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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5094285" data-attributes="member: 85539"><p>Stanng moved up and challenged the Jelly, charging it just as Kane did, and with similar result. Thrusting his broadsword deep into the ooze, it began to discolor on the inside, becoming more cloudy. Almost along the line of the Stanng's cut, the large creature split into two smaller piles of ooze. </p><p></p><p>The original ooze shifted around behind Stanng, attacking the Paladin. But the slim harmlessly bounced off the shifter's armor. </p><p></p><p>The second slim moved around the back of Kane, and slammed hard against the barbarian, covering his arms with acidic slim. </p><p></p><p>The closer cavern choker crawled along the wall. It reached at Kane with its long arm, but missed. With a dull shimmer, its skin blending with the wall, making it harder to see.</p><p></p><p>The second choker moved up as well, this one moving closer to Stanng. It reaches out with it's long tentacle arm and wraps it around Stanng's throat, choking the shifter. The creature has a hold on Stanng, and doesn't let go.</p><p></p><p>The southern rats charged up to mervin and bit at the wizard's ankles. Several rats crawled up on to him, biting as they climbed. </p><p></p><p>The northern rats moved back toward the adventurers. </p><p></p><p> [sblock=Mechanics] </p><p> Stanng</p><p>Move: E6 to E7 to E8 to E9 to E10</p><p>Minor: Divine Challenge Ooze</p><p>Standard: Charge Ooze</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2412201/" target="_blank">1d20+7</a> = 20 Hit</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2412212/" target="_blank">1d10+4=1d8</a> = 16</p><p></p><p>Ochre Jelly B14</p><p>Move: Shift 4 B14 to B13 to C12 to D12 to E12</p><p>Standard: Slam Stanng</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2412220/" target="_blank">1d20+8=11</a> Miss</p><p></p><p>Ochre Jelly C15</p><p> Move: Shift 4 C15 to C14 to B13 to B12 </p><p> Standard: Slam Kane</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2412226/" target="_blank">1d20+8 = 28</a> Crit</p><p>Damage: 2D6+1 = 13 + 5 ongoing acid damage. </p><p></p><p>Choker C17</p><p>Move: C17 to C16 to C15 to B15</p><p>Standard: Tentacle Claw (reach 2) on Kane</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2412235/" target="_blank">1D20+9 = 11</a> Miss</p><p>Minor: Chameleon Hide (Gains concealment)</p><p></p><p>Choker C19 </p><p>Move: C19 to C18 to C17 to C16 to C15 to D15 to E15</p><p>Standard: Tentacle Claw (reach 2) on Stanng</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2412244/" target="_blank">1D20+9=28</a> Hit</p><p>Damage: 1d8+3=5, grabbed by Choker. </p><p></p><p>Rats G5</p><p>Move: G5 to G6 to F6 to E6 to E7</p><p>Standard: Swarm of teeth on Mervin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2412251/" target="_blank">1d20+6=25</a></p><p>Damage: 1D6+3 = 7, plus 3 ongoing damage. </p><p></p><p>Other Rats</p><p>Move: to D6</p><p></p><p>[/sblock][sblock=Status]</p><p> <strong> Wil Rando:</strong> G10 <span style="color: Lime">33/33</span> HS 10/10 AP 1 </p><p> <strong>Mervin:</strong> E8 <span style="color: Lime">16/23</span> HS 7/7 AP 1, <span style="color: Magenta">ongoing 3 rat damage</span></p><p> <strong> Hergunna:</strong> I10 <span style="color: Lime">22/36</span> HS 9/9 AP 1 </p><p> <strong> Kane:</strong> C13 <span style="color: Lime">22/41</span> HS 10/10 AP 1, <span style="color: Magenta">ongoing 5 acid damage</span></p><p> <strong> Stanng:</strong> D13 <span style="color: Lime">26/31</span> HS 10/10 AP 1 <span style="color: Yellow">Grabbed by E15</span></p><p> </p><p> Enemies:</p><p> <strong>Rat Swarm:</strong> E7 <span style="color: Lime">20/36</span>, <span style="color: Yellow">Swarm Attack Aura 1</span>, <span style="color: DeepSkyBlue">No OA TENT-Mervin</span></p><p> <strong>Rat Swarm:</strong> D6 <span style="color: DarkRed">17/36</span>, <span style="color: Yellow">Swarm Attack Aura 1</span>, <span style="color: DarkRed">Bloodied</span></p><p> <strong>Ochre Jelly:</strong> E12<span style="color: Lime"> <span style="color: DarkRed">25/102</span></span> <span style="color: White">AP 1</span>, Marked by Stanng</p><p><strong>Ochre Jelly:</strong> B12<span style="color: Lime"> <span style="color: DarkRed">24/102</span></span> <span style="color: White">AP 1</span></p><p> <strong>Cavern Choker:</strong> B15 <span style="color: Lime">42/42</span>, <span style="color: PaleTurquoise">concealment</span></p><p> <strong>Cavern Choker:</strong> E15 <span style="color: Lime">42/42</span>, </p><p> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron7-8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Rat Swarm</strong> - Medium natural beast (swarm) - Level 2 Skirmisher</p><p> Senses Perception +6; low-light vision</p><p> <span style="color: Yellow"><strong>Swarm Attack aura 1</strong></span>; the rat swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.</p><p> HP 36; Bloodied 18</p><p> AC 15; Fortitude 12, Reflex 14, Will 11</p><p> Resist half damage from melee and ranged attacks; Vulnerable 5 damage from close and area attacks</p><p> Speed 4, climb 2</p><p> <strong>Swarm of Teeth </strong>(standard, at-will)</p><p> +6 vs AC; 1d6+3 damage, and ongoing 3 damage (save ends).</p><p> </p><p> <strong>Ochre Jelly</strong> - Large natural beast (ooze) - Level 3 Elite Brute</p><p> HP 102; Bloodied 51</p><p> AC 18; Fortitude 16, Reflex 14, Will 14</p><p> Immune gaze; Resist 5 acid</p><p> Saving Throws +2</p><p> Speed 4</p><p> Action Points 1</p><p> <strong>Slam</strong> (standard, at-will) Acid</p><p> +8 vs AC; 2d6+1 damage, and ongoing 5 acid damage (save ends).</p><p> <strong>Flowing Form</strong> (move; at-will)</p><p> The ochre jelly shifts 4 squares.</p><p> <strong>Split</strong> (immediate reaction, when first bloodied; encounter)</p><p> The ochre jelly splits into two, each with hit points equal to one-half its current hit points. Effects applied to the original ochre jelly do not apply to the second one. An ochre jelly can’t split if reduced to 0 hit points by the attack that bloodied it. Left alone, the two halves recombine into a single creature at the end of the encounter.</p><p> </p><p> <strong>Cavern Choker </strong>- Small natural humanoid - Level 4 Lurker</p><p> HP 42; Bloodied 21</p><p> AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13</p><p> Speed 6, climb 6 (spider climb)</p><p> <strong>Tentacle Claw</strong> (standard; at-will)</p><p> Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.</p><p> <strong>Choke</strong> (standard; at-will)</p><p> Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage.</p><p> <strong>Body Shield</strong> (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing.</p><p> <strong>Chameleon Hide</strong> (minor; at-will)</p><p> The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed.</p><p> [/sblock][sblock=Rats Aura]Don't forget, if you start your turn adjacent to the rats, they essentially gain an OA on you. So be sure to roll for strike/damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5094285, member: 85539"] Stanng moved up and challenged the Jelly, charging it just as Kane did, and with similar result. Thrusting his broadsword deep into the ooze, it began to discolor on the inside, becoming more cloudy. Almost along the line of the Stanng's cut, the large creature split into two smaller piles of ooze. The original ooze shifted around behind Stanng, attacking the Paladin. But the slim harmlessly bounced off the shifter's armor. The second slim moved around the back of Kane, and slammed hard against the barbarian, covering his arms with acidic slim. The closer cavern choker crawled along the wall. It reached at Kane with its long arm, but missed. With a dull shimmer, its skin blending with the wall, making it harder to see. The second choker moved up as well, this one moving closer to Stanng. It reaches out with it's long tentacle arm and wraps it around Stanng's throat, choking the shifter. The creature has a hold on Stanng, and doesn't let go. The southern rats charged up to mervin and bit at the wizard's ankles. Several rats crawled up on to him, biting as they climbed. The northern rats moved back toward the adventurers. [sblock=Mechanics] Stanng Move: E6 to E7 to E8 to E9 to E10 Minor: Divine Challenge Ooze Standard: Charge Ooze Attack: [URL="http://invisiblecastle.com/roller/view/2412201/"]1d20+7[/URL] = 20 Hit Damage: [URL="http://invisiblecastle.com/roller/view/2412212/"]1d10+4=1d8[/URL] = 16 Ochre Jelly B14 Move: Shift 4 B14 to B13 to C12 to D12 to E12 