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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="evilbob" data-source="post: 5111854" data-attributes="member: 9789"><p><span style="color: PaleGreen">"I'll keep that in mind!"</span> Mervin shouts over his shoulder to Hergunna as he advances down the hallway. <span style="color: PaleGreen">"Dear gods there are tons of them!"</span> Mervin yells back to the group. <span style="color: PaleGreen">"And they're shooting at me! OOF! And now I'm stuck! Am I past the end of the trap? Either way I suggest we all move up!"</span></p><p></p><p>With a new sense of urgency, Mervin acts with unusual speed and conjurers a tiny ball of flame and hurls it toward one of the newly spotted foes, where it explodes and knocks his enemies to the ground. It also sets the whole area on fire.</p><p></p><p><span style="color: PaleGreen">"Oh - there's also one around this corner to the north..."</span> With that, Mervin waves his hand and a few dancing lights appear in the air, spelling a message:</p><p><span style="color: Magenta">Dear good friend Giant Bag of Bugbear Meat,</span></p><p><span style="color: Magenta">Please interpose yourself between me and the things that are killing me.</span></p><p><span style="color: Magenta">Love, Mervin</span></p><p><span style="color: Magenta">ps. Seriously.</span></p><p></p><p>[sblock=ooc]Ok, so 2nd move action is stopped. I know prestidigitation is normally a standard action but since it didn't really do anything I thought that might be funny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mervin is thinking the best thing he can do now is make sure those melee-types can't get to him <em>and</em> attack this round. He's hoping Kane can get into the passage to the north? (You could run once and then charge the northern guy maybe?)</p><p></p><p>Action point-> standard -> Incendiary Detonation centered on the kobold with the knife at E -1. Rolling attacks for the two I see; let me know if there are more I don't see (or you can roll them).</p><p></p><p>Attack E -1 kobold is <a href="http://invisiblecastle.com/roller/view/2431681/" target="_blank">20 vs. reflex</a>; assuming that hits, it's 10 force damage and he is <span style="color: YellowGreen">prone</span></p><p>Attack D -2 kobold is hilariously <a href="http://invisiblecastle.com/roller/view/2431684/" target="_blank">20 vs. reflex again</a>; if that hits, 10 force damage and <span style="color: YellowGreen">prone</span></p><p></p><p>The area centered on E -1 is now on fire until the end of Mervin's next turn. Any enemy that enters or starts its turn there takes <span style="color: Orange">2 fire</span> damage.</p><p></p><p>End of turn: save vs. immobilized: <a href="http://invisiblecastle.com/roller/view/2431685/" target="_blank">saved! (11)</a> Woot.[/sblock]</p><p>Mervin manages to scrape off the majority of the glue and free himself.</p><p></p><p>[sblock=Mervin ministats]<strong><span style="color: DeepSkyBlue">Mervin</span></strong> Male Human Wizard 1</p><p>Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal</p><p>AC:18, Fort:12, Reflex:16, Will:14</p><p>HP:<span style="color: Green">14</span>/23, Bloodied:11, Surge Value:5, Surges left:<span style="color: Green">4</span>/7</p><p>Action Points/Milestones: <span style="color: Silver">0</span>/0</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Phantom Bolt </span></p><p><span style="color: Green">Winged Horde</span></p><p><span style="color: Green">Thunderwave</span></p><p><span style="color: Green">(Wizard cantrips)</span></p><p><span style="color: red"><s>Orbmaster's Incendiary Detonation</s></span></p><p><span style="color: red">Staff of Defense</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: gray">Flaming Sphere</span></p><p></p><p>Important Stuff:</p><p>- When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type</p><p></p><p>Conditions:</p><p></p><p>Full sheet: <a href="http://www.enworld.org/wiki/index.php/L4W:PC:Mervin_(evilbob)" target="_blank">Mervin</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5111854, member: 9789"] [COLOR="PaleGreen"]"I'll keep that in mind!"[/COLOR] Mervin shouts over his shoulder to Hergunna as he advances down the hallway. [COLOR="PaleGreen"]"Dear gods there are tons of them!"[/COLOR] Mervin yells back to the group. [COLOR="PaleGreen"]"And they're shooting at me! OOF! And now I'm stuck! Am I past the end of the trap? Either way I suggest we all move up!"[/COLOR] With a new sense of urgency, Mervin acts with unusual speed and conjurers a tiny ball of flame and hurls it toward one of the newly spotted foes, where it explodes and knocks his enemies to the ground. It also sets the whole area on fire. [COLOR="PaleGreen"]"Oh - there's also one around this corner to the north..."[/COLOR] With that, Mervin waves his hand and a few dancing lights appear in the air, spelling a message: [COLOR="Magenta"]Dear good friend Giant Bag of Bugbear Meat, Please interpose yourself between me and the things that are killing me. Love, Mervin ps. Seriously.[/COLOR] [sblock=ooc]Ok, so 2nd move action is stopped. I know prestidigitation is normally a standard action but since it didn't really do anything I thought that might be funny. :) Mervin is thinking the best thing he can do now is make sure those melee-types can't get to him [I]and[/I] attack this round. He's hoping Kane can get into the passage to the north? (You could run once and then charge the northern guy maybe?) Action point-> standard -> Incendiary Detonation centered on the kobold with the knife at E -1. Rolling attacks for the two I see; let me know if there are more I don't see (or you can roll them). Attack E -1 kobold is [URL="http://invisiblecastle.com/roller/view/2431681/"]20 vs. reflex[/URL]; assuming that hits, it's 10 force damage and he is [COLOR="YellowGreen"]prone[/COLOR] Attack D -2 kobold is hilariously [URL="http://invisiblecastle.com/roller/view/2431684/"]20 vs. reflex again[/URL]; if that hits, 10 force damage and [COLOR="YellowGreen"]prone[/COLOR] The area centered on E -1 is now on fire until the end of Mervin's next turn. Any enemy that enters or starts its turn there takes [COLOR="Orange"]2 fire[/COLOR] damage. End of turn: save vs. immobilized: [URL="http://invisiblecastle.com/roller/view/2431685/"]saved! (11)[/URL] Woot.[/sblock] Mervin manages to scrape off the majority of the glue and free himself. [sblock=Mervin ministats][B][COLOR="DeepSkyBlue"]Mervin[/COLOR][/B] Male Human Wizard 1 Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal AC:18, Fort:12, Reflex:16, Will:14 HP:[COLOR="Green"]14[/COLOR]/23, Bloodied:11, Surge Value:5, Surges left:[COLOR="Green"]4[/COLOR]/7 Action Points/Milestones: [COLOR="Silver"]0[/COLOR]/0 Powers:[color=Green] Phantom Bolt Winged Horde Thunderwave (Wizard cantrips)[/color] [color=red][s]Orbmaster's Incendiary Detonation[/s] Staff of Defense Second Wind[/color] [color=gray]Flaming Sphere[/color] Important Stuff: - When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type Conditions: Full sheet: [url=http://www.enworld.org/wiki/index.php/L4W:PC:Mervin_(evilbob)]Mervin[/url][/sblock] [/QUOTE]
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