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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="evilbob" data-source="post: 5111259" data-attributes="member: 9789"><p>[sblock=mervin's thought process]Mervin has absolute crap perception, dungeoneering, and thievery. Looking around at his companions, he sees that they don't have any of that, either (except Hergunna has good dungeoneering, which apparently just allows you to figure out where the trap attacks next). This means it is basically impossible for us to disable the trap, and nearly impossible for us to determine where it will attack next. It also seems that the trap only attacks on its own initiative (maybe not, but we'll never know). Additionally, <em>they</em> are clearly not going to come to <em>us</em>. In his estimation, we'll never accomplish anything if we wait or try to face this trap. His conclusion: run for it.[/sblock]</p><p>Mervin looks at Kane. He looks back at his other companions. And he looks at the giant swinging blades that came out of the ceiling.</p><p></p><p>And then he runs like hell.</p><p></p><p>[sblock=ooc]Move: Mervin moves to H6. Standard: Mervin moves to H3 and notices a passage I presume? I will reserve the remainder of his movement until the map is updated. Also, just FYI for the team, I'm totally fine with screaming back what I see and I will drop an action point if I'm surrounded or it's a good use of one. Either way, there's just no point in dealing with that trap, in my opinion.[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5111259, member: 9789"] [sblock=mervin's thought process]Mervin has absolute crap perception, dungeoneering, and thievery. Looking around at his companions, he sees that they don't have any of that, either (except Hergunna has good dungeoneering, which apparently just allows you to figure out where the trap attacks next). This means it is basically impossible for us to disable the trap, and nearly impossible for us to determine where it will attack next. It also seems that the trap only attacks on its own initiative (maybe not, but we'll never know). Additionally, [I]they[/I] are clearly not going to come to [I]us[/I]. In his estimation, we'll never accomplish anything if we wait or try to face this trap. His conclusion: run for it.[/sblock] Mervin looks at Kane. He looks back at his other companions. And he looks at the giant swinging blades that came out of the ceiling. And then he runs like hell. [sblock=ooc]Move: Mervin moves to H6. Standard: Mervin moves to H3 and notices a passage I presume? I will reserve the remainder of his movement until the map is updated. Also, just FYI for the team, I'm totally fine with screaming back what I see and I will drop an action point if I'm surrounded or it's a good use of one. Either way, there's just no point in dealing with that trap, in my opinion.[/sblock] [/QUOTE]
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