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<blockquote data-quote="Tenchuu" data-source="post: 5077101" data-attributes="member: 85539"><p>Tessa moves back toward Wil, targeting the same Kobold the bard attacked with a cloud of daggers. The attack did not kill the beast, but drew more blood. </p><p></p><p><span style="color: Red">"Away with you, wolf!" </span>The wounded slinger turned to the adjacent Wolf and fired a bullet. But the slinger slipped on the blood pool at its feet and hit the ground. Cursing, it slowly got back to its feet. </p><p></p><p>The Skirmisher hissed and struck with its spear, cutting Kane again. The warrior was now completely covered with blood, but still standing. With light feet, it shifted away, and then retreated into the east building. </p><p></p><p>The slinger near the east building door fired at Kane, but the bullet bounced off his armor harmlessly. It too retreated into the building. </p><p></p><p>Wil saw movement out of the corner of his eye. He looked into the central building and watched the dragonshield drop his shield and grab a large chest on the table inside. He moved toward the door, apparently trying to escape with it. </p><p></p><p>[sblock=Mechanics] </p><p>Tessa </p><p>Move: O8 to N7 to M6 to L6 to K6 to J6 to I6</p><p>Standard: Cloud of Daggers on C11</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 4</a> => 19 Hit</p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D6 + 4</a> => 5 </p><p></p><p>Slinger C11</p><p>Effect: 2 damage from CoD. </p><p>Standard: Attack Wolf</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6</a> => 10 Miss</p><p>Effect: Falls Prone from Jinx Shot</p><p>Move: Get Up</p><p> </p><p>Skirmisher E16</p><p>Standard: Attack kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6</a> => 21 Hit</p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D8</a> => 6 </p><p>Minor: Shift to D16</p><p>Move: D16 to C16 to B16 to A16 to -A16 to -A17 to -A18</p><p></p><p>Slinger A16</p><p>Standard: Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6</a> => 14 Miss</p><p> Move: to -A21</p><p></p><p>Slinger C9 (Unconscious one)</p><p>Save unconscious: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20</a> => 2 </p><p>Save slowed: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20</a> => 15 </p><p>Effect: Condition Slowed ends. </p><p></p><p>Dragonshield</p><p>Free: drop shield</p><p>Move: to K14</p><p>Minor: Pick up chest</p><p>Standard: move to K9</p><p>[/sblock][sblock=Status]</p><p> Wil Rando (20): K7 <span style="color: DarkRed">4/28</span> HS 8/10 AP 0 <span style="color: DimGray">Majestic Word used twice. SW Used.</span> <span style="color: DarkRed">Bloodied,</span></p><p> Tessa Tressd'n (20): I7 <span style="color: DarkRed">11/23</span> THP <span style="color: DimGray"><span style="color: Lime">3/3</span> </span>HS 6/7 AP 1 <span style="color: DarkRed">Bloodied</span></p><p> Hergunna (20): E7 <span style="color: DarkRed">13/31</span> HS 6/9 AP 0 <span style="color: DarkRed">Bloodied</span></p><p> Kane (20): F16 <span style="color: DarkRed">12/35</span> THP <span style="color: Lime">0/6</span> HS 4/10 AP 0 <span style="color: DarkRed">Bloodied </span><span style="color: Gray">Second Wind Used</span> </p><p> Stanng (20): I16 <span style="color: DarkRed">7/25</span> THP <span style="color: DimGray"><span style="color: Lime">3/3 </span></span>HS 6/10 AP 0 <span style="color: DarkRed">Bloodied, </span><span style="color: LightBlue">Shifted (+2 dmg, +2 regen)</span></p><p> Summoned Pack Wolf (20): B10 7/15 </p><p></p><p>Inside Main Building:</p><p> Kobold Dragonshield (6) - K9 <span style="color: DarkRed">13/36</span> THP <span style="color: DimGray">0/5</span> <span style="color: DarkRed">Bloodied</span>, <span style="color: SandyBrown">Disarmed</span></p><p><span style="color: SandyBrown"></span> </p><p>To the North:</p><p>Kobold Slinger (2) - -A21 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: DarkRed">7/24</span></span></span></span>, <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: Silver"><span style="color: DarkRed">Bloodied</span></span></span></span></span></p><p>Kobold Slinger (2) - C11 <span style="color: DarkRed">2/24</span> , <span style="color: DarkRed">Bloodied</span></p><p>Kobold Slinger (2) - C9 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime">24/24 <strong><span style="color: Purple">Unconscious</span></strong></span></span></span>, <span