Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tenchuu" data-source="post: 5027162" data-attributes="member: 85539"><p>The adventurers felled the remaining Kobolds. It was a difficult fight, but ultimately they outmatched the beasts. The kobolds carried little in valuables; their weapons were worn, and their equipment shabby. They did carry a total of 71 silver pieces, which Kane carried for simplicity. </p><p></p><p>The group moved on, trekking through the difficult terrain, uphill towards the mountain. The paths were easier to spot now, though harder no navigate. As the sun began to set, they reached a clearing. Ahead, the mountain dominated their view, perhaps only a mile from the base. </p><p></p><p>Immediately in front of them were three buildings, likely where the miners worked and rested. No one was visible, but they could hear faint voices. </p><p></p><p>The parameter of camp was surrounded by trees. </p><p>[sblock=Camp]So, basically it is a circle cut out of the forest, with the camp in the middle. If the camp is a clock, the trees go from about 1 o'clock, clockwise to 11 o'clock. So, there is a small gap in this tree parameter to the north. You are exiting a path in the trees from the south. [/sblock][sblock=map]</p><p><img src="http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-9.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Map Description]</p><p>The sun is setting, but you still have normal light. All the black areas are vision blocked. </p><p></p><p>There are three buildings, and the stones near the black are the outer walls. As you move, the map will update. You have two options when you move: Continue to end regardless, or Stop if I see someone/something. Remember, if it is facing you, and you can see it, it can see you (or try to).</p><p></p><p>The close center building is roughly a square. The other two are rectangles with the long sides facing you.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5027162, member: 85539"] The adventurers felled the remaining Kobolds. It was a difficult fight, but ultimately they outmatched the beasts. The kobolds carried little in valuables; their weapons were worn, and their equipment shabby. They did carry a total of 71 silver pieces, which Kane carried for simplicity. The group moved on, trekking through the difficult terrain, uphill towards the mountain. The paths were easier to spot now, though harder no navigate. As the sun began to set, they reached a clearing. Ahead, the mountain dominated their view, perhaps only a mile from the base. Immediately in front of them were three buildings, likely where the miners worked and rested. No one was visible, but they could hear faint voices. The parameter of camp was surrounded by trees. [sblock=Camp]So, basically it is a circle cut out of the forest, with the camp in the middle. If the camp is a clock, the trees go from about 1 o'clock, clockwise to 11 o'clock. So, there is a small gap in this tree parameter to the north. You are exiting a path in the trees from the south. [/sblock][sblock=map] [IMG]http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-9.png[/IMG] [/sblock][sblock=Map Description] The sun is setting, but you still have normal light. All the black areas are vision blocked. There are three buildings, and the stones near the black are the outer walls. As you move, the map will update. You have two options when you move: Continue to end regardless, or Stop if I see someone/something. Remember, if it is facing you, and you can see it, it can see you (or try to). The close center building is roughly a square. The other two are rectangles with the long sides facing you. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
Top