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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5120847" data-attributes="member: 85539"><p>The flaming sphere erupted in flame, engulfing the underboss and his slinger minion. The recoiled in pain as the fire crisped their scaly flesh. </p><p></p><p>Despite the flaming, the underboss rallied, ordering, <span style="color: Red">"The big one! And the Archer! Move!"</span> The Leader moved first, position itself in front of Kane. Next to the skullcursher, it was perhaps the most worth opponent that the berserker had faced. The underboss stabbed with its short sword, just slipping past Kane's parry and cutting into his flesh. </p><p></p><p>Its concealment compromised, the slyblade moved forward, adjacent to Kane and Wil, and then sneaking in behind the bugbear. Acting quick, it stabbed with both swords. The first attack went deep, drawing considerable blood, but the barbarian whirled about and parried the second attack. <span style="color: DarkRed">"I'll kill you yet,"</span> the slyblade spat. </p><p></p><p><span style="color: Red">"Finish the big one!"</span> The underboss ordered, seeing an importunity to press the advantage. </p><p></p><p>A dragonshield appeared out of the shadows near L0, and moved up to Strike Kane. Ready for the attack, and Barbarian deflected the blow easily, and the kobold backed away. </p><p></p><p>On it's heals, the other slyblade quickly moved forward, rushing the barbarian and stabbing with the blade. The the bloodied Kane defected the attack with ease. Nearly falling in the attack, the rebuffed kobold backed away to stand beside the dragonshield. </p><p></p><p>The slinger attacked from behind Kane, striking the bugbear in the back of the head, nearly dropping him. As if by fear, it backed away to the far corner. </p><p></p><p>[sblock=Mechanics] </p><p>Flaming Sphere Attack deals 11 damage to Underboss and Slinger</p><p></p><p>Underboss</p><p>Move: G-2 to H-2 to I-1</p><p>Standard: Short Sword Attack Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 19 Hit</p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D6 + 4</a> => 6 </p><p></p><p>Slyblade L0</p><p>Move: L0 to K-1 to J0</p><p>Minor: Shift to I1 (Gains CA on Kane)</p><p>Standard: Twin Slash</p><p>Attack1: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9 + 2</a> => 31 CRIT</p><p> Damage: 12 (1D6 for weapon ,1D6 for CA)</p><p>Attack2: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9 + 2</a> => 15 Miss</p><p> </p><p>Dragonshield K1 </p><p>(There is a wall providing cover and concealment between J1 and K1)</p><p>Move: K1 to L0 to K-1 to J0</p><p>Standard: Attack Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 7</a> => 17 Miss</p><p> Minor: Shift to K0</p><p></p><p>Slyblade K-4</p><p>Move: K-4 to K-3 to K-2 to K-1 to J0</p><p>Standard: Attack Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 10 Miss</p><p> Minor: Shift to K-1</p><p></p><p>Slinger D-4</p><p>Standard: Attack Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6</a> => 21 Hit</p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D6 + 3</a> => 7 </p><p>Move: F-1 to D-6</p><p></p><p>[/sblock][sblock=Status]</p><p><strong>Wil Rando:</strong> J1 <span style="color: lime">28/33</span> HS 9/10 AP 0, <span style="color: Gray">MW used once. </span></p><p><strong>Mervin:</strong> I2 <span style="color: Lime">16/23</span> HS 3/7 AP 0, </p><p><strong>Hergunna:</strong> H3 <span style="color: lime">36/36</span> HS 8/9 AP 0 </p><p><strong>Kane:</strong> I0 <span style="color: DarkRed">2/41</span> THP <span style="color: lime">0/3 </span>HS 8/10 AP 1, <span style="color: DarkRed">Bloodied</span></p><p><span style="color: DimGray">Stanng: [Miner Hut] </span><span style="color: DimGray">28/31 THP </span><span style="color: DimGray">0/3 HS 7/10 AP 1 </span></p><p> </p><p>Enemies:</p><p><strong>Slinger:</strong> D-6 <span style="color: Red">7/24</span> <span style="color: Red">Bloodied</span></p><p><strong>Slyblade:</strong> K-1 <span style="color: Lime">30/42</span>, </p><p><strong> Underboss</strong>: I-1 <span style="color: Lime">77/110</span>, </p><p><strong>Slyblade:</strong> I1 <span style="color: Lime">42/42</span>, </p><p><strong>Dragonshield:</strong> K0 <span style="color: Lime">36/36</span></p><p></p><p><span style="color: DimGray"><s><strong>Dragonshield</strong>: D3</s> </span><span style="color: DimGray">10/36, dead</span></p><p><s><span style="color: Gray"><strong>Slinger:</strong> H1 [Pit] </span><span style="color: Gray">-1/24</span></s> Dead</p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron8-7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Kobold Slinger</strong></p><p>Initiative +3 Senses Perception +1; darkvision</p><p>HP 24; Bloodied 12</p><p>AC 13; Fortitude 12, Reflex 14, Will 12</p><p>Speed 6</p><p><strong>Dagger (standard, at-will)</strong> Weapon</p><p>+5 vs AC; 1d4+3 damage.</p><p><strong>Sling (standard, at-will)</strong> Weapon</p><p>Ranged 10/20; +6 vs AC; 1d6+3 damage.</p><p><strong>Special Shot</strong></p><p>The kobold slinger can fire special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional effect depending on its type:</p><p> Stinkpot: The target takes a -2 penalty to attack rolls (save ends).</p><p> Firepot (Fire): The target takes ongoing 2 fire damage (save ends).</p><p> Gluepot: The target is immobilized (save ends).</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square as a minor action.</p><p><strong>Trap Sense</strong></p><p>The kobold gains a +2 bonus to all defenses against traps.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Acrobatics +8, Stealth +10, Thievery +10</p><p></p><p><strong>Kobold Dragonshield</strong></p><p>Initiative +4 Senses Perception +2; darkvision</p><p>HP 36; Bloodied 18</p><p>AC 18; Fortitude 14, Reflex 13, Will 13</p><p>Resist 5 Cold</p><p>Speed 5</p><p><strong>Short Sword (standard, at-will) </strong> Weapon</p><p>+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.</p><p><strong>Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)</strong></p><p>The kobold dragonshield shifts 1 square.</p><p><strong>Mob Attack</strong></p><p>+1 to hit and damage for each other identical creatures attacking the same opponent</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square as a minor action.</p><p><strong>Trap Sense</strong></p><p>The kobold gains a +2 bonus to all defenses against traps.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Acrobatics +5, Stealth +7, Thievery +7</p><p></p><p><strong>Kobold Slyblade </strong></p><p>Initiative +10 Senses Perception +3; darkvision</p><p>HP 42; Bloodied 21</p><p>AC 18; Fortitude 12, Refl ex 16, Will 14; see also trap sense</p><p>Speed 6</p><p><strong>Short Sword (standard; at-will)</strong> </p><p>+9 vs. AC; 1d6 damage.</p><p><strong>Twin Slash (standard; at-will)</strong> </p><p>Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends).</p><p><strong>Combat Advantage</strong></p><p>The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.</p><p><strong>Sly Dodge (immediate interrupt, when targeted by a melee or a</strong></p><p><strong>ranged attack; at-will)</strong></p><p>The kobold slyblade redirects the attack to an adjacent kobold minion.</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square.</p><p><strong>Trap Sense</strong></p><p>The kobold gains a +2 bonus to all defenses against traps.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Acrobatics +11, Stealth +13, Thievery +13</p><p></p><p><strong>Kobold Underboss (Reskinned: Goblin Underboss)</strong></p><p>Initiative +4 Senses Perception +8; low-light vision</p><p>HP 110; Bloodied 55</p><p>AC 18; Fortitude 17, Refl ex 15, Will 16; see also survival instinct</p><p>Speed 5; see also superior goblin tactics</p><p><strong>Short Sword (standard; at-will)</strong> </p><p>+9 vs. AC; 1d6 + 4 damage. Miss: An adjacent ally makes a free basic attack.