> <strong>Dagger</strong> (standard; at-will) Weapon</p><p> +5 vs. AC; 1d4 + 3 damage.</p><p> <strong>Sling</strong> (standard; at-will) Weapon</p><p> Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.</p><p> <strong>Special Shot</strong></p><p> The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:</p><p> Stinkpot: The target takes a –2 penalty to attack rolls (save ends).</p><p> Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).</p><p> Gluepot: The target is immobilized (save ends).</p><p> <strong>Shifty</strong> (minor; at-will)</p><p> The kobold shifts 1 square.</p><p> [/sblock][sblock=Hergunna][sblock=Hergunna ONLY]You spot a hidden enemy at E1, a ranged Kobold.</p><p>[/sblock][/sblock][sblock=OOC]Still waiting on Hergunna for surprise round and high init first rounf action (if applicable). But John sent me a message asking for an updated map, so I went through and started processing the actions. </p><p></p><p><strong>Actions:</strong> you guys need to help me out more with your actions blocks. Sometimes, It was hard to determine exactly what your intent was. #116 is probably the closest you guys came to what I would like to see. If you move, tell me through what squares (including on charges). Please name your targets (and a backup incase you think it might be felled by another attack before you get there, but give me details on both then). </p><p> [/sblock]</p><p>[sblock=renau1g]</p><p>1. You are bloodied before you start your standard action. Not sure if that changes your actions. </p><p>2. Your attack as stated kills the Warrior, so I assume you're gonna take your interrupt. I thought I'd let you use it. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5016267, member: 85539"] Tessa set the enemies ablaze, killing one of the escaping Kobolds outright. Stanng charged through the fire, no harm coming to him. Slicing the warrior, he then moved forward to brutish Kobold. The Kobold Warrior stabbed at the shifter as he moved away, but the attack bounced off the Paladin's shield. As Stang moved into position, he noticed too late a pit trap, and the paladin fell face first into the manhole, his body thrown to the ground. Kane, seeing the paladin approach (before he hit the pit), moved toward the group of Kobolds, looking to kill many enemies at once, as he did in his last encounter with the creatures. The Kobold Skullcrusher took advantage of the withdraw, and sliced into the warrior's arm, drawing warm blood. [B][COLOR=DarkRed]"Firssst Blood to me, tresssapassser!"[/COLOR][/B] The bloodied barbarian threw himself into battle, cutting the Kobold warrior in half and seriously injuring the blackblade. [sblock=Mechanics] Stanng moves away from Warrior, trigger OA Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6[/URL] => 16 Miss Stang runs over a pit trap. Attack vs Reflex [URL="http://rpgp.org/dice/?p=group#"]1D20 + 4[/URL] => 20 Damage: [URL="http://rpgp.org/dice/?p=group#"]1D10[/URL] => 8 Effect: Stanng is now prone Tessa's Orbmaster's Incendiary Detonation attacks hidden foe Attack:[URL="http://rpgp.org/dice/?p=group#"]1D20 + 4[/URL] => 9 Miss Kane moves away from Skull Cleaver, triggering OA Attack:[URL="http://rpgp.org/dice/?p=group#"] 1D20 + 6[/URL] => 19 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D10 + 5[/URL] => 15 Note: used existing temp hit points first. (which were replenished when you bloodied the other Kobolds [/sblock][sblock=Status] Wil Rando (4): J6 [COLOR=Lime]28/28[/COLOR] HS 10/10 AP 1 Tessa Tressd'n (6): J5 [COLOR=Lime]23/23[/COLOR] HS 7/7 AP 1 Hergunna (?): J3 [COLOR=Lime]31/31[/COLOR] HS 9/9 AP 1 Kane (17): J4 [COLOR=DarkRed]16/35[/COLOR] THP [COLOR=Lime]3/3[/COLOR] HS 9/10 AP 0 [COLOR=DarkRed]Bloodied[/COLOR] Stanng (14): J2 [COLOR=Lime]18/25[/COLOR] HS 10/10 AP 1 [s]Kobold Warrior (6) - F2[/s] [COLOR=Lime][COLOR=DimGray]0/29 Dead[/COLOR] [/COLOR]Kobold Blackblade (6) - F1 [COLOR=DarkRed]10/25[/COLOR][COLOR=Lime][COLOR=DarkRed] Bloodied[/COLOR] [/COLOR]Kobold Skull Cleaver (6) - E5 [COLOR=Lime]38/53 [/COLOR]Kobold Sharpshooter (6) - E1 [COLOR=Lime]31/31[/COLOR] Kobold Slinger (6) - D5 [COLOR=Lime][COLOR=DarkRed]3/24 Bloodied[/COLOR][/COLOR] ? [s]Kobold Skirmisher (6) - D3[/s] [COLOR=Lime][COLOR=DimGray]0/27 Dead[/COLOR][/COLOR] [/sblock][sblock=map] [IMG]http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-3.