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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="evilbob" data-source="post: 5082024" data-attributes="member: 9789"><p>[sblock=Mervin Actions]</p><p>Ok, please let me know if I'm doing something wrong here (haven't tried this before). I just used invisiblecastle.com and linked the results. I haven't made an account or anything - should I do that?</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2398709/" target="_blank">Insight roll: 15</a> vs. DC 12 -> <span style="color: SeaGreen">Success</span></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2398712/" target="_blank">Nature roll: 28</a> vs. DC 12 -> <span style="color: SeaGreen">(Critical) Success</span></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2398715/" target="_blank">History roll: 25</a> vs. DC 17 -> <span style="color: SeaGreen">Success</span></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2398718/" target="_blank">Arcana roll: 29</a> vs. DC 17 -> <span style="color: SeaGreen">Success</span></p><p>[/sblock]</p><p></p><p><span style="color: DeepSkyBlue">"Ok, so, uh - now I'm helping you find a trail in the woods?"</span> Mervin asks. <span style="color: DeepSkyBlue">"I don't mean to be pushy, but this is, well, ah... a little bit more than 'help me cast a ritual.' I mean, I walked you through the portal because I wasn't sure you could make it on your own, but this is..."</span> Mervin sighed. No good deed goes unpunished, he thought. <span style="color: DeepSkyBlue">"Well, I guess there's not really any way to go but forward, now is there? Perhaps we can chat about spells or rituals to pass the time?"</span></p><p></p><p>Mervin takes a quick look around. It is very dark, very cold, and they are all alone near a dock in the middle of nowhere. <span style="color: DeepSkyBlue">"Well, not many clues really, are there? I suppose we might as well start heading west: north and south simply follow the shoreline and east will lead us back into those cold, black waters."</span> Mervin casts <span style="color: Yellow"><em>light</em></span> on the tip of his staff and off they head.</p><p></p><p>After traveling for a short while, they stop for the old man to catch his breath. Mervin decides to take a look around and ends up stumbling over some branches, which miraculously uncovers several sets of humanoid footprints heading further west that don't seem to be very old. <span style="color: DeepSkyBlue">"Did your wizard friend have companions?"</span> Mervin shouts to the old man. <span style="color: DarkOrange">"Indeed."</span> <span style="color: DeepSkyBlue">"Well I seem to have found their trail... on this rocky, uneven surface. In the dark. My goodness, I'm great at this tracking business!"</span> Mervin beams. <span style="color: DarkOrange">"Are you sure they came this way?"</span> asks Vrynn, examining his findings. <span style="color: DarkOrange">"Those tracks could belong to anyone."</span> <span style="color: DeepSkyBlue">"True, but I have a hunch it was your wizard friend by the shape, weight, size, and direction of the tracks. Well, that, and this giant pile of dead kobold bodies. I'm guessing that's a clue as well."</span></p><p></p><p>As the two old wizards continue to follow the trail, Mervin asks Vrynn more about where they are. <span style="color: DeepSkyBlue">"One of the islands that has recently come back into view - the Isle of Isceald? You know, I think I remember a tidbit about this place. Seems like it was known for its ore. In fact, I think I remember hearing mention of a mining community inland, near a mountain. I'm guessing your friend was headed in that direction as well."</span></p><p></p><p>Finally, after several hours, the two men come upon the outskirts of a small mining community. More signs of battle are evident. <span style="color: DeepSkyBlue">"Ah - yes. Your friend likes fire spells, I see. Oh, and the tell-tale signs of conjured daggers still lingers in the air... Clearly, we're headed in the right direction if we're looking for a wizard. Hopefully it will even be the right one!"</span></p><p></p><p>Not far off, the light of a fire is evident, piercing the heavy darkness all around.</p><p></p><p><span style="color: DeepSkyBlue">"Helloooooooo! Couple of old guys here! We're looking for some woman named Theresa or Tiffany or something. Hell-ooooooooooo!"</span></p><p></p><p><span style="color: DeepSkyBlue">"I find that subtlety is often overrated,"</span> Mervin remarks to Vrynn as he shakes his still-lit staff wildly about.