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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5096350" data-attributes="member: 85539"><p>Stanng Lifts his sword over his head.<strong> <span style="color: MediumTurquoise">"For Maros!"</span></strong> Swinging down hard, Stanng splits the slime in two again, but this time the halves seep into the stone floor, lifeless. The shifter steps forward and touches Kane, healing the barbarian. <strong><span style="color: MediumTurquoise">"Make Ready, Kane. Together, we shall smite these creatures!"</span></strong></p><p></p><p>The rats, on fire, scurried forward, squealing in pain. Though the rodents did not make it far, the one swarm scurried around Hergunna's feet. </p><p></p><p>The remaining Ooze slammed itself against Stanng, but the Paladin shrugged off the attack. The Ooze reared back for another slam, but Stanng was prepared, deflecting the attack with his shield. The jelly flowed away, toward the other group of adventurers. </p><p></p><p>The Choker in the far corner reached out and wrapped a tentacle around Stanng's throat. It constricted its limb, choking the paladin. </p><p></p><p>The second choker crawled on the ceiling, moving closer to the other adventurers before attacking Kane with its tentacle, grabbing the bugbear by his neck. It did little damage, but held on tight. </p><p></p><p> [sblock=Mechanics] </p><p> Stanng</p><p>Standard: Piercing Smite on E12 Slime</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 7</a> => 27 Crit</p><p> Damage: 24</p><p>Move: C13</p><p>Minor: Lay Hands on Kane</p><p></p><p>Rats E7</p><p>Effect: Take 2 Damage from Orb</p><p>Move: Stand Up</p><p>Standard: Move E7 to E8 to E9 to E10 to F11</p><p></p><p>Rats D6</p><p>Effect: Take 2 Damage from Orb</p><p>Move: Stand Up</p><p>Standard: Move D6 to E6 to E7 to E8</p><p></p><p>Ochre Jelly</p><p>Standard: Slam Stanng</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 8</a> => 16 Miss</p><p> Action Point: Slam Stanng</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 8</a> => 14 Miss</p><p>Move: Shift to D10</p><p></p><p>Choker B15</p><p>Standard: Tentacle Claw (Reach 2) vs Stanng</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 25 Hit</p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D8 + 4</a> => 12 (Accidentally did +4; should be +3, so damage is 11)</p><p> Effect: Stanng is grabbed</p><p></p><p>Choker E15</p><p>Move: Shift F14</p><p>Standard: Tentacle Claw (Reach 2) vs Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 26 Hit</p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D8 + 3</a> => 4 </p><p>Effect: Kane is grabbed</p><p>[/sblock][sblock=Status]</p><p> <strong> Wil Rando:</strong> G10 <span style="color: Lime">33/33</span> HS 10/10 AP 1 </p><p> <strong>Mervin:</strong> H11 <span style="color: Lime">13/23</span> HS 7/7 AP 1, <span style="color: Magenta">ongoing 3 rat damage</span></p><p> <strong> Hergunna:</strong> F11 <span style="color: Lime">22/36</span> HS 9/9 AP 1 </p><p> <strong> Kane:</strong> D14 <span style="color: Lime">22/41</span> HS 10/10 AP 1, <span style="color: SandyBrown">SW Bonus</span>, <span style="color: Magenta">-4 Def TENT-Hergunna</span>, <span style="color: Orange">Grabbed by F14</span></p><p> <strong> Stanng:</strong> C13 <span style="color: Lime">18/31</span> THP <span style="color: Lime">0/3 </span>HS 9/10 AP 1 <span style="color: Orange">Grabbed by B15</span></p><p> </p><p> Enemies:</p><p> <strong>Rat Swarm:</strong> F11 <span style="color: DarkRed">1/36</span>, <span style="color: Yellow">Swarm Attack Aura 1</span>, <span style="color: DarkRed">Bloodied</span></p><p> <strong>Rat Swarm:</strong> E8 <span style="color: DarkRed">1/36</span>, <span style="color: Yellow">Swarm Attack Aura 1</span>, <span style="color: DarkRed">Bloodied</span></p><p> <strong>Ochre Jelly:</strong> D10<span style="color: Lime"> <span style="color: DarkRed">14/102</span></span> <span style="color: White">AP 0</span>, Marked by Stanng, <span style="color: Magenta">-4 Def TENT-Hergunna</span></p><p><strong>Cavern Choker:</strong> B15 <span style="color: Lime">42/42</span>, </p><p> <strong>Cavern Choker:</strong> F14 <span style="color: Lime">42/42</span>, </p><p><s><strong>Ochre Jelly:</strong> B12<span style="color: Lime"> <span style="color: DimGray">-13/102</span></span></s> <span style="color: DimGray">Dead</span></p><p> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron7-9.