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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5039978" data-attributes="member: 85539"><p>Kane rushes into the building through the flap. Inside, he scans the room for enemies, but finds two Kobolds in scale armor bearing shields immediately inside. The two make quick attacks on Kane as he enters. The nothern one misses wildly, but the second lands a clean blow on Kane's shoulder. </p><p></p><p><span style="color: DarkRed"><strong>"I have you now, Intruder!"</strong></span> the guard shouted, marking Kane and drawing the attention of the others in the building: a third dragonshield, two guard drakes, and a Kobold wyrmprist. </p><p></p><p><span style="color: DarkRed"><strong>"Who daress--"</strong></span> was all the wyrmpriest could get out before Kane unleashed a furious attack, slipping his blade past both kobold's guards, bloodying one of the guards. </p><p></p><p>The wyrmpriest looked horrified. It screamed, <span style="color: DarkRed"><strong>"WAKE UP! INTRUDERS!!!"</strong></span></p><p></p><p>[sblock=Mechanics] </p><p>Kane moves to K9, triggers OA from guarding Dragonshields. </p><p></p><p>Dragonshield J9</p><p>OA on Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 7</a> => 8 Miss</p><p> </p><p></p><p>Dragonshield L9</p><p>OA on Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 7</a> => 24 hit</p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D6 + 3</a> => 6 </p><p>Effect: Kane is marked by L9 Dragonshield</p><p></p><p>[/sblock][sblock=Status]</p><p> Wil Rando (20): J8 <span style="color: Lime">28/28</span> HS 9/10 AP 1 </p><p> Tessa Tressd'n (20): R7 <span style="color: Lime">23/23</span> HS 6/7 AP 2</p><p> Hergunna (20): O15 <span style="color: Lime">31/31</span> HS 6/9 AP 1 </p><p> Kane (20): K9 <span style="color: Lime">29/35</span> HS 7/10 AP 1 <span style="color: Red">Marked by L9 Dragonshield</span></p><p> Stanng (20): N8 <span style="color: Lime">25/25</span> HS 7/10 AP 1 </p><p> </p><p> Kobold Dragonshield (6) - J9 <span style="color: Lime"><span style="color: DarkRed"><span style="color: DarkRed">18/36 Bloodied</span> </span></span></p><p><span style="color: Lime"><span style="color: DarkRed"></span></span> Kobold Dragonshield (6) - L9 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime">32/36</span> </span></span></p><p><span style="color: Lime"><span style="color: DarkRed"></span></span>Kobold Dragonshield (6) - M11 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime">36/36</span> </span></span></p><p>Kobold Wyrmpriest (6) - M13 <span style="color: Lime">36/36</span></p><p>Guard Drake (6) - N13 <span style="color: Lime">48/48</span></p><p><span style="color: Lime"></span>Guard Drake (6) - L13 <span style="color: Lime">48/48</span></p><p>[/sblock][sblock=map]</p><p> <img src="http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-11.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Kobold Dragonshield</strong></p><p>HP 36; Bloodied 18</p><p>AC 18; Fortitude 14, Reflex 13, Will 13</p><p>Resist 5 Cold</p><p>Speed 5</p><p><strong>Short Sword</strong> (standard, at-will) Weapon</p><p>+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.</p><p><strong>Dragonshield Tactics</strong> (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)</p><p>The kobold dragonshield shifts 1 square.</p><p><strong>Mob Attack</strong></p><p>+1 to hit and damage for each other identical creatures attacking the same opponent</p><p><strong>Shifty</strong> (minor; at-will)</p><p>The kobold shifts 1 square as a minor action.</p><p></p><p><strong>Kobold Wyrmpriest</strong></p><p>HP 36; Bloodied 18</p><p>AC 17; Fortitude 13, Reflex 15, Will 15</p><p>Speed 6</p><p><strong>Spear </strong>(standard, at-will) Weapon</p><p>+7 vs AC; 1d8 damage.</p><p><strong>Energy Orb </strong>(standard, at-will) cold</p><p>Ranged 10; +6 vs Reflex; 1d10+3 cold damage.</p><p><strong>Incite Faith</strong> (minor, encounter)</p><p>Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square..</p><p><strong>Dragon Breath</strong> (standard, encounter)</p><p>Close blast 3; +6 vs Fortitude; 1d10+3 cold damage. Miss: Half damage.</p><p><strong>Shifty</strong> (minor; at-will)</p><p>Shift 1 square.</p><p></p><p><strong>Guard Drake</strong></p><p>HP 48; Bloodied 24</p><p>AC 15; Fortitude 15, Reflex 13, Will 12</p><p>Immune fear (while within 2 squares of an ally)</p><p>Speed 6</p><p><strong>Bite </strong>(standard, at-will)</p><p>+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.</p><p></p><p> <strong>Kobold Slinger</strong></p><p> HP 24; Bloodied 12</p><p> AC 13; Fortitude 12, Reflex 14, Will 12;</p><p> Speed 6</p><p> <strong>Dagger</strong> (standard; at-will) Weapon</p><p> +5 vs. AC; 1d4 + 3 damage.</p><p> <strong>Sling</strong> (standard; at-will) Weapon</p><p> Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.</p><p> <strong>Special Shot</strong></p><p>The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:</p><p> Stinkpot: The target takes a –2 penalty to attack rolls (save ends).</p><p> Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).</p><p> Gluepot: The target is immobilized (save ends).</p><p> <strong>Shifty</strong> (minor; at-will)</p><p> The kobold shifts 1 square.