</p><p><strong>Superior Goblin Tactics (immediate reaction, when missed by a</strong></p><p><strong>melee attack; at-will)</strong></p><p>The goblin underboss and up to two allies within its line of sight shift 1 square.</p><p><strong>Survival Instinct</strong></p><p>The goblin underboss gains a +3 bonus to defenses while bloodied.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Stealth +10, Thievery +10</p><p>[/sblock][sblock=EB]For the Flaming Sphere, wouldn't the damage be 1D4+7, or am I missing something? Also, I assume you'll roll this damage each turn that it's adjacent to an enemy?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5120847, member: 85539"] The flaming sphere erupted in flame, engulfing the underboss and his slinger minion. The recoiled in pain as the fire crisped their scaly flesh. Despite the flaming, the underboss rallied, ordering, [COLOR=Red]"The big one! And the Archer! Move!"[/COLOR] The Leader moved first, position itself in front of Kane. Next to the skullcursher, it was perhaps the most worth opponent that the berserker had faced. The underboss stabbed with its short sword, just slipping past Kane's parry and cutting into his flesh. Its concealment compromised, the slyblade moved forward, adjacent to Kane and Wil, and then sneaking in behind the bugbear. Acting quick, it stabbed with both swords. The first attack went deep, drawing considerable blood, but the barbarian whirled about and parried the second attack. [COLOR=DarkRed]"I'll kill you yet,"[/COLOR] the slyblade spat. [COLOR=Red]"Finish the big one!"[/COLOR] The underboss ordered, seeing an importunity to press the advantage. A dragonshield appeared out of the shadows near L0, and moved up to Strike Kane. Ready for the attack, and Barbarian deflected the blow easily, and the kobold backed away. On it's heals, the other slyblade quickly moved forward, rushing the barbarian and stabbing with the blade. The the bloodied Kane defected the attack with ease. Nearly falling in the attack, the rebuffed kobold backed away to stand beside the dragonshield. The slinger attacked from behind Kane, striking the bugbear in the back of the head, nearly dropping him. As if by fear, it backed away to the far corner. [sblock=Mechanics] Flaming Sphere Attack deals 11 damage to Underboss and Slinger Underboss Move: G-2 to H-2 to I-1 Standard: Short Sword Attack Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 19 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D6 + 4[/URL] => 6 Slyblade L0 Move: L0 to K-1 to J0 Minor: Shift to I1 (Gains CA on Kane) Standard: Twin Slash Attack1: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9 + 2[/URL] => 31 CRIT Damage: 12 (1D6 for weapon ,1D6 for CA) Attack2: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9 + 2[/URL] => 15 Miss Dragonshield K1 (There is a wall providing cover and concealment between J1 and K1) Move: K1 to L0 to K-1 to J0 Standard: Attack Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 7[/URL] => 17 Miss Minor: Shift to K0 Slyblade K-4 Move: K-4 to K-3 to K-2 to K-1 to J0 Standard: Attack Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 10 Miss Minor: Shift to K-1 Slinger D-4 Standard: Attack Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6[/URL] => 21 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D6 + 3[/URL] => 7 Move: F-1 to D-6 [/sblock][sblock=Status] [B]Wil Rando:[/B] J1 [COLOR=lime]28/33[/COLOR] HS 9/10 AP 0, [COLOR=Gray]MW used once. [/COLOR] [B]Mervin:[/B] I2 [COLOR=Lime]16/23[/COLOR] HS 3/7 AP 0, [B]Hergunna:[/B] H3 [COLOR=lime]36/36[/COLOR] HS 8/9 AP 0 [B]Kane:[/B] I0 [COLOR=DarkRed]2/41[/COLOR] THP [COLOR=lime]0/3 [/COLOR]HS 8/10 AP 