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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5059490" data-attributes="member: 64945"><p>Hergunna barely notices the nick from the sling stone. Her head swivels around to the opposite direction as she hears a noise from around the corner. She catches the eyes of her comrades, whispers <span style="color: Pink">"More skirmishers coming!"</span>, holds up three fingers, then points towards the south corner, as she makes a circling motion with her other hand.</p><p></p><p>Then she steps up on the bed, which creaks loudly under her weight, and lopes to the north, pressing close to the side of the building. She reaches the corner and looks around.</p><p></p><p><span style="color: DarkSlateGray">// Well, if it weren't for that one dang skrimisher I'd slide east and try to catch the slingers hiding in the west building, too... but I'm going to play it a little safer and swing west. I can still catch three of them.</span></p><p></p><p>Seeing a skirmisher guarding her intended prey, Hergunna snorts, <span style="color: Pink">"You again, huh?"</span> and scrambles to the west, putting a little distance between herself and the kobolds. She peers closely at the slinger closest to her and gives him a quick wink.</p><p></p><p>Then, she spreads her arms, visually bracketing her opponents, and lets fly a storm of sharp thorns. The kobolds howl in pain as the finger-length missiles pierce their scales. The attack does not do a great deal of damage, but the painful thorns are very distracting <span style="color: DarkSlateGray">(-4 penalty to all defenses until end of Hergunna's next turn)</span>.</p><p></p><p>The druid is not quite finished. <span style="color: Pink"><em>Should be easy to call the madness of bloodthirst from these creatures... it's close to the surface already...</em></span> She emits a howling laugh in their direction, which seems to stir a bit of dust in the vicinity of the skirmisher and his nearest ally. Their eyes instantly take on a reddish hue and they wave their weapons furiously, barking with rage. <span style="color: Pink">"Yeah, yeah, scaly, come on! Let's see what you got!"</span> Hergunna taunts them.</p><p></p><p>[sblock=Actions]<strong>Move</strong>: to H8, then H7->G6.</p><p><strong>Minor</strong>: Hunters Quarry vs. slinger at F8.</p><p><strong>Standard</strong>: Thorn Spray... G7 is the origin square, attacks two slingers plus the skirmisher. All three <a href="http://rpgp.org/dice/?p=group" target="_blank">hit</a> (yay!) for near minimum damage (boo!). 6 damage vs F10 and G11, 7 damage vs. F8. All three are at -4 to all defenses until end of Hergunna's next turn.</p><p><strong>(Action Point) Standard</strong>: Call of the Beast @ F10, targeting that slinger plus the skirmisher. Both <a href="http://rpgp.org/dice/?p=group" target="_blank">hi</a>t (thanks to thorn spray penatly, whew!). Neither kobold can gain combat advantage until end of Hergunna's next turn. Additionally, on their turn, they take 9 psychic damage when they make any attack that doesn't include Hergunna's ally nearest to them as a target. (Note, Hergunna does not count as her own ally, so if they attack her, they take the damage. So please attack her you dumb kobolds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)[/sblock]</p><p>[sblock=Hergunna stat block]<u><strong>Hergunna</strong></u>- Female Human Druid 1</p><p>Passive Perception: 19, Passive Insight: 19</p><p>AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7</p><p>HP:<span style="color: White">31/31</span>, Bloodied:15, Surge Value:7, Surges left:6/9</p><p>Initiative +3</p><p>Action Points: 1, Second Wind: Not Used</p><p>Powers: <span style="color: Green">Fire Hawk</span>, <span style="color: green">Call of the Beast</span>, <span style="color: green">Chill Wind</span>, <span style="color: green">Savage Rend</span>, <span style="color: green">Wild Shape</span>, <span style="color: red"><s>Thorn Spray</s></span>, <span style="color: gray">Summon Pack Wolf</span>, <span style="color: red"><s>Hunter's Quarry</s></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5059490, member: 64945"] Hergunna barely notices the nick from the sling stone. Her head swivels around to the opposite direction as she hears a noise from around the corner. She catches the eyes of her comrades, whispers [COLOR="Pink"]"More skirmishers coming!"[/COLOR], holds up three fingers, then points towards the south corner, as she makes a circling motion with her other hand. Then she steps up on the bed, which creaks loudly under her weight, and lopes to the north, pressing close to the side of the building. She reaches the corner and looks around. [COLOR="DarkSlateGray"]// Well, if it weren't for that one dang skrimisher I'd slide east and try to catch the slingers hiding in the west building, too... but I'm going to play it a little safer and swing west. I can still catch three of them.[/COLOR] Seeing a skirmisher guarding her intended prey, Hergunna snorts, [COLOR="Pink"]"You again, huh?"[/COLOR] and scrambles to the west, putting a little distance between herself and the kobolds. She peers closely at the slinger closest to her and gives him a quick wink. Then, she spreads her arms, visually bracketing her opponents, and lets fly a storm of sharp thorns. The kobolds howl in pain as the finger-length missiles pierce their scales. The attack does not do a great deal of damage, but the painful thorns are very distracting [COLOR="DarkSlateGray"](-4 penalty to all defenses until end of Hergunna's next turn)[/COLOR]. The druid is not quite finished. [COLOR="Pink"][I]Should be easy to call the madness of bloodthirst from these creatures... it's close to the surface already...[/I][/COLOR] She emits a howling laugh in their direction, which seems to stir a bit of dust in the vicinity of the skirmisher and his nearest ally. Their eyes instantly take on a reddish hue and they wave their weapons furiously, barking with rage. [COLOR="Pink"]"Yeah, yeah, scaly, come on! Let's see what you got!"[/COLOR] Hergunna taunts them. [sblock=Actions][B]Move[/B]: to H8, then H7->G6. [B]Minor[/B]: Hunters Quarry vs. slinger at F8. [B]Standard[/B]: Thorn Spray... G7 is the origin square, attacks two slingers plus the skirmisher. All three [URL="http://rpgp.org/dice/?p=group"]hit[/URL] (yay!) for near minimum damage (boo!). 6 damage vs F10 and G11, 7 damage vs. F8. All three are at -4 to all defenses until end of Hergunna's next turn. [B](Action Point) Standard[/B]: Call of the Beast @ F10, targeting that slinger plus the skirmisher. Both [URL="http://rpgp.org/dice/?p=group"]hi[/URL]t (thanks to thorn spray penatly, whew!). Neither kobold can gain combat advantage until end of Hergunna's next turn. Additionally, on their turn, they take 9 psychic damage when they make any attack that doesn't include Hergunna's ally nearest to them as a target. (Note, Hergunna does not count as her own ally, so if they attack her, they take the damage. So please attack her you dumb kobolds! :))[/sblock] [sblock=Hergunna stat block][U][B]Hergunna[/B][/U]- Female Human Druid 1 Passive Perception: 19, Passive Insight: 19 AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7 HP:[color=White]31/31[/color], Bloodied:15, Surge Value:7, Surges left:6/9 Initiative +3 Action Points: 1, Second Wind: Not Used Powers: [color=Green]Fire Hawk[/color], [color=green]Call of the Beast[/color], [color=green]Chill Wind[/color], [color=green]Savage Rend[/color], [color=green]Wild Shape[/color], [color=red][s]Thorn Spray[/s][/color], [color=gray]Summon Pack Wolf[/color], [color=red][s]Hunter's Quarry[/s][/color] [/sblock] [/QUOTE]
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