</p><p>[/sblock][sblock=Round]Players have initiative in this encounter. Kane has already acted in this round, but the others can still go. </p><p></p><p>Since Wil was acting with Kane, he could move in this round (although OAs would hurt) without spending a minor on the flap. Or he could attack this round without spending a minor on the flap. However, for everyone else, the flap closed behind Kane, and it will take a minor action to open again. </p><p></p><p>You could ready an action with another player to avoid spending a minor (so long as the other player spends a minor to open the door flap). [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5039978, member: 85539"] Kane rushes into the building through the flap. Inside, he scans the room for enemies, but finds two Kobolds in scale armor bearing shields immediately inside. The two make quick attacks on Kane as he enters. The nothern one misses wildly, but the second lands a clean blow on Kane's shoulder. [COLOR=DarkRed][B]"I have you now, Intruder!"[/B][/COLOR] the guard shouted, marking Kane and drawing the attention of the others in the building: a third dragonshield, two guard drakes, and a Kobold wyrmprist. [COLOR=DarkRed][B]"Who daress--"[/B][/COLOR] was all the wyrmpriest could get out before Kane unleashed a furious attack, slipping his blade past both kobold's guards, bloodying one of the guards. The wyrmpriest looked horrified. It screamed, [COLOR=DarkRed][B]"WAKE UP! INTRUDERS!!!"[/B][/COLOR] [sblock=Mechanics] Kane moves to K9, triggers OA from guarding Dragonshields. Dragonshield J9 OA on Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 7[/URL] => 8 Miss Dragonshield L9 OA on Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 7[/URL] => 24 hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D6 + 3[/URL] => 6 Effect: Kane is marked by L9 Dragonshield [/sblock][sblock=Status] Wil Rando (20): J8 [COLOR=Lime]28/28[/COLOR] HS 9/10 AP 1 Tessa Tressd'n (20): R7 [COLOR=Lime]23/23[/COLOR] HS 6/7 AP 2 Hergunna (20): O15 [COLOR=Lime]31/31[/COLOR] HS 6/9 AP 1 Kane (20): K9 [COLOR=Lime]29/35[/COLOR] HS 7/10 AP 1 [COLOR=Red]Marked by L9 Dragonshield[/COLOR] Stanng (20): N8 [COLOR=Lime]25/25[/COLOR] HS 7/10 AP 1 Kobold Dragonshield (6) - J9 [COLOR=Lime][COLOR=DarkRed][COLOR=DarkRed]18/36 Bloodied[/COLOR] [/COLOR][/COLOR] Kobold Dragonshield (6) - L9 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime]32/36[/COLOR] [/COLOR][/COLOR]Kobold Dragonshield (6) - M11 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime]36/36[/COLOR] [/COLOR][/COLOR] Kobold Wyrmpriest (6) - M13 [COLOR=Lime]36/36[/COLOR] Guard Drake (6) - N13 [COLOR=Lime]48/48 [/COLOR]Guard Drake (6) - L13 [COLOR=Lime]48/48[/COLOR] [/sblock][sblock=map] [IMG]http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-11.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Dragonshield[/B] HP 36; Bloodied 18 AC 18; Fortitude 14, Reflex 13, Will 13 Resist 5 Cold Speed 5 [B]Short Sword[/B] (standard, at-will) Weapon +7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn. [B]Dragonshield Tactics[/B] (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will) The kobold dragonshield shifts 1 square. [B]Mob Attack[/B] +1 to hit and damage for each other identical creatures attacking the same opponent [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square as a minor action. [B]Kobold Wyrmpriest[/B] HP 36; Bloodied 18 AC 17; Fortitude 13, Reflex 15, Will 15 Speed 6 [B]Spear [/B](standard, at-will) Weapon +7 vs AC; 1d8 damage. [B]Energy Orb [/B](standard, at-will) cold Ranged 10; +6 vs Reflex; 1d10+3 cold damage. [B]Incite Faith[/B] (minor, encounter) Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square.. [B]Dragon Breath[/B] (standard, encounter) Close blast 3; +6 vs Fortitude; 1d10+3 cold damage. Miss: Half damage. [B]Shifty[/B] (minor; at-will) Shift 1 square. [B]Guard Drake[/B] HP 48; Bloodied 24 AC 15; Fortitude 15, Reflex 13, Will 12 Immune fear (while within 2 squares of an ally) Speed 6 [B]Bite [/B](standard, at-will) +6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally. [B]Kobold Slinger[/B] HP 24; Bloodied 12 AC 13; Fortitude 12, Reflex 14, Will 12; Speed 6 [B]Dagger[/B] (standard; at-will) Weapon +5 vs. AC; 1d4 + 3 damage. [B]Sling[/B] (standard; at-will) Weapon Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot. [B]Special Shot[/B] The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type: Stinkpot: The target takes a –2 penalty to attack rolls (save ends). Firepot (Fire): The target takes ongoing 2 fi re damage (save ends). Gluepot: The target is immobilized (save ends). [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square. [/sblock][sblock=Round]Players have initiative in this encounter. Kane has already acted in this round, but the others can still go. Since Wil was acting with Kane, he could move in this round (although OAs would hurt) without spending a minor on the flap. Or he could attack this round without spending a minor on the flap. However, for everyone else, the flap closed behind Kane, and it will take a minor action to open again. You could ready an action with another player to avoid spending a minor (so long as the other player spends a minor to open the door flap). [/sblock] [/QUOTE]
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