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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5105353" data-attributes="member: 85539"><p>[sblock=What I wanted to write, but thought it wasn't the type of game I was going for...]</p><p><span style="color: Red">"Are you serious!?"</span> The creature spat incredulously, remarking at the highly unusual situation of being grabbed while grabbing someone else. [/sblock]</p><p><span style="color: Red">"Get off me, Furball!"</span> The choker hissed. It clung to the ceiling still, but Kane reached up to pull on it. The action made it forget Stanng's challenege, and it focused on Mervin, looking to finish him off being dealing with the bugbear.</p><p></p><p>As he choked Mervin, white light seared the Choker's skin. It screamed as blood stippled its skin. Though injured by not heeding the challenge, its attack was a success, drawing blood at the Mervin's throat, turning the wizard's face purple from the lack of air. </p><p></p><p><span style="color: Red">"Away with you all, or this one dies!"</span> The choker demands.</p><p></p><p>[sblock=Mechanics] </p><p>Choker</p><p>Standard: Choke vs Mervin's FORT</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 24 Hit</p><p> Effect: Takes 6 damage from Stanng</p><p>Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D8 + 3</a> => 9 to Mervin</p><p> [/sblock][sblock=Status]</p><p><strong>Wil Rando:</strong> J10 <span style="color: lime">33/33</span> HS 9/10 AP 1, </p><p><strong>Mervin:</strong> G12 <span style="color: Red">4/23</span> HS 6/7 AP 1, <span style="color: orange"><span style="color: Red">bloodied,</span> grabbed by G10</span></p><p><strong>Hergunna:</strong> C10 <span style="color: lime">22/36</span> HS 9/9 AP 1 </p><p><strong>Kane:</strong> F10 <span style="color: lime">22/41</span> THP <span style="color: lime">3/3 </span>HS 9/10 AP 1, </p><p><strong>Stanng:</strong> F11 <span style="color: lime">17/31</span> THP <span style="color: lime">0/3 </span>HS 8/10 AP 1, <span style="color: DimGray">SW used</span></p><p> </p><p>Enemies:</p><p><strong>Cavern Choker:</strong> G10 <span style="color: Red">20/42</span>,<span style="color: Red"> Bloodied</span> Divine Challenge Marked, grabbed by Kane</p><p></p><p><s><strong>Cavern Choker:</strong> B15</s> <span style="color: DimGray">-5/42, </span><span style="color: DimGray">Dead</span></p><p><s><strong>Rat Swarm:</strong> E8</s> <span style="color: dimgray">-4/36 DEAD</span></p><p><s><strong>Ochre Jelly:</strong> D10<span style="color: lime"> <span style="color: dimgray">-14/102</span></span></s><span style="color: dimgray">Dead </span></p><p><s><strong>Rat Swarm:</strong> F11</s> -<span style="color: dimgray">12/36 <strong>EXTRA</strong> DEAD</span></p><p><s><strong>Ochre Jelly:</strong> B12<span style="color: lime"> <span style="color: dimgray">-13/102</span></span></s> <span style="color: dimgray">Dead</span></p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron7-12.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Cavern Choker </strong>- Small natural humanoid - Level 4 Lurker</p><p>HP 42; Bloodied 21</p><p>AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13</p><p>Speed 6, climb 6 (spider climb)</p><p><strong>Tentacle Claw</strong> (standard; at-will)</p><p>Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.</p><p><strong>Choke</strong> (standard; at-will)</p><p>Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage.</p><p><strong>Body Shield</strong> (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing.</p><p><strong>Chameleon Hide</strong> (minor; at-will)</p><p>The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5105353, member: 85539"] [sblock=What I wanted to write, but thought it wasn't the type of game I was going for...] [COLOR=Red]"Are you serious!?"[/COLOR] The creature spat incredulously, remarking at the highly unusual situation of being grabbed while grabbing someone else. [/sblock] [COLOR=Red]"Get off me, Furball!"[/COLOR] The choker hissed. It clung to the ceiling still, but Kane reached up to pull on it. The action made it forget Stanng's challenege, and it focused on Mervin, looking to finish him off being dealing with the bugbear. As he choked Mervin, white light seared the Choker's skin. It screamed as blood stippled its skin. Though injured by not heeding the challenge, its attack was a success, drawing blood at the Mervin's throat, turning the wizard's face purple from the lack of air. [COLOR=Red]"Away with you all, or this one dies!"[/COLOR] The choker demands. [sblock=Mechanics] Choker Standard: Choke vs Mervin's FORT Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 24 Hit Effect: Takes 6 damage from Stanng Damage: [URL="http://rpgp.org/dice/?p=group#"]1D8 + 3[/URL] => 9 to Mervin [/sblock][sblock=Status] [B]Wil Rando:[/B] J10 [COLOR=lime]33/33[/COLOR] HS 9/10 AP 1, [B]Mervin:[/B] G12 [COLOR=Red]4/23[/COLOR] HS 6/7 AP 1, [COLOR=orange][COLOR=Red]bloodied,[/COLOR] grabbed by G10[/COLOR] [B]Hergunna:[/B] C10 [COLOR=lime]22/36[/COLOR] HS 9/9 AP 1 [B]Kane:[/B] F10 [COLOR=lime]22/41[/COLOR] THP [COLOR=lime]3/3 [/COLOR]HS 9/10 AP 1, [B]Stanng:[/B] F11 [COLOR=lime]17/31[/COLOR] THP [COLOR=lime]0/3 [/COLOR]HS 8/10 AP 1, [COLOR=DimGray]SW used[/COLOR] Enemies: [B]Cavern Choker:[/B] G10 [COLOR=Red]20/42[/COLOR],[COLOR=Red] Bloodied[/COLOR] Divine Challenge Marked, grabbed by Kane [s][B]Cavern Choker:[/B] B15[/s] [COLOR=DimGray]-5/42, [/COLOR][COLOR=DimGray]Dead[/COLOR] [s][B]Rat Swarm:[/B] E8[COLOR=dimgray][/COLOR][/s][COLOR=dimgray] [/COLOR][COLOR=dimgray]-4/36 DEAD[/COLOR] [s][B]Ochre Jelly:[/B] D10[COLOR=lime] [COLOR=dimgray]-14/102[/COLOR][/COLOR][/s][COLOR=lime][COLOR=dimgray][/COLOR][/COLOR][COLOR=dimgray]Dead [/COLOR] [s][B]Rat Swarm:[/B] F11[/s] -[COLOR=dimgray]12/36 [B]EXTRA[/B] DEAD[/COLOR] [s][B]Ochre Jelly:[/B] B12[COLOR=lime] [COLOR=dimgray]-13/102[/COLOR][/COLOR][/s] [COLOR=dimgray]Dead[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron7-12.png[/IMG] [/sblock][sblock=Enemies] [B]Cavern Choker [/B]- Small natural humanoid - Level 4 Lurker HP 42; Bloodied 21 AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13 Speed 6, climb 6 (spider climb) [B]Tentacle Claw[/B] (standard; at-will) Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. [B]Choke[/B] (standard; at-will) Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage. [B]Body Shield[/B] (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing. [B]Chameleon Hide[/B] (minor; at-will) The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed. [/sblock] [/QUOTE]
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