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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5071618" data-attributes="member: 85539"><p>[sblock=place holder] Post Forthcoming. I just couldn't finish it now, and I didn't want to lose my formatting.</p><p></p><p>[sblock=Mechanics] </p><p></p><p>[/sblock][sblock=Status]</p><p> Wil Rando (20): K7 <span style="color: DarkRed">4/28</span> HS 8/10 AP 0 <span style="color: DimGray">Majestic Word used twice. SW Used.</span> <span style="color: DarkRed">Bloodied,<span style="color: YellowGreen"> Prone</span></span></p><p> Tessa Tressd'n (20): K8 <span style="color: DarkRed">11/23</span> THP <span style="color: DimGray"><span style="color: Lime">0/3</span> </span>HS 6/7 AP 2 <span style="color: DarkRed">Bloodied</span></p><p> Hergunna (20): F6 <span style="color: DarkRed">13/31</span> HS 6/9 AP 0 <span style="color: DarkRed">Bloodied</span></p><p> Kane (20): P12 <span style="color: DarkRed">10/35</span> THP <span style="color: Lime">0/6</span> HS 4/10 AP 0 <span style="color: DarkRed">Bloodied </span><span style="color: Gray">Second Wind Used</span> </p><p> Stanng (20): O10 <span style="color: DarkRed">5/25</span> THP <span style="color: DimGray"><span style="color: Lime">3/3 </span></span>HS 7/10 AP 0 <span style="color: DarkRed">Bloodied, </span><span style="color: LightBlue">Shifted (+2 dmg, +2 regen)</span></p><p> </p><p>Inside Main Building:</p><p> Kobold Dragonshield (6) - I15 <span style="color: DarkRed">13/36</span> THP <span style="color: DimGray">0/5</span> <span style="color: DarkRed">Bloodied</span>, <span style="color: SandyBrown">Disarmed</span></p><p><span style="color: SandyBrown"></span> </p><p>To the North:</p><p>Kobold Slinger (2) - F8 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: DarkRed">2/24</span><span style="color: Silver">, <span style="color: DarkRed">Bloodied</span></span></span></span></span><span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"></span></span></span></p><p><span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"></span></span></span>Kobold Slinger (2) - F10 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: DarkRed">9/24</span></span></span></span>, <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: Silver"><span style="color: DarkRed">Bloodied</span></span></span></span></span></p><p>Kobold Skirmisher (2) - F7 <span style="color: DarkRed">1/27</span>, <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: Silver"><span style="color: DarkRed">Bloodied</span></span></span></span></span>, Cloud of Daggers</p><p>Kobold Slinger (2) - C9 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime">24/24 <strong><span style="color: Purple">Unconscious</span></strong></span></span></span>, <span style="color: DarkOrchid">Slowed</span>, <span style="color: YellowGreen">Prone</span></p><p>Kobold Slinger (2) - D9 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime">24/24</span></span></span> <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: SandyBrown">Grants CA for Run, </span></span></span></span><span style="color: DarkOrchid">Slowed</span></p><p></p><p>To the South:</p><p>Kobold Skirmisher (2) - Q11 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: DarkRed">5/27 Bloodied</span></span></span></span></p><p><span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"></span></span></span>Kobold Skirmisher (2) - P11 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime">27/27</span></span></span></p><p><span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"></span></span></span></p><p>Dead:</p><p><s>Kobold Skirmisher (2) - O10</s> <span style="color: DimGray">-6/27 Dead</span></p><p><s>Guard Drake (6) - L9</s> <span style="color: Lime"><span style="color: DimGray">-3/48 </span> </span></p><p><s>Guard Drake (6) - J10</s> <span style="color: Lime"><span style="color: DimGray">-1/48 Dead</span></span></p><p><s>Kobold Dragonshield (6) - H10</s> <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: DimGray">-13/36</span> </span></span></span>THP <span style="color: DimGray">0/5 DEAD</span></p><p><s>Kobold Dragonshield (6) - J11</s> <span style="color: Lime"><span style="color: DarkRed"><span style="color: DarkRed"><span style="color: DimGray">-20/36</span> </span></span></span>THP <span style="color: DimGray">0/5</span><span style="color: Lime"><span style="color: DarkRed"><span style="color: DarkRed"> <span style="color: DimGray">DEAD (now pulp)</span></span></span></span></p><p><s>Kobold Wyrmpriest (6) - K12</s> <span style="color: DimGray">-6/36 DEAD (and burning)</span> </p><p>[/sblock][sblock=map]</p><p> </p><p> [/sblock][sblock=Enemies]</p><p> <strong>Kobold Dragonshield</strong></p><p>HP 36; Bloodied 18</p><p>AC 18; Fortitude 14, Reflex 13, Will 13</p><p>Resist 5 Cold</p><p>Speed 5</p><p><strong>Short Sword</strong> (standard, at-will) Weapon</p><p>+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.</p><p><strong>Dragonshield Tactics</strong> (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)</p><p>The kobold dragonshield shifts 1 square.</p><p><strong>Mob Attack</strong></p><p>+1 to hit and damage for each other identical creatures attacking the same opponent</p><p><strong>Shifty</strong> (minor; at-will)</p><p>The kobold shifts 1 square as a minor action.</p><p></p><p><strong>Kobold Slinger</strong></p><p> HP 24; Bloodied 12</p><p> AC 13; Fortitude 12, Reflex 14, Will 12;</p><p> Speed 6</p><p> <strong>Dagger</strong> (standard; at-will) Weapon</p><p> +5 vs. AC; 1d4 + 3 damage.</p><p> <strong>Sling</strong> (standard; at-will) Weapon</p><p> Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.</p><p> <strong>Special Shot</strong></p><p>The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:</p><p> Stinkpot: The target takes a –2 penalty to attack rolls (save ends).</p><p> Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).</p><p> Gluepot: The target is immobilized (save ends).</p><p> <strong>Shifty</strong> (minor; at-will)</p><p> The kobold shifts 1 square.</p><p></p><p><strong>Kobold Skirmisher</strong></p><p><strong></strong>HP 27; Bloodied 13</p><p>AC 15; Fortitude 11, Reflex 14, Will 13</p><p>Speed 6</p><p><strong>Spear (standard, at-will) </strong> Weapon</p><p>+6 vs AC; 1d8 damage.</p><p><strong>Combat Advantage</strong></p><p>The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</p><p><strong>Mob Attack</strong></p><p>The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square as a minor action.</p><p>[/sblock][sblock=So, what happened?]</p><p>1. All enemies in the main house are dead except 1 dragonshield, who has a readied action. </p><p></p><p>2. North, One Slinger is unconscious, One is still slowed. The other two saved. Check the statuses on the slingers before you attack. </p><p></p><p>3. Two near-dead skirmishers in the south, plus one at full health. </p><p></p><p>4. Hergunna and Stanng both bloodied enemies during the enemy turn, so they qualify for this rounds +3 temp hp from Wil. Also, I applied last round's to Kane. I figured that's what you would want. </p><p></p><p>5. Dice room went on a tear, which was good for Stanng's triggered attack, but bad for everything else. </p><p></p><p>6. Probably want to have hergunna go last this round to prolong the benefit of the defenses penalty. </p><p></p><p>7. Stanng regens 2 this round.</p><p>[/sblock][sblock=Map/movement]You can still move outside the range I am zoomed to on the map. Ex., anyone could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map. </p><p></p><p>Also, keep in mind, as you move, you may make map areas more visible, and there may be other obsticles there. </p><p>[/sblock][sblock=Rules for moving the Bed]</p><p>It's not super heavy, but it's big and bulky, and the weight is awkwardly distributed, given your relative size. So, make a strength check.