style="color: YellowGreen">Prone</span></p><p>Kobold Skirmisher (2) - -A18 <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime">18/27</span></span></span></p><p><span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"></span></span></span></p><p>Dead:</p><p><s>Kobold Slinger (2) - B15</s> <span style="color: DimGray">0/24, Dead</span><span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"></span></span></span></p><p><span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"></span></span></span><s>Kobold Skirmisher (2) - F7</s> <span style="color: DimGray">-1/27, dead</span></p><p> <s>Kobold Skirmisher (2) - Q11</s> <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: DimGray">-4/27 Dead</span></span></span></span></p><p><s>Kobold Skirmisher (2) - O10</s> <span style="color: DimGray">-6/27 Dead</span></p><p><s>Guard Drake (6) - L9</s> <span style="color: Lime"><span style="color: DimGray">-3/48 </span> </span></p><p><s>Guard Drake (6) - J10</s> <span style="color: Lime"><span style="color: DimGray">-1/48 Dead</span></span></p><p><s>Kobold Dragonshield (6) - H10</s> <span style="color: Lime"><span style="color: DarkRed"><span style="color: Lime"><span style="color: DimGray">-13/36</span> </span></span></span>THP <span style="color: DimGray">0/5 DEAD</span></p><p><s>Kobold Dragonshield (6) - J11</s> <span style="color: Lime"><span style="color: DarkRed"><span style="color: DarkRed"><span style="color: DimGray">-20/36</span> </span></span></span>THP <span style="color: DimGray">0/5</span><span style="color: Lime"><span style="color: DarkRed"><span style="color: DarkRed"> <span style="color: DimGray">DEAD (now pulp)</span></span></span></span></p><p><s>Kobold Wyrmpriest (6) - K12</s> <span style="color: DimGray">-6/36 DEAD (and burning)</span> </p><p>[/sblock][sblock=map]</p><p> <img src="http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-23.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Kobold Dragonshield</strong></p><p>HP 36; Bloodied 18</p><p>AC 18; Fortitude 14, Reflex 13, Will 13</p><p>Resist 5 Cold</p><p>Speed 5</p><p><strong>Short Sword</strong> (standard, at-will) Weapon</p><p>+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.</p><p><strong>Dragonshield Tactics</strong> (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)</p><p>The kobold dragonshield shifts 1 square.</p><p><strong>Mob Attack</strong></p><p>+1 to hit and damage for each other identical creatures attacking the same opponent</p><p><strong>Shifty</strong> (minor; at-will)</p><p>The kobold shifts 1 square as a minor action.</p><p></p><p><strong>Kobold Slinger</strong></p><p> HP 24; Bloodied 12</p><p> AC 13; Fortitude 12, Reflex 14, Will 12;</p><p> Speed 6</p><p> <strong>Dagger</strong> (standard; at-will) Weapon</p><p> +5 vs. AC; 1d4 + 3 damage.</p><p> <strong>Sling</strong> (standard; at-will) Weapon</p><p> Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.</p><p> <strong>Special Shot</strong></p><p>The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:</p><p> Stinkpot: The target takes a –2 penalty to attack rolls (save ends).</p><p> Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).</p><p> Gluepot: The target is immobilized (save ends).</p><p> <strong>Shifty</strong> (minor; at-will)</p><p> The kobold shifts 1 square.</p><p></p><p><strong>Kobold Skirmisher</strong></p><p><strong></strong>HP 27; Bloodied 13</p><p>AC 15; Fortitude 11, Reflex 14, Will 13</p><p>Speed 6</p><p><strong>Spear (standard, at-will) </strong> Weapon</p><p>+6 vs AC; 1d8 damage.</p><p><strong>Combat Advantage</strong></p><p>The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</p><p><strong>Mob Attack</strong></p><p>The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square as a minor action.</p><p>[/sblock][sblock=So, what happened?]</p><p>1. C11 has 2 hp left, but Tessa's cloud will dissipate before its next turn, so it won't die from that. </p><p></p><p>2. C9 is still unconscious, but no longer slowed. </p><p></p><p>3. Slinger and Skirmisher are inside the east building. </p><p></p><p>4. I'm just telling you, the west building is empty. </p><p></p><p>5. Dragonshield is trying to get away with the treasure chest. Be careful Wil, he could use it as an improvised weapon. </p><p>[/sblock][sblock=Map/movement]You can still move outside the range I am zoomed to on the map. Ex., anyone could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map. </p><p></p><p>Also, keep in mind, as you move, you may make map areas more visible, and there may be other obsticles there. </p><p>[/sblock][sblock=Rules for moving the Bed]</p><p>It's not super heavy, but it's big and bulky, and the weight is awkwardly distributed, given your relative size. So, make a strength check.