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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5114697" data-attributes="member: 85539"><p>[sblock=Rulings]</p><p>Immobilized: So, PHB P.277 says "You can’t move from your space, although you can</p><p>teleport and can be forced to move by a pull, a push, or a slide." The section on teleporting specifies that the act of teleportation ends the effect, but there is nothing on forced movement (that I can find). If you were immobilized because of a grab, forced movement could end it. So, I would run in this case that Wil moves you and the glue, and you still need to save to break free, but let's use Wil's weapon enchantment (+1) as a power bonus to save. It sounds reasonable that there would be less glue underfoot after the slide, but it would still be just as sticky on the rest of your legs (And here I go inserting logic where it doesn't belong....)</p><p></p><p>Charge: I think since you can't see it AND it's a corner, let's say no charge. We'll debate the merits of what constitutes direct movement at a later date. </p><p></p><p>Pit: No DM errors have yet occurred (pit related), so if its been walked on, its not the pit. </p><p></p><p>Virtue of Valor: I will note it immediately after Kane's free action, and therefore part of last round. So you could award it again based on damage this turn. </p><p></p><p>Did I get everyone?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5114697, member: 85539"] [sblock=Rulings] Immobilized: So, PHB P.277 says "You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide." The section on teleporting specifies that the act of teleportation ends the effect, but there is nothing on forced movement (that I can find). If you were immobilized because of a grab, forced movement could end it. So, I would run in this case that Wil moves you and the glue, and you still need to save to break free, but let's use Wil's weapon enchantment (+1) as a power bonus to save. It sounds reasonable that there would be less glue underfoot after the slide, but it would still be just as sticky on the rest of your legs (And here I go inserting logic where it doesn't belong....) Charge: I think since you can't see it AND it's a corner, let's say no charge. We'll debate the merits of what constitutes direct movement at a later date. Pit: No DM errors have yet occurred (pit related), so if its been walked on, its not the pit. Virtue of Valor: I will note it immediately after Kane's free action, and therefore part of last round. So you could award it again based on damage this turn. Did I get everyone? [/sblock] [/QUOTE]
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