</p><p></p><p>00-05 - Doesn't move</p><p>06-10 - Moves 1 square</p><p>11-20 - Moves 2 squares</p><p>21-30 - Moves 3 squares</p><p>31-40 - Moves 4 squares</p><p>41-50 - Moves 5 squares</p><p>51-60 - Moves 6 squares</p><p></p><p>If two or more players team up to move the bed, add the strength rolls together. At the end of the move players should be at squares adjacent to the opposite ends of the bed (So, 1 player should end at head or foot of bed. 2 players, 1 should be at head, other at foot). You can shift 2 to an adjacent (to the bed) square as a free action.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5071618, member: 85539"] [B][COLOR=Purple][/COLOR][/B][sblock=place holder] Post Forthcoming. I just couldn't finish it now, and I didn't want to lose my formatting. [sblock=Mechanics] [/sblock][sblock=Status] Wil Rando (20): K7 [COLOR=DarkRed]4/28[/COLOR] HS 8/10 AP 0 [COLOR=DimGray]Majestic Word used twice. SW Used.[/COLOR] [COLOR=DarkRed]Bloodied,[COLOR=YellowGreen] Prone[/COLOR][/COLOR] Tessa Tressd'n (20): K8 [COLOR=DarkRed]11/23[/COLOR] THP [COLOR=DimGray][COLOR=Lime]0/3[/COLOR] [/COLOR]HS 6/7 AP 2 [COLOR=DarkRed]Bloodied[/COLOR] Hergunna (20): F6 [COLOR=DarkRed]13/31[/COLOR] HS 6/9 AP 0 [COLOR=DarkRed]Bloodied[/COLOR] Kane (20): P12 [COLOR=DarkRed]10/35[/COLOR] THP [COLOR=Lime]0/6[/COLOR] HS 4/10 AP 0 [COLOR=DarkRed]Bloodied [/COLOR][COLOR=Gray]Second Wind Used[/COLOR] Stanng (20): O10 [COLOR=DarkRed]5/25[/COLOR] THP [COLOR=DimGray][COLOR=Lime]3/3 [/COLOR][/COLOR]HS 7/10 AP 0 [COLOR=DarkRed]Bloodied, [/COLOR][COLOR=LightBlue]Shifted (+2 dmg, +2 regen)[/COLOR] Inside Main Building: Kobold Dragonshield (6) - I15 [COLOR=DarkRed]13/36[/COLOR] THP [COLOR=DimGray]0/5[/COLOR] [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=SandyBrown]Disarmed [/COLOR] To the North: Kobold Slinger (2) - F8 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=DarkRed]2/24[/COLOR][COLOR=Silver], [COLOR=DarkRed]Bloodied[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][COLOR=Lime][COLOR=DarkRed][COLOR=Lime] [/COLOR][/COLOR][/COLOR]Kobold Slinger (2) - F10 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=DarkRed]9/24[/COLOR][/COLOR][/COLOR][/COLOR], [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=Silver][COLOR=DarkRed]Bloodied[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR] Kobold Skirmisher (2) - F7 [COLOR=DarkRed]1/27[/COLOR], [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=Silver][COLOR=DarkRed]Bloodied[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR], Cloud of Daggers Kobold Slinger (2) - C9 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime]24/24 [B][COLOR=Purple]Unconscious[/COLOR][/B][/COLOR][/COLOR][/COLOR], [COLOR=DarkOrchid]Slowed[/COLOR], [COLOR=YellowGreen]Prone[/COLOR] Kobold Slinger (2) - D9 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime]24/24[/COLOR][/COLOR][/COLOR] [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=SandyBrown]Grants CA for Run, [/COLOR][/COLOR][/COLOR][/COLOR][COLOR=DarkOrchid]Slowed[/COLOR] To the South: Kobold Skirmisher (2) - Q11 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=DarkRed]5/27 Bloodied[/COLOR] [/COLOR][/COLOR][/COLOR]Kobold Skirmisher (2) - P11 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime]27/27 [/COLOR][/COLOR][/COLOR] Dead: [s]Kobold Skirmisher (2) - O10[/s] [COLOR=DimGray]-6/27 Dead[/COLOR] [s]Guard Drake (6) - L9[/s] [COLOR=Lime][COLOR=DimGray]-3/48 [/COLOR] [/COLOR] [s]Guard Drake (6) - J10[/s] [COLOR=Lime][COLOR=DimGray]-1/48 Dead[/COLOR][/COLOR] [s]Kobold Dragonshield (6) - H10[/s] [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=DimGray]-13/36[/COLOR] [/COLOR][/COLOR][/COLOR]THP [COLOR=DimGray]0/5 DEAD[/COLOR] [s]Kobold Dragonshield (6) - J11[/s] [COLOR=Lime][COLOR=DarkRed][COLOR=DarkRed][COLOR=DimGray]-20/36[/COLOR] [/COLOR][/COLOR][/COLOR]THP [COLOR=DimGray]0/5[/COLOR][COLOR=Lime][COLOR=DarkRed][COLOR=DarkRed] [COLOR=DimGray]DEAD (now pulp)[/COLOR][/COLOR][/COLOR][/COLOR] [s]Kobold Wyrmpriest (6) - K12[/s] [COLOR=DimGray]-6/36 DEAD (and burning)[/COLOR] [/sblock][sblock=map] [/sblock][sblock=Enemies] [B]Kobold Dragonshield[/B] HP 36; Bloodied 18 AC 18; Fortitude 14, Reflex 13, Will 13 Resist 5 Cold Speed 5 [B]Short Sword[/B] (standard, at-will) Weapon +7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn. [B]Dragonshield Tactics[/B] (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will) The kobold dragonshield shifts 1 square. [B]Mob Attack[/B] +1 to hit and damage for each other identical creatures attacking the same opponent [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square as a minor action. [B]Kobold Slinger[/B] HP 24; Bloodied 12 AC 13; Fortitude 12, Reflex 14, Will 12; Speed 6 [B]Dagger[/B] (standard; at-will) Weapon +5 vs. AC; 1d4 + 3 damage. [B]Sling[/B] (standard; at-will) Weapon Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot. [B]Special Shot[/B] The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type: Stinkpot: The target takes a –2 penalty to attack rolls (save ends). Firepot (Fire): The target takes ongoing 2 fi re damage (save ends). Gluepot: The target is immobilized (save ends). [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square. [B]Kobold Skirmisher [/B]HP 27; Bloodied 13 AC 15; Fortitude 11, Reflex 14, Will 13 Speed 6 [B]Spear (standard, at-will) [/B] Weapon +6 vs AC; 1d8 damage. [B]Combat Advantage[/B] The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [B]Mob Attack[/B] The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target. [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square as a minor action. [/sblock][sblock=So, what happened?] 1. All enemies in the main house are dead except 1 dragonshield, who has a readied action. 2. North, One Slinger is unconscious, One is still slowed. The other two saved. Check the statuses on the slingers before you attack. 3. Two near-dead skirmishers in the south, plus one at full health. 4. Hergunna and Stanng both bloodied enemies during the enemy turn, so they qualify for this rounds +3 temp hp from Wil. Also, I applied last round's to Kane. I figured that's what you would want. 5. Dice room went on a tear, which was good for Stanng's triggered attack, but bad for everything else. 6. Probably want to have hergunna go last this round to prolong the benefit of the defenses penalty. 7. Stanng regens 2 this round. [/sblock][sblock=Map/movement]You can still move outside the range I am zoomed to on the map. Ex., anyone could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map. Also, keep in mind, as you move, you may make map areas more visible, and there may be other obsticles there. [/sblock][sblock=Rules for moving the Bed] It's not super heavy, but it's big and bulky, and the weight is awkwardly distributed, given your relative size. So, make a strength check. 00-05 - Doesn't move 06-10 - Moves 1 square 11-20 - Moves 2 squares 21-30 - Moves 3 squares 31-40 - Moves 4 squares 41-50 - Moves 5 squares 51-60 - Moves 6 squares If two or more players team up to move the bed, add the strength rolls together. At the end of the move players should be at squares adjacent to the opposite ends of the bed (So, 1 player should end at head or foot of bed. 2 players, 1 should be at head, other at foot). You can shift 2 to an adjacent (to the bed) square as a free action. [/sblock] [/sblock] [/QUOTE]
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