</p><p></p><p>00-05 - Doesn't move</p><p>06-10 - Moves 1 square</p><p>11-20 - Moves 2 squares</p><p>21-30 - Moves 3 squares</p><p>31-40 - Moves 4 squares</p><p>41-50 - Moves 5 squares</p><p>51-60 - Moves 6 squares</p><p></p><p>If two or more players team up to move the bed, add the strength rolls together. At the end of the move players should be at squares adjacent to the opposite ends of the bed (So, 1 player should end at head or foot of bed. 2 players, 1 should be at head, other at foot). You can shift 2 to an adjacent (to the bed) square as a free action.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5077101, member: 85539"] Tessa moves back toward Wil, targeting the same Kobold the bard attacked with a cloud of daggers. The attack did not kill the beast, but drew more blood. [COLOR=Red]"Away with you, wolf!" [/COLOR]The wounded slinger turned to the adjacent Wolf and fired a bullet. But the slinger slipped on the blood pool at its feet and hit the ground. Cursing, it slowly got back to its feet. The Skirmisher hissed and struck with its spear, cutting Kane again. The warrior was now completely covered with blood, but still standing. With light feet, it shifted away, and then retreated into the east building. The slinger near the east building door fired at Kane, but the bullet bounced off his armor harmlessly. It too retreated into the building. Wil saw movement out of the corner of his eye. He looked into the central building and watched the dragonshield drop his shield and grab a large chest on the table inside. He moved toward the door, apparently trying to escape with it. [sblock=Mechanics] Tessa Move: O8 to N7 to M6 to L6 to K6 to J6 to I6 Standard: Cloud of Daggers on C11 Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 4[/URL] => 19 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D6 + 4[/URL] => 5 Slinger C11 Effect: 2 damage from CoD. Standard: Attack Wolf Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6[/URL] => 10 Miss Effect: Falls Prone from Jinx Shot Move: Get Up Skirmisher E16 Standard: Attack kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6[/URL] => 21 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D8[/URL] => 6 Minor: Shift to D16 Move: D16 to C16 to B16 to A16 to -A16 to -A17 to -A18 Slinger A16 Standard: Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6[/URL] => 14 Miss Move: to -A21 Slinger C9 (Unconscious one) Save unconscious: [URL="http://rpgp.org/dice/?p=group#"]1D20[/URL] => 2 Save slowed: [URL="http://rpgp.org/dice/?p=group#"]1D20[/URL] => 15 Effect: Condition Slowed ends. Dragonshield Free: drop shield Move: to K14 Minor: Pick up chest Standard: move to K9 [/sblock][sblock=Status] Wil Rando (20): K7 [COLOR=DarkRed]4/28[/COLOR] HS 8/10 AP 0 [COLOR=DimGray]Majestic Word used twice. SW Used.[/COLOR] [COLOR=DarkRed]Bloodied,[/COLOR] Tessa Tressd'n (20): I7 [COLOR=DarkRed]11/23[/COLOR] THP [COLOR=DimGray][COLOR=Lime]3/3[/COLOR] [/COLOR]HS 6/7 AP 1 [COLOR=DarkRed]Bloodied[/COLOR] Hergunna (20): E7 [COLOR=DarkRed]13/31[/COLOR] HS 6/9 AP 0 [COLOR=DarkRed]Bloodied[/COLOR] Kane (20): F16 [COLOR=DarkRed]12/35[/COLOR] THP [COLOR=Lime]0/6[/COLOR] HS 4/10 AP 0 [COLOR=DarkRed]Bloodied [/COLOR][COLOR=Gray]Second Wind Used[/COLOR] Stanng (20): I16 [COLOR=DarkRed]7/25[/COLOR] THP [COLOR=DimGray][COLOR=Lime]3/3 [/COLOR][/COLOR]HS 6/10 AP 0 [COLOR=DarkRed]Bloodied, [/COLOR][COLOR=LightBlue]Shifted (+2 dmg, +2 regen)[/COLOR] Summoned Pack Wolf (20): B10 7/15 Inside Main Building: Kobold Dragonshield (6) - K9 [COLOR=DarkRed]13/36[/COLOR] THP [COLOR=DimGray]0/5[/COLOR] [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=SandyBrown]Disarmed [/COLOR] To the North: Kobold Slinger (2) - -A21 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=DarkRed]7/24[/COLOR][/COLOR][/COLOR][/COLOR], [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=Silver][COLOR=DarkRed]Bloodied[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR] Kobold Slinger (2) - C11 [COLOR=DarkRed]2/24[/COLOR] , [COLOR=DarkRed]Bloodied[/COLOR] Kobold Slinger (2) - C9 