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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5056671" data-attributes="member: 64945"><p><span style="color: DarkSlateGray">// OK, I'm being proactive and going ahead with all three moving the bed together. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p>Hergunna shifts out of wolf shape and beckons to Tessa and Stanng. <span style="color: Pink">"Let's grab that bed and pull it outside... set it up to give us some cover from those cursed slings. C'mon, quickly now!"</span> The three hurry through the fading field of flame over to the bed, and throw off the loose pillows. <span style="color: Pink">"On the count of three... one, two, three!"</span> </p><p></p><p>Working together, the three are able to manhandle the bed across the floor and out the doorway, maneuvering it into a makeshift barricade. <span style="color: Pink">"Quit gawking and get out of the way, Wil!"</span></p><p></p><p>[sblock=ooc]I rolled in dice room, though I'm wondering if it wasn't working right, because I didn't see any of our previous rolls in there. The room is "Lord Byron's Economic Woes" right? Anyway, I got a combined 42, good for moving it 5 squares! Whoo hoo!</p><p></p><p>I had in mind to put it horizontally across J7-J8, so K7-K8 would have cover. (possibly even superior cover?) That means Wil has to move, but he had a readied action to do so, right? Shifting 2 squares after that, I'm a little confused as to which counts as our starting square. Ideally we'd all shift back inside the building, but maybe due to inability to cut corners, etc we'll have to go to K8-K9-K10? If that's the case I'll volunteer Hergunna to be left outside at K8, on the basis of having the most HP and also not being NPC'd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>If two of us have to be left outside, I'm not sure... it might make sense for the second choice to be Tessa. She could use an action point to use Second Wind, for the HP and the defensive help. (Not supposed to use AP's while NPCing a PC, I know, but she does have two...) Alternatively, she does have a minor action left, which she could use to drop prone behind the bed, if that would improve her cover.</p><p></p><p>If Hergunna is indeed left outside, is it possible for her to make a Stealth check? At -5 for moving more than 2 squares, I'd assume... and I guess it matters if dragging the bed (or the free shift) counts as a move or not. (She is at least out of LOS of the kobolds, that much is certain.)[/sblock]</p><p>[sblock=Hergunna stat block]<u><strong>Hergunna</strong></u>- Female Human Druid 1</p><p>Passive Perception: 19, Passive Insight: 19</p><p>AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7</p><p>HP:<span style="color: White">31/31</span>, Bloodied:15, Surge Value:7, Surges left:6/9</p><p>Initiative +3</p><p>Action Points: 1, Second Wind: Not Used</p><p>Powers: <span style="color: Green">Fire Hawk</span>, <span style="color: green">Call of the Beast</span>, <span style="color: green">Chill Wind</span>, <span style="color: green">Savage Rend</span>, <span style="color: green">Wild Shape</span>, <span style="color: red">Thorn Spray</span>, <span style="color: gray">Summon Pack Wolf</span>, <span style="color: red">Hunter's Quarry</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5056671, member: 64945"] [COLOR="DarkSlateGray"]// OK, I'm being proactive and going ahead with all three moving the bed together. :)[/COLOR] Hergunna shifts out of wolf shape and beckons to Tessa and Stanng. [COLOR="Pink"]"Let's grab that bed and pull it outside... set it up to give us some cover from those cursed slings. C'mon, quickly now!"[/COLOR] The three hurry through the fading field of flame over to the bed, and throw off the loose pillows. [COLOR="Pink"]"On the count of three... one, two, three!"[/COLOR] Working together, the three are able to manhandle the bed across the floor and out the doorway, maneuvering it into a makeshift barricade. [COLOR="Pink"]"Quit gawking and get out of the way, Wil!"[/COLOR] [sblock=ooc]I rolled in dice room, though I'm wondering if it wasn't working right, because I didn't see any of our previous rolls in there. The room is "Lord Byron's Economic Woes" right? Anyway, I got a combined 42, good for moving it 5 squares! Whoo hoo! I had in mind to put it horizontally across J7-J8, so K7-K8 would have cover. (possibly even superior cover?) That means Wil has to move, but he had a readied action to do so, right? Shifting 2 squares after that, I'm a little confused as to which counts as our starting square. Ideally we'd all shift back inside the building, but maybe due to inability to cut corners, etc we'll have to go to K8-K9-K10? If that's the case I'll volunteer Hergunna to be left outside at K8, on the basis of having the most HP and also not being NPC'd. ;) If two of us have to be left outside, I'm not sure... it might make sense for the second choice to be Tessa. She could use an action point to use Second Wind, for the HP and the defensive help. (Not supposed to use AP's while NPCing a PC, I know, but she does have two...) Alternatively, she does have a minor action left, which she could use to drop prone behind the bed, if that would improve her cover. If Hergunna is indeed left outside, is it possible for her to make a Stealth check? At -5 for moving more than 2 squares, I'd assume... and I guess it matters if dragging the bed (or the free shift) counts as a move or not. (She is at least out of LOS of the kobolds, that much is certain.)[/sblock] [sblock=Hergunna stat block][U][B]Hergunna[/B][/U]- Female Human Druid 1 Passive Perception: 19, Passive Insight: 19 AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7 HP:[color=White]31/31[/color], Bloodied:15, Surge Value:7, Surges left:6/9 Initiative +3 Action Points: 1, Second Wind: Not Used Powers: [color=Green]Fire Hawk[/color], [color=green]Call of the Beast[/color], [color=green]Chill Wind[/color], [color=green]Savage Rend[/color], [color=green]Wild Shape[/color], [color=red]Thorn Spray[/color], [color=gray]Summon Pack Wolf[/color], [color=red]Hunter's Quarry[/color] [/sblock] [/QUOTE]
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