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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5081823" data-attributes="member: 85539"><p>[sblock=OOC]For our new player, Evil Bob, who brings a wizard to replace Tessa[/sblock]</p><p> <span style="color: DeepSkyBlue">"Right then!"</span> Mervin quickly gathers his pack and heads for the door, giving a wide berth to the angry dwarf and his female companion. <span style="color: DeepSkyBlue">"So,"</span> he says to the old wizard, <span style="color: DeepSkyBlue">"what was your name again? Verne? And you just need help with a ritual?"</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DarkOrange">"Yes, yes, just come. And it's </span></span><span style="color: DarkOrange">Vrynn,"<span style="color: White"> the wizard corrected, emphasizing the rolled r-sound. <span style="color: DarkOrange">"You will assist me in conjuring the portal, and following me through. I do not know if I will be fit to travel on the other side."</span></span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White">Vrynn led </span></span> Mervin to the outskirts of the city and began the ritual. The components were vast, and no doubt expensive. It took some time to prepare, with the old wizard directing his temporary apprentice. <span style="color: DarkOrange">"Crush these roots with this crystal powder. Muddle it to a paste, alright?"</span></p><p> </p><p>Though laborious and costly, the results were spectacular: a glowing portal. Through the murky glow of the magic, they could make out a dock. <span style="color: DarkOrange">"Come."</span> The two wizards stepped through the portal, and they were met with a bitter wind. Waves lapped against the shore line. Looking behind them, the portal closed, giving way to views of the the long dock pier. Out in the water, a large boat was anchored. As <span style="color: DarkOrange"><span style="color: White">Vrynn moved forward, he stumbled, barely able to keep himself upright. Nevertheless, he began another ritual. </span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White"><span style="color: DarkOrange">"Hurry now. No time to waste. Fetch me the tongue from my pack,"</span> the old wizard said, collecting the components for this second ritual. As he finished this ritual, he spoke the incantation, and then stood silent. A moment passed, and then a shock wave seemed to flow out from him in all directions. </span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White"><span style="color: DarkOrange">"There; now she knows we are here. Come. We must follow the trail quickly, before we lose all light. Who knows what creatures prowl the night here,"</span> </span></span><span style="color: DarkOrange"><span style="color: White">Vrynn said, struggling to walk. <span style="color: DarkOrange">"But I'm afraid</span></span> you'll have to help me along."</span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White">[sblock=Mervin Encounter]</span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span><strong>Skill Challenge</strong></p><p> Setup: you try to follow the path of the adventurers before you. </p><p> Complexity: 1 (requires 4 successes before 2 failures)</p><p> DC: 12 (secondary Skills 17)</p><p> Primary Skills: Nature, Perception, Stealth, Endurance, Athletics, Insight</p><p> </p><p> <strong>Rules:</strong></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> - You can only use any single primary skill once. For example: If </span></span>you use Nature this round, you can't use nature again. <span style="font-size: 10px"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'">- Any skill not listed as primary is a secondary skill and uses the secondary DC</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'">- The old wizard gives his insights as you go, granting you a +2 to the rolls.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"></span></span></p><p> Just do all the rolls in diceroom or Invisible Castle until you either pass or fail the challenege, then post the results and some flavor text about your travels. If you succeed, you see the camp ahead where the others are. If you fail, you realize you are lost in the woods. Since the old wizard is weakened, he is unable to help directly in the skill challenge. It's all you. </p><p><span style="color: DarkOrange"><span style="color: White">[/sblock]* * *</span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White">"As they collected their treasure, Tessa heard the voice of her old master fill her head. <em><span style="color: DarkOrange">'Nimue, it is I, </span></em></span></span><span style="color: DarkOrange"><em>Vrynn. Stay where you are. I am coming to you.'