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime]24/24 [B][COLOR=Purple]Unconscious[/COLOR][/B][/COLOR][/COLOR][/COLOR], [COLOR=YellowGreen]Prone[/COLOR] Kobold Skirmisher (2) - -A18 [COLOR=Lime][COLOR=DarkRed][COLOR=Lime]18/27 [/COLOR][/COLOR][/COLOR] Dead: [s]Kobold Slinger (2) - B15[/s] [COLOR=DimGray]0/24, Dead[/COLOR][COLOR=Lime][COLOR=DarkRed][COLOR=Lime] [/COLOR][/COLOR][/COLOR][s]Kobold Skirmisher (2) - F7[/s] [COLOR=DimGray]-1/27, dead[/COLOR] [s]Kobold Skirmisher (2) - Q11[/s] [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=DimGray]-4/27 Dead[/COLOR][/COLOR][/COLOR][/COLOR] [s]Kobold Skirmisher (2) - O10[/s] [COLOR=DimGray]-6/27 Dead[/COLOR] [s]Guard Drake (6) - L9[/s] [COLOR=Lime][COLOR=DimGray]-3/48 [/COLOR] [/COLOR] [s]Guard Drake (6) - J10[/s] [COLOR=Lime][COLOR=DimGray]-1/48 Dead[/COLOR][/COLOR] [s]Kobold Dragonshield (6) - H10[/s] [COLOR=Lime][COLOR=DarkRed][COLOR=Lime][COLOR=DimGray]-13/36[/COLOR] [/COLOR][/COLOR][/COLOR]THP [COLOR=DimGray]0/5 DEAD[/COLOR] [s]Kobold Dragonshield (6) - J11[/s] [COLOR=Lime][COLOR=DarkRed][COLOR=DarkRed][COLOR=DimGray]-20/36[/COLOR] [/COLOR][/COLOR][/COLOR]THP [COLOR=DimGray]0/5[/COLOR][COLOR=Lime][COLOR=DarkRed][COLOR=DarkRed] [COLOR=DimGray]DEAD (now pulp)[/COLOR][/COLOR][/COLOR][/COLOR] [s]Kobold Wyrmpriest (6) - K12[/s] [COLOR=DimGray]-6/36 DEAD (and burning)[/COLOR] [/sblock][sblock=map] [IMG]http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron-23.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Dragonshield[/B] HP 36; Bloodied 18 AC 18; Fortitude 14, Reflex 13, Will 13 Resist 5 Cold Speed 5 [B]Short Sword[/B] (standard, at-will) Weapon +7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn. [B]Dragonshield Tactics[/B] (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will) The kobold dragonshield shifts 1 square. [B]Mob Attack[/B] +1 to hit and damage for each other identical creatures attacking the same opponent [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square as a minor action. [B]Kobold Slinger[/B] HP 24; Bloodied 12 AC 13; Fortitude 12, Reflex 14, Will 12; Speed 6 [B]Dagger[/B] (standard; at-will) Weapon +5 vs. AC; 1d4 + 3 damage. [B]Sling[/B] (standard; at-will) Weapon Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot. [B]Special Shot[/B] The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type: Stinkpot: The target takes a –2 penalty to attack rolls (save ends). Firepot (Fire): The target takes ongoing 2 fi re damage (save ends). Gluepot: The target is immobilized (save ends). [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square. [B]Kobold Skirmisher [/B]HP 27; Bloodied 13 AC 15; Fortitude 11, Reflex 14, Will 13 Speed 6 [B]Spear (standard, at-will) [/B] Weapon +6 vs AC; 1d8 damage. [B]Combat Advantage[/B] The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [B]Mob Attack[/B] The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target. [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square as a minor action. [/sblock][sblock=So, what happened?] 1. C11 has 2 hp left, but Tessa's cloud will dissipate before its next turn, so it won't die from that. 2. C9 is still unconscious, but no longer slowed. 3. Slinger and Skirmisher are inside the east building. 4. I'm just telling you, the west building is empty. 5. Dragonshield is trying to get away with the treasure chest. Be careful Wil, he could use it as an improvised weapon. [/sblock][sblock=Map/movement]You can still move outside the range I am zoomed to on the map. Ex., anyone could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map. Also, keep in mind, as you move, you may make map areas more visible, and there may be other obsticles there. [/sblock][sblock=Rules for moving the Bed] It's not super heavy, but it's big and bulky, and the weight is awkwardly distributed, given your relative size. So, make a strength check. 00-05 - Doesn't move 06-10 - Moves 1 square 11-20 - Moves 2 squares 21-30 - Moves 3 squares 31-40 - Moves 4 squares 41-50 - Moves 5 squares 51-60 - Moves 6 squares If two or more players team up to move the bed, add the strength rolls together. At the end of the move players should be at squares adjacent to the opposite ends of the bed (So, 1 player should end at head or foot of bed. 2 players, 1 should be at head, other at foot). You can shift 2 to an adjacent (to the bed) square as a free action. [/sblock] [/QUOTE]
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