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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5100252" data-attributes="member: 85539"><p>[sblock=Ren/Stanng]Okay, Renau1g is officially stanng until Rast comes back. I pinged him via e-mail, but no response. Hopefully, things are just hectic for him now, and he'll resurface soon.[/sblock]</p><p> </p><p>Stanng slid back and felt the healing wash over him. <strong><span style="color: mediumturquoise">"Thank you Wil,"</span></strong> he said, readying himself. The Paladin focused himself on the enemy and then dashed in with a thrust. The blow glanced off the choker, but still managed to bloody the creature. </p><p> </p><p>The bloody, cornered choker wrapped its tentacle arm around Stanng's head and constricted, returning the damage and re-securing its hold on the Paladin. </p><p> </p><p>The other choker followed suit, moving up and reaching with its long arms toward Wil Rando. The bard tried to deflect the attack, but the creature was too fast, locking its clawed hand on to Wil's neck. <strong><em><span style="font-size: 9px"><span style="color: darkolivegreen">"You will die here...,"</span></span> </em></strong>it whispered in an eerie voice. </p><p> </p><p>[sblock=Mechanics] </p><p>Stanng</p><p>Minor: Mark B15</p><p>Minor: Divine Strength</p><p>Standard: Charge B15</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 7</a> => 23 </p><p>Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D10 + 1D8 + 4</a> => 7 (+5, duh = 12)</p><p>Effect: Wow, nearly the worst damage roll possible. Unreal. Good call on the Divine Strength; otherwise it would have been a total waste.</p><p> </p><p>Choker B15</p><p>Standard: Tentacle Claw vs Stanng</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 21 hit</p><p>Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D8 + 3</a> => 9 </p><p>Effect: Stanng is grabbed by B15, yet again. Poor guy.</p><p> </p><p>Choker F14</p><p>Move: F14 to F13 to F12 to F11 to G10</p><p>Standard: Tentacle Claw vs Will (Reach 2)</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 25 </p><p>Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D8 + 3</a> => 11 </p><p>Effect: Effect: Wil is grabbed by G10</p><p>[/sblock][sblock=Status]</p><p><strong>Wil Rando:</strong> G10 <span style="color: lime">22/33</span> HS 10/10 AP 1, <span style="color: orange">grabbed by G10</span></p><p><strong>Mervin:</strong> H11 <span style="color: lime">20/23</span> HS 6/7 AP 1</p><p><strong>Hergunna:</strong> F11 <span style="color: lime">22/36</span> HS 9/9 AP 1 </p><p><strong>Kane:</strong> D14 <span style="color: lime">22/41</span> THP <span style="color: lime">3/3 </span>HS 9/10 AP 1, </p><p><strong>Stanng:</strong> C13 <span style="color: lime">20/31</span> THP <span style="color: lime">0/3 </span>HS 9/10 AP 1, <span style="color: orange">grabbed by B15</span></p><p> </p><p>Enemies:</p><p><strong>Cavern Choker:</strong> B15 <span style="color: red">14/42</span>, <span style="color: red">Bloodied</span></p><p><strong>Cavern Choker:</strong> F14 <span style="color: lime">42/42</span>, </p><p> </p><p><s><strong>Rat Swarm:</strong> E8</s> <span style="color: dimgray">-4/36 DEAD</span></p><p><s><strong>Ochre Jelly:</strong> D10<span style="color: lime"> <span style="color: dimgray">-14/102</span></span></s><span style="color: dimgray">Dead </span></p><p><s><strong>Rat Swarm:</strong> F11</s> -<span style="color: dimgray">12/36 <strong>EXTRA</strong> DEAD</span></p><p><s><strong>Ochre Jelly:</strong> B12<span style="color: lime"> <span style="color: dimgray">-13/102</span></span></s> <span style="color: dimgray">Dead</span></p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron7-10.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Cavern Choker </strong>- Small natural humanoid - Level 4 Lurker</p><p>HP 42; Bloodied 21</p><p>AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13</p><p>Speed 6, climb 6 (spider climb)</p><p><strong>Tentacle Claw</strong> (standard; at-will)</p><p>Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.</p><p><strong>Choke</strong> (standard; at-will)</p><p>Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage.</p><p><strong>Body Shield</strong> (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing.</p><p><strong>Chameleon Hide</strong> (minor; at-will)</p><p>The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed.</p><p>[/sblock][sblock=Rats Aura]Don't forget, if you start your turn adjacent to the rats, they essentially gain an OA on you. So be sure to roll for strike/damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5100252, member: 85539"] [sblock=Ren/Stanng]Okay, Renau1g is officially stanng until Rast comes back. I pinged him via e-mail, but no response. Hopefully, things are just hectic for him now, and he'll resurface soon.[/sblock] Stanng slid back and felt the healing wash over him. [B][COLOR=mediumturquoise]"Thank you Wil,"[/COLOR][/B] he said, readying himself. The Paladin focused himself on the enemy and then dashed in with a thrust. The blow glanced off the choker, but still managed to bloody the creature. The bloody, cornered choker wrapped its tentacle arm around Stanng's head and constricted, returning the damage and re-securing its hold on the Paladin. The other choker followed suit, moving up and reaching with its long arms toward Wil Rando. The bard tried to deflect the attack, but the creature was too fast, locking its clawed hand on to Wil's neck. [B][I][SIZE=1][COLOR=darkolivegreen]"You will die here...,"[/COLOR][/SIZE] [/I][/B]it whispered in an eerie voice. [sblock=Mechanics] Stanng Minor: Mark B15 Minor: Divine Strength Standard: Charge B15 Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 7[/URL] => 23 Damage: [URL="http://rpgp.org/dice/?p=group#"]1D10 + 1D8 + 4[/URL] => 7 (+5, duh = 12) Effect: Wow, nearly the worst damage roll possible. Unreal. Good call on the Divine Strength; otherwise it would have been a total waste. Choker B15 Standard: Tentacle Claw vs Stanng Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 21 hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D8 + 3[/URL] => 9 Effect: Stanng is grabbed by B15, yet again. Poor guy. Choker F14 Move: F14 to F13 to F12 to F11 to G10 Standard: Tentacle Claw vs Will (Reach 2) Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 25 Damage: [URL="http://rpgp.org/dice/?p=group#"]1D8 + 3[/URL] => 11 Effect: Effect: Wil is grabbed by G10 [/sblock][sblock=Status] [B]Wil Rando:[/B] G10 [COLOR=lime]22/33[/COLOR] HS 10/10 AP 1, [COLOR=orange]grabbed by G10[/COLOR] [B]Mervin:[/B] H11 [COLOR=lime]20/23[/COLOR] HS 6/7 AP 1 [B]Hergunna:[/B] F11 [COLOR=lime]22/36[/COLOR] HS 9/9 AP 1 [B]Kane:[/B] D14 [COLOR=lime]22/41[/COLOR] THP [COLOR=lime]3/3 [/COLOR]HS 9/10 AP 1, [B]Stanng:[/B] C13 [COLOR=lime]20/31[/COLOR] THP [COLOR=lime]0/3 [/COLOR]HS 9/10 AP 1, [COLOR=orange]grabbed by B15[/COLOR] Enemies: [B]Cavern Choker:[/B] B15 [COLOR=red]14/42[/COLOR], [COLOR=red]Bloodied[/COLOR] [B]Cavern Choker:[/B] F14 [COLOR=lime]42/42[/COLOR], [s][B]Rat Swarm:[/B] E8[COLOR=dimgray][/COLOR][/s][COLOR=dimgray] [/COLOR][COLOR=dimgray]-4/36 DEAD[/COLOR] [s][B]Ochre Jelly:[/B] D10[COLOR=lime] [COLOR=dimgray]-14/102[/COLOR][/COLOR][/s][COLOR=lime][COLOR=dimgray][/COLOR][/COLOR][COLOR=dimgray]Dead [/COLOR] [s][B]Rat Swarm:[/B] F11[/s] -[COLOR=dimgray]12/36 [B]EXTRA[/B] DEAD[/COLOR] [s][B]Ochre Jelly:[/B] B12[COLOR=lime] [COLOR=dimgray]-13/102[/COLOR][/COLOR][/s] [COLOR=dimgray]Dead[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron7-10.png[/IMG] [/sblock][sblock=Enemies] [B]Cavern Choker [/B]- Small natural humanoid - Level 4 Lurker HP 42; Bloodied 21 AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13 Speed 6, climb 6 (spider climb) [B]Tentacle Claw[/B] (standard; at-will) Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. [B]Choke[/B] (standard; at-will) Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage. [B]Body Shield[/B] (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing. [B]Chameleon Hide[/B] (minor; at-will) The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed. [/sblock][sblock=Rats Aura]Don't forget, if you start your turn adjacent to the rats, they essentially gain an OA on you. So be sure to roll for strike/damage.[/sblock] [/QUOTE]
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