</em><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p><p><span style="color: DarkOrange"><span style="color: White"><span style="color: PaleGreen">"Can it be?"</span> she asked allowed, quietly. She spoke louder now, <span style="color: PaleGreen">"We must camp here for the night. I believe my master is coming to meet us."</span></span></span></p><p><span style="color: DarkOrange"><span style="color: White"></span></span></p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5081823, member: 85539"] [sblock=OOC]For our new player, Evil Bob, who brings a wizard to replace Tessa[/sblock] [COLOR=DeepSkyBlue]"Right then!"[/COLOR] Mervin quickly gathers his pack and heads for the door, giving a wide berth to the angry dwarf and his female companion. [COLOR=DeepSkyBlue]"So,"[/COLOR] he says to the old wizard, [COLOR=DeepSkyBlue]"what was your name again? Verne? And you just need help with a ritual?" [COLOR=DarkOrange]"Yes, yes, just come. And it's [/COLOR][/COLOR][COLOR=DarkOrange]Vrynn,"[COLOR=White] the wizard corrected, emphasizing the rolled r-sound. [COLOR=DarkOrange]"You will assist me in conjuring the portal, and following me through. I do not know if I will be fit to travel on the other side."[/COLOR] Vrynn led [/COLOR][/COLOR] Mervin to the outskirts of the city and began the ritual. The components were vast, and no doubt expensive. It took some time to prepare, with the old wizard directing his temporary apprentice. [COLOR=DarkOrange]"Crush these roots with this crystal powder. Muddle it to a paste, alright?"[/COLOR] Though laborious and costly, the results were spectacular: a glowing portal. Through the murky glow of the magic, they could make out a dock. [COLOR=DarkOrange]"Come."[/COLOR] The two wizards stepped through the portal, and they were met with a bitter wind. Waves lapped against the shore line. Looking behind them, the portal closed, giving way to views of the the long dock pier. Out in the water, a large boat was anchored. As [COLOR=DarkOrange][COLOR=White]Vrynn moved forward, he stumbled, barely able to keep himself upright. Nevertheless, he began another ritual. [COLOR=DarkOrange]"Hurry now. No time to waste. Fetch me the tongue from my pack,"[/COLOR] the old wizard said, collecting the components for this second ritual. As he finished this ritual, he spoke the incantation, and then stood silent. A moment passed, and then a shock wave seemed to flow out from him in all directions. [COLOR=DarkOrange]"There; now she knows we are here. Come. We must follow the trail quickly, before we lose all light. Who knows what creatures prowl the night here,"[/COLOR] [/COLOR][/COLOR][COLOR=DarkOrange][COLOR=White]Vrynn said, struggling to walk. [COLOR=DarkOrange]"But I'm afraid[/COLOR][/COLOR] you'll have to help me along."[/COLOR] [COLOR=DarkOrange][COLOR=White] [sblock=Mervin Encounter] [/COLOR][/COLOR][B]Skill Challenge[/B] Setup: you try to follow the path of the adventurers before you. Complexity: 1 (requires 4 successes before 2 failures) DC: 12 (secondary Skills 17) Primary Skills: Nature, Perception, Stealth, Endurance, Athletics, Insight [B]Rules:[/B] [FONT=Verdana][SIZE=2] - You can only use any single primary skill once. For example: If [/SIZE][/FONT]you use Nature this round, you can't use nature again. [SIZE=2][FONT=Verdana] - Any skill not listed as primary is a secondary skill and uses the secondary DC - The old wizard gives his insights as you go, granting you a +2 to the rolls. [/FONT][/SIZE] Just do all the rolls in diceroom or Invisible Castle until you either pass or fail the challenege, then post the results and some flavor text about your travels. If you succeed, you see the camp ahead where the others are. If you fail, you realize you are lost in the woods. Since the old wizard is weakened, he is unable to help directly in the skill challenge. It's all you. [COLOR=DarkOrange][COLOR=White][/sblock]* * * "As they collected their treasure, Tessa heard the voice of her old master fill her head. [I][COLOR=DarkOrange]'Nimue, it is I, [/COLOR][/I][/COLOR][/COLOR][COLOR=DarkOrange][I]Vrynn. Stay where you are. I am coming to you.'[/I][COLOR=White] [COLOR=PaleGreen]"Can it be?"[/COLOR] she asked allowed, quietly. She spoke louder now, [COLOR=PaleGreen]"We must camp here for the night. I believe my master is coming to meet us."[/COLOR] [/COLOR][/COLOR] [/QUOTE]
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