Standard: Slam Stanng Attack: [URL="http://invisiblecastle.com/roller/view/2412220/"]1d20+8=11[/URL] Miss Ochre Jelly C15 Move: Shift 4 C15 to C14 to B13 to B12 Standard: Slam Kane Attack: [URL="http://invisiblecastle.com/roller/view/2412226/"]1d20+8 = 28[/URL] Crit Damage: 2D6+1 = 13 + 5 ongoing acid damage. Choker C17 Move: C17 to C16 to C15 to B15 Standard: Tentacle Claw (reach 2) on Kane Attack: [URL="http://invisiblecastle.com/roller/view/2412235/"]1D20+9 = 11[/URL] Miss Minor: Chameleon Hide (Gains concealment) Choker C19 Move: C19 to C18 to C17 to C16 to C15 to D15 to E15 Standard: Tentacle Claw (reach 2) on Stanng Attack: [URL="http://invisiblecastle.com/roller/view/2412244/"]1D20+9=28[/URL] Hit Damage: 1d8+3=5, grabbed by Choker. Rats G5 Move: G5 to G6 to F6 to E6 to E7 Standard: Swarm of teeth on Mervin Attack: [URL="http://invisiblecastle.com/roller/view/2412251/"]1d20+6=25[/URL] Damage: 1D6+3 = 7, plus 3 ongoing damage. Other Rats Move: to D6 [/sblock][sblock=Status] [B] Wil Rando:[/B] G10 [COLOR=Lime]33/33[/COLOR] HS 10/10 AP 1 [B]Mervin:[/B] E8 [COLOR=Lime]16/23[/COLOR] HS 7/7 AP 1, [COLOR=Magenta]ongoing 3 rat damage[/COLOR] [B] Hergunna:[/B] I10 [COLOR=Lime]22/36[/COLOR] HS 9/9 AP 1 [B] Kane:[/B] C13 [COLOR=Lime]22/41[/COLOR] HS 10/10 AP 1, [COLOR=Magenta]ongoing 5 acid damage[/COLOR] [B] Stanng:[/B] D13 [COLOR=Lime]26/31[/COLOR] HS 10/10 AP 1 [COLOR=Yellow]Grabbed by E15[/COLOR] Enemies: [B]Rat Swarm:[/B] E7 [COLOR=Lime]20/36[/COLOR], [COLOR=Yellow]Swarm Attack Aura 1[/COLOR], [COLOR=DeepSkyBlue]No OA TENT-Mervin[/COLOR] [B]Rat Swarm:[/B] D6 [COLOR=DarkRed]17/36[/COLOR], [COLOR=Yellow]Swarm Attack Aura 1[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] [B]Ochre Jelly:[/B] E12[COLOR=Lime] [COLOR=DarkRed]25/102[/COLOR][/COLOR] [COLOR=White]AP 1[/COLOR], Marked by Stanng [B]Ochre Jelly:[/B] B12[COLOR=Lime] [COLOR=DarkRed]24/102[/COLOR][/COLOR] [COLOR=White]AP 1[/COLOR] [B]Cavern Choker:[/B] B15 [COLOR=Lime]42/42[/COLOR], [COLOR=PaleTurquoise]concealment[/COLOR] [B]Cavern Choker:[/B] E15 [COLOR=Lime]42/42[/COLOR], [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron7-8.png[/IMG] [/sblock][sblock=Enemies] [B]Rat Swarm[/B] - Medium natural beast (swarm) - Level 2 Skirmisher Senses Perception +6; low-light vision [COLOR=Yellow][B]Swarm Attack aura 1[/B][/COLOR]; the rat swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. HP 36; Bloodied 18 AC 15; Fortitude 12, Reflex 14, Will 11 Resist half damage from melee and ranged attacks; Vulnerable 5 damage from close and area attacks Speed 4, climb 2 [B]Swarm of Teeth [/B](standard, at-will) +6 vs AC; 1d6+3 damage, and ongoing 3 damage (save ends). [B]Ochre Jelly[/B] - Large natural beast (ooze) - Level 3 Elite Brute HP 102; Bloodied 51 AC 18; Fortitude 16, Reflex 14, Will 14 Immune gaze; Resist 5 acid Saving Throws +2 Speed 4 Action Points 1 [B]Slam[/B] (standard, at-will) Acid +8 vs AC; 2d6+1 damage, and ongoing 5 acid damage (save ends). [B]Flowing Form[/B] (move; at-will) The ochre jelly shifts 4 squares. [B]Split[/B] (immediate reaction, when first bloodied; encounter) The ochre jelly splits into two, each with hit points equal to one-half its current hit points. Effects applied to the original ochre jelly do not apply to the second one. An ochre jelly can’t split if reduced to 0 hit points by the attack that bloodied it. Left alone, the two halves recombine into a single creature at the end of the encounter. [B]Cavern Choker [/B]- Small natural humanoid - Level 4 Lurker HP 42; Bloodied 21 AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13 Speed 6, climb 6 (spider climb) [B]Tentacle Claw[/B] (standard; at-will) Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. [B]Choke[/B] (standard; at-will) Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage. [B]Body Shield[/B] (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing. [B]Chameleon Hide[/B] (minor; at-will) The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed. [/sblock][sblock=Rats Aura]Don't forget, if you start your turn adjacent to the rats, they essentially gain an OA on you. So be sure to roll for strike/damage.[/sblock] [/QUOTE]
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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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