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Rat Swarm</strong> - Medium natural beast (swarm) - Level 2 Skirmisher</p><p> Senses Perception +6; low-light vision</p><p> <span style="color: Yellow"><strong>Swarm Attack aura 1</strong></span>; the rat swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.</p><p> HP 36; Bloodied 18</p><p> AC 15; Fortitude 12, Reflex 14, Will 11</p><p> Resist half damage from melee and ranged attacks; Vulnerable 5 damage from close and area attacks</p><p> Speed 4, climb 2</p><p> <strong>Swarm of Teeth </strong>(standard, at-will)</p><p> +6 vs AC; 1d6+3 damage, and ongoing 3 damage (save ends).</p><p> </p><p> <strong>Ochre Jelly</strong> - Large natural beast (ooze) - Level 3 Elite Brute</p><p> HP 102; Bloodied 51</p><p> AC 18; Fortitude 16, Reflex 14, Will 14</p><p> Immune gaze; Resist 5 acid</p><p> Saving Throws +2</p><p> Speed 4</p><p> Action Points 1</p><p> <strong>Slam</strong> (standard, at-will) Acid</p><p> +8 vs AC; 2d6+1 damage, and ongoing 5 acid damage (save ends).</p><p> <strong>Flowing Form</strong> (move; at-will)</p><p> The ochre jelly shifts 4 squares.</p><p> <strong>Split</strong> (immediate reaction, when first bloodied; encounter)</p><p>The ochre jelly splits into two, each with hit points equal to one-half its current hit points. Effects applied to the original ochre jelly do not apply to the second one. An ochre jelly can’t split if reduced to 0 hit points by the attack that bloodied it. Left alone, the two halves recombine into a single creature at the end of the encounter.</p><p> </p><p> <strong>Cavern Choker </strong>- Small natural humanoid - Level 4 Lurker</p><p> HP 42; Bloodied 21</p><p> AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13</p><p> Speed 6, climb 6 (spider climb)</p><p> <strong>Tentacle Claw</strong> (standard; at-will)</p><p>Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.</p><p> <strong>Choke</strong> (standard; at-will)</p><p> Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage.</p><p> <strong>Body Shield</strong> (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing.</p><p> <strong>Chameleon Hide</strong> (minor; at-will)</p><p>The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed.</p><p>[/sblock][sblock=Rats Aura]Don't forget, if you start your turn adjacent to the rats, they essentially gain an OA on you. So be sure to roll for strike/damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5096350, member: 85539"] Stanng Lifts his sword over his head.[B] [COLOR=MediumTurquoise]"For Maros!"[/COLOR][/B] Swinging down hard, Stanng splits the slime in two again, but this time the halves seep into the stone floor, lifeless. The shifter steps forward and touches Kane, healing the barbarian. [B][COLOR=MediumTurquoise]"Make Ready, Kane. Together, we shall smite these creatures!"[/COLOR][/B] The rats, on fire, scurried forward, squealing in pain. Though the rodents did not make it far, the one swarm scurried around Hergunna's feet. The remaining Ooze slammed itself against Stanng, but the Paladin shrugged off the attack. The Ooze reared back for another slam, but Stanng was prepared, deflecting the attack with his shield. The jelly flowed away, toward the other group of adventurers. The Choker in the far corner reached out and wrapped a tentacle around Stanng's throat. It constricted its limb, choking the paladin. The second choker crawled on the ceiling, moving closer to the other adventurers before attacking Kane with its tentacle, grabbing the bugbear by his neck. It did little damage, but held on tight. [sblock=Mechanics] Stanng Standard: Piercing Smite on E12 Slime Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 7[/URL] => 27 Crit Damage: 24 Move: C13 Minor: Lay Hands on Kane Rats E7 Effect: Take 2 Damage from Orb Move: Stand Up Standard: Move E7 to E8 to E9 to E10 to F11 Rats D6 Effect: Take 2 Damage from Orb Move: Stand Up Standard: Move D6 to E6 to E7 to E8 Ochre Jelly Standard: Slam Stanng Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 8[/URL] => 16 Miss Action Point: Slam Stanng Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 8[/URL] => 14 Miss Move: Shift to D10 Choker B15 Standard: Tentacle Claw (Reach 2) vs Stanng Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 25 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D8 + 4[/URL] => 12 (Accidentally did +4; should be +3, so damage is 11) Effect: Stanng is grabbed Choker E15 Move: Shift F14 Standard: Tentacle Claw (Reach 2) vs Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 26 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D8 + 3[/URL] => 4 Effect: Kane is grabbed [/sblock][sblock=Status] [B] Wil Rando:[/B] G10 [COLOR=Lime]33/33[/COLOR] HS 10/10 AP 1 [B]Mervin:[/B] H11 [COLOR=Lime]13/23[/COLOR] HS 7/7 AP 1, [COLOR=Magenta]ongoing 3 rat damage[/COLOR] [B] Hergunna:[/B] F11 [COLOR=Lime]22/36[/COLOR] HS 9/9 AP 1 [B] Kane:[/B] D14 [COLOR=Lime]22/41[/COLOR] HS 10/10 AP 1, [COLOR=SandyBrown]SW Bonus[/COLOR], [COLOR=Magenta]-4 Def TENT-Hergunna[/COLOR], [COLOR=Orange]Grabbed by F14[/COLOR] [B] Stanng:[/B] C13 [COLOR=Lime]18/31[/COLOR] THP [COLOR=Lime]0/3 [/COLOR]HS 9/10 AP 1 [COLOR=Orange]Grabbed by B15[/COLOR] Enemies: [B]Rat Swarm:[/B] F11 [COLOR=DarkRed]1/36[/COLOR], [COLOR=Yellow]Swarm Attack Aura 1[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] [B]Rat Swarm:[/B] E8 [COLOR=DarkRed]1/36[/COLOR], [COLOR=Yellow]Swarm Attack Aura 1[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] [B]Ochre Jelly:[/B] D10[COLOR=Lime] [COLOR=DarkRed]14/102[/COLOR][/COLOR] [COLOR=White]AP 0[/COLOR], Marked by Stanng, [COLOR=Magenta]-4 Def TENT-Hergunna[/COLOR] [B]Cavern Choker:[/B] B15 [COLOR=Lime]42/42[/COLOR], [B]Cavern Choker:[/B] F14 [COLOR=Lime]42/42[/COLOR], [s][B]Ochre Jelly:[/B] B12[COLOR=Lime] [COLOR=DimGray]-13/102[/COLOR][/COLOR][/s] [COLOR=DimGray]Dead[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron7-9.png[/IMG] [/sblock][sblock=Enemies] [B]Rat Swarm[/B] - Medium natural beast (swarm) - Level 2 Skirmisher Senses Perception +6; low-light vision [COLOR=Yellow][B]Swarm Attack aura 1[/B][/COLOR]; the rat swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. HP 36; Bloodied 18 AC 15; Fortitude 12, Reflex 14, Will 11 Resist half damage from melee and ranged attacks; Vulnerable 5 damage from close and area attacks Speed 4, climb 2 [B]Swarm of Teeth [/B](standard, at-will) +6 vs AC; 1d6+3 damage, and ongoing 3 damage (save ends). [B]Ochre Jelly[/B] - Large natural beast (ooze) - Level 3 Elite Brute HP 102; Bloodied 51 AC 18; Fortitude 16, Reflex 14, Will 14 Immune gaze; Resist 5 acid Saving Throws +2 Speed 4 Action Points 1 [B]Slam[/B] (standard, at-will) Acid +8 vs AC; 2d6+1 damage, and ongoing 5 acid damage (save ends). [B]Flowing Form[/B] (move; at-will) The ochre jelly shifts 4 squares. [B]Split[/B] (immediate reaction, when first bloodied; encounter) The ochre jelly splits into two, each with hit points equal to one-half its current hit points. Effects applied to the original ochre jelly do not apply to the second one. An ochre jelly can’t split if reduced to 0 hit points by the attack that bloodied it. Left alone, the two halves recombine into a single creature at the end of the encounter. [B]Cavern Choker [/B]- Small natural humanoid - Level 4 Lurker HP 42; Bloodied 21 AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13 Speed 6, climb 6 (spider climb) [B]Tentacle Claw[/B] (standard; at-will) Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. [B]Choke[/B] (standard; at-will) Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage. [B]Body Shield[/B] (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing. [B]Chameleon Hide[/B] (minor; at-will) The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed. [/sblock][sblock=Rats Aura]Don't forget, if you start your turn adjacent to the rats, they essentially gain an OA on you. So be sure to roll for strike/damage.[/sblock] [/QUOTE]
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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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