1, [COLOR=DarkRed]Bloodied[/COLOR] [COLOR=DimGray]Stanng: [Miner Hut] [/COLOR][COLOR=DimGray]28/31 THP [/COLOR][COLOR=DimGray]0/3 HS 7/10 AP 1 [/COLOR] Enemies: [B]Slinger:[/B] D-6 [COLOR=Red]7/24[/COLOR] [COLOR=Red]Bloodied[/COLOR] [B]Slyblade:[/B] K-1 [COLOR=Lime]30/42[/COLOR], [B] Underboss[/B]: I-1 [COLOR=Lime]77/110[/COLOR], [B]Slyblade:[/B] I1 [COLOR=Lime]42/42[/COLOR], [B]Dragonshield:[/B] K0 [COLOR=Lime]36/36[/COLOR] [COLOR=DimGray][s][B]Dragonshield[/B]: D3[/s] [/COLOR][COLOR=DimGray]10/36, dead[/COLOR] [s][COLOR=Gray][B]Slinger:[/B] H1 [Pit] [/COLOR][COLOR=Gray]-1/24[/COLOR][/s] Dead [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron8-7.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Slinger[/B] Initiative +3 Senses Perception +1; darkvision HP 24; Bloodied 12 AC 13; Fortitude 12, Reflex 14, Will 12 Speed 6 [B]Dagger (standard, at-will)[/B] Weapon +5 vs AC; 1d4+3 damage. [B]Sling (standard, at-will)[/B] Weapon Ranged 10/20; +6 vs AC; 1d6+3 damage. [B]Special Shot[/B] The kobold slinger can fire special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional effect depending on its type: Stinkpot: The target takes a -2 penalty to attack rolls (save ends). Firepot (Fire): The target takes ongoing 2 fire damage (save ends). Gluepot: The target is immobilized (save ends). [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square as a minor action. [B]Trap Sense[/B] The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Common, Draconic Skills Acrobatics +8, Stealth +10, Thievery +10 [B]Kobold Dragonshield[/B] Initiative +4 Senses Perception +2; darkvision HP 36; Bloodied 18 AC 18; Fortitude 14, Reflex 13, Will 13 Resist 5 Cold Speed 5 [B]Short Sword (standard, at-will) [/B] Weapon +7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn. [B]Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)[/B] The kobold dragonshield shifts 1 square. [B]Mob Attack[/B] +1 to hit and damage for each other identical creatures attacking the same opponent [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square as a minor action. [B]Trap Sense[/B] The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Common, Draconic Skills Acrobatics +5, Stealth +7, Thievery +7 [B]Kobold Slyblade [/B] Initiative +10 Senses Perception +3; darkvision HP 42; Bloodied 21 AC 18; Fortitude 12, Refl ex 16, Will 14; see also trap sense Speed 6 [B]Short Sword (standard; at-will)[/B] +9 vs. AC; 1d6 damage. [B]Twin Slash (standard; at-will)[/B] Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends). [B]Combat Advantage[/B] The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against. [B]Sly Dodge (immediate interrupt, when targeted by a melee or a ranged attack; at-will)[/B] The kobold slyblade redirects the attack to an adjacent kobold minion. [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square. [B]Trap Sense[/B] The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Common, Draconic Skills Acrobatics +11, Stealth +13, Thievery +13 [B]Kobold Underboss (Reskinned: Goblin Underboss)[/B] Initiative +4 Senses Perception +8; low-light vision HP 110; Bloodied 55 AC 18; Fortitude 17, Refl ex 15, Will 16; see also survival instinct Speed 5; see also superior goblin tactics [B]Short Sword (standard; at-will)[/B] +9 vs. AC; 1d6 + 4 damage. Miss: An adjacent ally makes a free basic attack. [B]Superior Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin underboss and up to two allies within its line of sight shift 1 square. [B]Survival Instinct[/B] The goblin underboss gains a +3 bonus to defenses while bloodied. Alignment Evil Languages Common, Goblin Skills Stealth +10, Thievery +10 [/sblock][sblock=EB]For the Flaming Sphere, wouldn't the damage be 1D4+7, or am I missing something? Also, I assume you'll roll this damage each turn that it's adjacent to an enemy? [/sblock] [/QUOTE]
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