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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="evilbob" data-source="post: 5119080" data-attributes="member: 9789"><p>[sblock=DM]I'm going to go ahead and update with my turn based on what I think is going to happen - and what I think the staff is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - just to get that going. If I'm wrong, then that's totally cool: I'll just edit and change all the numbers.[/sblock]</p><p>Mervin's eyes twinkled, as he has been eyeballing something since he first ran down the corridor. He takes a quick step forward, and with a gesture he causes a phantom hand to appear and pull a small staff out of the pile of treasure next to the alter. Covered in sacrifice blood, it floats over to Mervin where he grabs it immediately and without delay begins a powerful incantation. Moments later a swirling ball of flame appears among his enemies, affecting them all with its oppressive heat. Mervin attempts to direct it to focus its flames on the nearby slinger, but the new staff isn't quite steady in his hands and the fire goes wide.</p><p></p><p>Mervin blinks a couple of times and then regards the new staff quizzically.</p><p></p><p>[sblock=ooc]Move: shift to I2</p><p>Minor: mage hand the staff in D -3 to my hand; free action: drop my current staff implement</p><p>Note: I'm assuming the staff is a staff of ruin +1; let me know if it is different</p><p>Standard: flaming sphere. Conjured in G -1; attacks kobold slinger at F -1; <a href="http://invisiblecastle.com/roller/view/2440464/" target="_blank">miss horribly</a> (what is it with this slinger?!?!). Wow, really? Rolled a two, so it doesn't really matter which staff I end up using for this part.</p><p></p><p>Flaming Sphere: Any creature starting its turn adjacent to the sphere takes <a href="http://invisiblecastle.com/roller/view/2440470/" target="_blank">11</a> <span style="color: Orange">fire</span> damage. Well at least the auto-damage is good! Altho I would have killed the slinger before it acted if I had only hit with my daily. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I have a feeling this might be a very long battle...[/sblock]</p><p>[sblock=Mervin ministats]<strong><span style="color: DeepSkyBlue">Mervin</span></strong> Male Human Wizard 1</p><p>Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal</p><p>AC:18, Fort:12, Reflex:16, Will:14</p><p>HP:<span style="color: Green">16</span>/23, Bloodied:11, Surge Value:5, Surges left:<span style="color: Green">3</span>/7</p><p>Action Points/Milestones: <span style="color: Silver">0</span>/0</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Phantom Bolt </span></p><p><span style="color: Green">Winged Horde</span></p><p><span style="color: Green">Thunderwave</span></p><p><span style="color: Green">(Wizard cantrips)</span></p><p><span style="color: red"><s>Orbmaster's Incendiary Detonation</s></span></p><p><span style="color: red">Staff of Defense</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: gray"><s>Flaming Sphere</s></span></p><p></p><p>Important Stuff:</p><p>- When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type</p><p></p><p>Conditions:</p><p></p><p>Full sheet: <a href="http://www.enworld.org/wiki/index.php/L4W:PC:Mervin_(evilbob)" target="_blank">Mervin</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5119080, member: 9789"] [sblock=DM]I'm going to go ahead and update with my turn based on what I think is going to happen - and what I think the staff is :) - just to get that going. If I'm wrong, then that's totally cool: I'll just edit and change all the numbers.[/sblock] Mervin's eyes twinkled, as he has been eyeballing something since he first ran down the corridor. He takes a quick step forward, and with a gesture he causes a phantom hand to appear and pull a small staff out of the pile of treasure next to the alter. Covered in sacrifice blood, it floats over to Mervin where he grabs it immediately and without delay begins a powerful incantation. Moments later a swirling ball of flame appears among his enemies, affecting them all with its oppressive heat. Mervin attempts to direct it to focus its flames on the nearby slinger, but the new staff isn't quite steady in his hands and the fire goes wide. Mervin blinks a couple of times and then regards the new staff quizzically. [sblock=ooc]Move: shift to I2 Minor: mage hand the staff in D -3 to my hand; free action: drop my current staff implement Note: I'm assuming the staff is a staff of ruin +1; let me know if it is different Standard: flaming sphere. Conjured in G -1; attacks kobold slinger at F -1; [URL="http://invisiblecastle.com/roller/view/2440464/"]miss horribly[/URL] (what is it with this slinger?!?!). Wow, really? Rolled a two, so it doesn't really matter which staff I end up using for this part. Flaming Sphere: Any creature starting its turn adjacent to the sphere takes [URL="http://invisiblecastle.com/roller/view/2440470/"]11[/URL] [COLOR="Orange"]fire[/COLOR] damage. Well at least the auto-damage is good! Altho I would have killed the slinger before it acted if I had only hit with my daily. :( I have a feeling this might be a very long battle...[/sblock] [sblock=Mervin ministats][B][COLOR="DeepSkyBlue"]Mervin[/COLOR][/B] Male Human Wizard 1 Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal AC:18, Fort:12, Reflex:16, Will:14 HP:[COLOR="Green"]16[/COLOR]/23, Bloodied:11, Surge Value:5, Surges left:[COLOR="Green"]3[/COLOR]/7 Action Points/Milestones: [COLOR="Silver"]0[/COLOR]/0 Powers:[color=Green] Phantom Bolt Winged Horde Thunderwave (Wizard cantrips)[/color] [color=red][s]Orbmaster's Incendiary Detonation[/s] Staff of Defense Second Wind[/color] [color=gray][s]Flaming Sphere[/s][/color] Important Stuff: - When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type Conditions: Full sheet: [url=http://www.enworld.org/wiki/index.php/L4W:PC:Mervin_(evilbob)]Mervin[/url][/sblock] [/QUOTE]
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