</p><p></p><p>[sblock=ministats]<strong><span style="color: DeepSkyBlue">Mervin</span></strong> Male Human Wizard 1</p><p>Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal</p><p>AC:18, Fort:12, Reflex:16, Will:14</p><p>HP:23/23, Bloodied:11, Surge Value:5, Surges left:7/7</p><p>Action Points/Milestones: 1/0</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Phantom Bolt </span></p><p><span style="color: Green">Winged Horde</span></p><p><span style="color: Green">Thunderwave</span></p><p><span style="color: Green">(Wizard cantrips)</span></p><p><span style="color: red">Orbmaster's Incendiary Detonation</span></p><p><span style="color: red">Staff of Defense</span></p><p><span style="color: gray">Flaming Sphere</span></p><p></p><p>Equipment of note:</p><p>-</p><p></p><p>Important Stuff:</p><p>- When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type</p><p></p><p>Conditions:</p><p>- </p><p></p><p>Full sheet: <a href="http://www.enworld.org/wiki/index.php/L4W:PC:Mervin_(evilbob)" target="_blank">Mervin</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5082024, member: 9789"] [sblock=Mervin Actions] Ok, please let me know if I'm doing something wrong here (haven't tried this before). I just used invisiblecastle.com and linked the results. I haven't made an account or anything - should I do that? [URL="http://invisiblecastle.com/roller/view/2398709/"]Insight roll: 15[/URL] vs. DC 12 -> [COLOR="SeaGreen"]Success[/COLOR] [URL="http://invisiblecastle.com/roller/view/2398712/"]Nature roll: 28[/URL] vs. DC 12 -> [COLOR="SeaGreen"](Critical) Success[/COLOR] [URL="http://invisiblecastle.com/roller/view/2398715/"]History roll: 25[/URL] vs. DC 17 -> [COLOR="SeaGreen"]Success[/COLOR] [URL="http://invisiblecastle.com/roller/view/2398718/"]Arcana roll: 29[/URL] vs. DC 17 -> [COLOR="SeaGreen"]Success[/COLOR] [/sblock] [COLOR="DeepSkyBlue"]"Ok, so, uh - now I'm helping you find a trail in the woods?"[/COLOR] Mervin asks. [COLOR="DeepSkyBlue"]"I don't mean to be pushy, but this is, well, ah... a little bit more than 'help me cast a ritual.' I mean, I walked you through the portal because I wasn't sure you could make it on your own, but this is..."[/COLOR] Mervin sighed. No good deed goes unpunished, he thought. [COLOR="DeepSkyBlue"]"Well, I guess there's not really any way to go but forward, now is there? Perhaps we can chat about spells or rituals to pass the time?"[/COLOR] Mervin takes a quick look around. It is very dark, very cold, and they are all alone near a dock in the middle of nowhere. [COLOR="DeepSkyBlue"]"Well, not many clues really, are there? I suppose we might as well start heading west: north and south simply follow the shoreline and east will lead us back into those cold, black waters."[/COLOR] Mervin casts [COLOR="Yellow"][I]light[/I][/COLOR] on the tip of his staff and off they head. After traveling for a short while, they stop for the old man to catch his breath. Mervin decides to take a look around and ends up stumbling over some branches, which miraculously uncovers several sets of humanoid footprints heading further west that don't seem to be very old. [COLOR="DeepSkyBlue"]"Did your wizard friend have companions?"[/COLOR] Mervin shouts to the old man. [COLOR=DarkOrange]"Indeed."[/color] [COLOR="DeepSkyBlue"]"Well I seem to have found their trail... on this rocky, uneven surface. In the dark. My goodness, I'm great at this tracking business!"[/COLOR] Mervin beams. [COLOR=DarkOrange]"Are you sure they came this way?"[/color] asks Vrynn, examining his findings. [COLOR=DarkOrange]"Those tracks could belong to anyone."[/color] [COLOR="DeepSkyBlue"]"True, but I have a hunch it was your wizard friend by the shape, weight, size, and direction of the tracks. Well, that, and this giant pile of dead kobold bodies. I'm guessing that's a clue as well."[/COLOR] As the two old wizards continue to follow the trail, Mervin asks Vrynn more about where they are. [COLOR="DeepSkyBlue"]"One of the islands that has recently come back into view - the Isle of Isceald? You know, I think I remember a tidbit about this place. Seems like it was known for its ore. In fact, I think I remember hearing mention of a mining community inland, near a mountain. I'm guessing your friend was headed in that direction as well."[/COLOR] Finally, after several hours, the two men come upon the outskirts of a small mining community. More signs of battle are evident. [COLOR="DeepSkyBlue"]"Ah - yes. Your friend likes fire spells, I see. Oh, and the tell-tale signs of conjured daggers still lingers in the air... Clearly, we're headed in the right direction if we're looking for a wizard. Hopefully it will even be the right one!"[/COLOR] Not far off, the light of a fire is evident, piercing the heavy darkness all around. [COLOR="DeepSkyBlue"]"Helloooooooo! Couple of old guys here! We're looking for some woman named Theresa or Tiffany or something. Hell-ooooooooooo!"[/COLOR] [COLOR="DeepSkyBlue"]"I find that subtlety is often overrated,"[/COLOR] Mervin remarks to Vrynn as he shakes his still-lit staff wildly about. [sblock=ministats][B][COLOR="DeepSkyBlue"]Mervin[/COLOR][/B] Male Human Wizard 1 Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal AC:18, Fort:12, Reflex:16, Will:14 HP:23/23, Bloodied:11, Surge Value:5, Surges left:7/7 Action Points/Milestones: 1/0 Powers:[color=Green] Phantom Bolt Winged Horde Thunderwave (Wizard cantrips)[/color] [color=red]Orbmaster's Incendiary Detonation Staff of Defense[/color] [color=gray]Flaming Sphere[/color] Equipment of note: - Important Stuff: - When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type Conditions: - Full sheet: [url=http://www.enworld.org/wiki/index.php/L4W:PC:Mervin_(evilbob)]Mervin[/url][/sblock] [/QUOTE]
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