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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5074151" data-attributes="member: 64945"><p>Hergunna-wolf growls. The pack wolf growls in response, then pads up to stand near the sleeping kobold. It looks down, drool dripping off its fangs onto the kobold's chest. </p><p></p><p>Hergunna steps back into human form once more and gestures casually towards the wounded slingers across the open space between the buildings. Instantly, a blast of wind springs up. One of the kobolds is blown back into the wall of the building, impacting with a "crunch". It slides down to the ground, unmoving. The other staggers forward a bit, teeth chattering from the sudden chill. The druid's grin is just as cold as the wind.</p><p></p><p>[sblock=Actions]Minor: command wolf to move to B10 (should be able to avoid the conscious kobold)</p><p>Minor: Wild Shape back to human, including shift to E7</p><p>Standard: Chill wind at B15. <a href="http://rpgp.org/dice/?p=group" target="_blank">Hits both A16 and B15 for 2 cold damage</a>, killing A16. Slide B15 to B14.[/sblock]</p><p></p><p>[sblock=Hergunna stat block]<u><strong>Hergunna</strong></u>- Female Human Druid 1</p><p><strong>Human Form</strong></p><p>Passive Perception: 19, Passive Insight: 19</p><p>AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7</p><p>HP:<span style="color: Red">13/31</span>, Bloodied:15, Surge Value:7, Surges left:6/9</p><p>Initiative +3</p><p>Action Points: 0, Second Wind: Not Used</p><p>Powers: <span style="color: Green">Fire Hawk</span>, <span style="color: green">Call of the Beast</span>, <span style="color: green">Chill Wind</span>, <span style="color: green">Savage Rend</span>, <span style="color: green">Wild Shape</span>, <span style="color: red"><s>Thorn Spray</s></span>, <span style="color: gray"><s>Summon Pack Wolf</s></span>, <span style="color: red"><s>Hunter's Quarry</s></span></p><p></p><p>Summoned Wolf: </p><p>AC:16, Fort:13, Reflex:15, Will:16</p><p>HP: 7/15</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5074151, member: 64945"] Hergunna-wolf growls. The pack wolf growls in response, then pads up to stand near the sleeping kobold. It looks down, drool dripping off its fangs onto the kobold's chest. Hergunna steps back into human form once more and gestures casually towards the wounded slingers across the open space between the buildings. Instantly, a blast of wind springs up. One of the kobolds is blown back into the wall of the building, impacting with a "crunch". It slides down to the ground, unmoving. The other staggers forward a bit, teeth chattering from the sudden chill. The druid's grin is just as cold as the wind. [sblock=Actions]Minor: command wolf to move to B10 (should be able to avoid the conscious kobold) Minor: Wild Shape back to human, including shift to E7 Standard: Chill wind at B15. [URL="http://rpgp.org/dice/?p=group"]Hits both A16 and B15 for 2 cold damage[/URL], killing A16. Slide B15 to B14.[/sblock] [sblock=Hergunna stat block][U][B]Hergunna[/B][/U]- Female Human Druid 1 [b]Human Form[/b] Passive Perception: 19, Passive Insight: 19 AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7 HP:[color=Red]13/31[/color], Bloodied:15, Surge Value:7, Surges left:6/9 Initiative +3 Action Points: 0, Second Wind: Not Used Powers: [color=Green]Fire Hawk[/color], [color=green]Call of the Beast[/color], [color=green]Chill Wind[/color], [color=green]Savage Rend[/color], [color=green]Wild Shape[/color], [color=red][s]Thorn Spray[/s][/color], [color=gray][s]Summon Pack Wolf[/s][/color], [color=red][s]Hunter's Quarry[/s][/color] Summoned Wolf: AC:16, Fort:13, Reflex:15, Will:16 HP: 7/15 [/sblock] [/QUOTE]
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