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Sharpshooter (Goblin Sharpshooter reskin)[/B] HP 31; Bloodied 15 AC 16; Fortitude 12, Reflex 14, Will 11 Speed 6 [B]Short Sword (standard, at-will) [/B] Weapon +6 vs AC; 1d6+2 damage. [B]Hand Crossbow (standard, at-will) [/B] Weapon Ranged 10/20; +9 vs AC; 1d6+4 damage. [B]Sniper[/B] When a goblin sharpshooter makes a ranged attack from hiding and misses, it is still considered to be hiding. [B]Combat Advantage[/B] The goblin sharpshooter deals an extra 1d6 damage against any target it has combat advantage against. [B]Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin shifts 1 square. [B] Kobold Warrior (Goblin Warrior reskin)[/B] HP 29; Bloodied 14 AC 17; Fortitude 13, Reflex 15, Will 12 Speed 6 [B]Spear (standard, at-will)[/B] Weapon +6 vs AC; 1d8+2 damage. [B]Javelin (standard, at-will)[/B] Weapon Ranged 10/20; +6 vs AC; 1d6+2 damage. [B]Mobile Ranged Attack (standard, at-will)[/B] The goblin warrior can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack.. [B]Great Position[/B] If, on its turn, the goblin warrior ends its move at least 4 squares away from its starting point, it deals an extra 1d6 damage on its ranged attacks until the start of its next turn. [B]Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin shifts 1 square. [B]Kobold Blackblade (Goblin Blackblade Reskin)[/B] HP 25; Bloodied 12 AC 16; Fortitude 12, Reflex 14, Will 11 Speed 6 [B]Short Sword (standard, at-will)[/B] Weapon +5 vs AC; 1d6+2 damage. [B]Combat Advantage[/B] The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against. [B]Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin shifts 1 square. [B]Sneaky[/B] When shifting, a goblin blackblade can move into a space occupied by an ally of its level or lower. The ally shifts into the blackblade’s previous space as a free action. [B]Kobold Skull Crusher (Goblin Skullcrusher reskin)[/B] Initiative +3 Senses Perception +2; low-light vision HP 53; Bloodied 26 AC 16; Fortitude 15, Reflex 14, Will 12 Speed 5 [B]Battleaxe (standard, at-will) Weapon[/B] +6 vs AC; 1d10+5 damage, or 2d10 + 5 while bloodied. [B]Bloodied Rage (while bloodied)[/B] While bloodied, the goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible. [B]Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin shifts 1 square. [B]Kobold Slinger[/B] HP 24; Bloodied 12 AC 13; Fortitude 12, Reflex 14, Will 12; Speed 6 [B]Dagger[/B] (standard; at-will) Weapon +5 vs. AC; 1d4 + 3 damage. [B]Sling[/B] (standard; at-will) Weapon Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot. [B]Special Shot[/B] The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type: Stinkpot: The target takes a –2 penalty to attack rolls (save ends). Firepot (Fire): The target takes ongoing 2 fi re damage (save ends). Gluepot: The target is immobilized (save ends). [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square. [/sblock][sblock=Hergunna][sblock=Hergunna ONLY]You spot a hidden enemy at E1, a ranged Kobold. [/sblock][/sblock][sblock=OOC]Still waiting on Hergunna for surprise round and high init first rounf action (if applicable). But John sent me a message asking for an updated map, so I went through and started processing the actions. [B]Actions:[/B] you guys need to help me out more with your actions blocks. Sometimes, It was hard to determine exactly what your intent was. #116 is probably the closest you guys came to what I would like to see. If you move, tell me through what squares (including on charges). Please name your targets (and a backup incase you think it might be felled by another attack before you get there, but give me details on both then). [/sblock] [sblock=renau1g] 1. You are bloodied before you start your standard action. Not sure if that changes your actions. 2. Your attack as stated kills the Warrior, so I assume you're gonna take your interrupt. I thought I'd let you use it. [/sblock] [/QUOTE]
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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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