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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5123741" data-attributes="member: 85539"><p>[sblock=Kane's Awesomeness]I considered retconing because the dragonshield has the interupt to shift away, but Kane's awesomeness was so awesome I just couldn't do it. (Or, maybe laziness had _something_ to do with it too). [/sblock][sblock=Mervin]Because the slyblade was in the way, the slide on mervin wouldn't work. But since all his actions still worked from his current location, I didn't move him. (I1 is a hard corner)[/sblock]<span style="color: Red">"AHHHHGGGG!"</span> The underboss screamed from the bottom of the pit, reciting curses in draconic. It stood up and moved in the pit, but did nothing else. Perhaps it was unable to get out. </p><p></p><p>The remaining sly blade, boxed in, moved toward Wil. With speed, it slashed with it's small sword, landing a minor blow against the bard. </p><p></p><p>[sblock=Mechanics] </p><p>Flaming Sphere Attack deals 11 damage to Slyblade, bloodies Slyblade. </p><p></p><p>Underboss</p><p>Effect: 5 ongoing poison damage</p><p>Move: Stand Up</p><p>Standard: Move to G2</p><p>Save vs Ongoing: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20</a> => 18 </p><p> Free: Curse you out</p><p></p><p>Slyblade I1</p><p>Move: Shift to J1</p><p>Standard: Attack Wil</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 22 </p><p> Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D6</a> => 5 </p><p> </p><p>[/sblock][sblock=Status]</p><p><strong>Wil Rando:</strong> J1 <span style="color: lime">23/33</span> HS 9/10 AP 0, <span style="color: Gray">MW used once. </span></p><p><strong>Mervin:</strong> I2 <span style="color: Lime">16/23</span> THP <span style="color: lime">3/3 </span>HS 3/7 AP 0, </p><p><strong>Hergunna:</strong> H3 <span style="color: lime">36/36</span> HS 8/9 AP 0 </p><p><strong>Kane:</strong> I0 <span style="color: DarkRed">18/41</span> THP <span style="color: lime">3/3 </span>HS 7/10 AP 0, <span style="color: DarkRed">Bloodied</span></p><p><span style="color: DimGray">Stanng: [Miner Hut] </span><span style="color: DimGray">28/31 THP </span><span style="color: DimGray">0/3 HS 7/10 AP 1 </span></p><p> </p><p>Enemies:</p><p><strong>Slyblade:</strong> K-1 <span style="color: Red">19/42, Bloodied</span></p><p><strong> Underboss</strong>: G2 <span style="color: Red">6/110</span>, Bloodied, Ongoing 5 poison</p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span><span style="color: DimGray"><s><strong>Slinger:</strong> D-6</s> </span><span style="color: DimGray">-7/24 Dead</span> </p><p><span style="color: DimGray"> <s><strong>Slyblade:</strong> I1</s> </span><span style="color: DimGray">-7/42, dead</span></p><p><span style="color: DimGray"><s><strong>Dragonshield:</strong> K0</s> </span><span style="color: DimGray">-2/36 Dead</span></p><p><span style="color: DimGray"><s><strong>Dragonshield</strong>: D3</s> </span><span style="color: DimGray">10/36, dead</span></p><p><s><span style="color: Gray"><strong>Slinger:</strong> H1 [Pit] </span><span style="color: Gray">-1/24</span></s> Dead</p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron8-8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Kobold Slyblade </strong></p><p>Initiative +10 Senses Perception +3; darkvision</p><p>HP 42; Bloodied 21</p><p>AC 18; Fortitude 12, Refl ex 16, Will 14; see also trap sense</p><p>Speed 6</p><p><strong>Short Sword (standard; at-will)</strong> </p><p>+9 vs. AC; 1d6 damage.</p><p><strong>Twin Slash (standard; at-will)</strong> </p><p>Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends).</p><p><strong>Combat Advantage</strong></p><p>The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.</p><p><strong>Sly Dodge (immediate interrupt, when targeted by a melee or a</strong></p><p><strong>ranged attack; at-will)</strong></p><p>The kobold slyblade redirects the attack to an adjacent kobold minion.</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square.</p><p><strong>Trap Sense</strong></p><p>The kobold gains a +2 bonus to all defenses against traps.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Acrobatics +11, Stealth +13, Thievery +13</p><p></p><p><strong>Kobold Underboss (Reskinned: Goblin Underboss)</strong></p><p>Initiative +4 Senses Perception +8; low-light vision</p><p>HP 110; Bloodied 55</p><p>AC 18; Fortitude 17, Refl ex 15, Will 16; see also survival instinct</p><p>Speed 5; see also superior goblin tactics</p><p><strong>Short Sword (standard; at-will)</strong> </p><p>+9 vs. AC; 1d6 + 4 damage. Miss: An adjacent ally makes a free basic attack.</p><p><strong>Superior Goblin Tactics (immediate reaction, when missed by a</strong></p><p><strong>melee attack; at-will)</strong></p><p>The goblin underboss and up to two allies within its line of sight shift 1 square.</p><p><strong>Survival Instinct</strong></p><p>The goblin underboss gains a +3 bonus to defenses while bloodied.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Stealth +10, Thievery +10</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5123741, member: 85539"] [sblock=Kane's Awesomeness]I considered retconing because the dragonshield has the interupt to shift away, but Kane's awesomeness was so awesome I just couldn't do it. (Or, maybe laziness had _something_ to do with it too). [/sblock][sblock=Mervin]Because the slyblade was in the way, the slide on mervin wouldn't work. But since all his actions still worked from his current location, I didn't move him. (I1 is a hard corner)[/sblock][COLOR=Red]"AHHHHGGGG!"[/COLOR] The underboss screamed from the bottom of the pit, reciting curses in draconic. It stood up and moved in the pit, but did nothing else. Perhaps it was unable to get out. The remaining sly blade, boxed in, moved toward Wil. With speed, it slashed with it's small sword, landing a minor blow against the bard. [sblock=Mechanics] Flaming Sphere Attack deals 11 damage to Slyblade, bloodies Slyblade. Underboss Effect: 5 ongoing poison damage Move: Stand Up Standard: Move to G2 Save vs Ongoing: [URL="http://rpgp.org/dice/?p=group#"]1D20[/URL] => 18 Free: Curse you out Slyblade I1 Move: Shift to J1 Standard: Attack Wil Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 22 Damage: [URL="http://rpgp.org/dice/?p=group#"]1D6[/URL] => 5 [/sblock][sblock=Status] [B]Wil Rando:[/B] J1 [COLOR=lime]23/33[/COLOR] HS 9/10 AP 0, [COLOR=Gray]MW used once. [/COLOR] [B]Mervin:[/B] I2 [COLOR=Lime]16/23[/COLOR] THP [COLOR=lime]3/3 [/COLOR]HS 3/7 AP 0, [B]Hergunna:[/B] H3 [COLOR=lime]36/36[/COLOR] HS 8/9 AP 0 [B]Kane:[/B] I0 [COLOR=DarkRed]18/41[/COLOR] THP [COLOR=lime]3/3 [/COLOR]HS 7/10 AP 0, [COLOR=DarkRed]Bloodied[/COLOR] [COLOR=DimGray]Stanng: [Miner Hut] [/COLOR][COLOR=DimGray]28/31 THP [/COLOR][COLOR=DimGray]0/3 HS 7/10 AP 1 [/COLOR] Enemies: [B]Slyblade:[/B] K-1 [COLOR=Red]19/42, Bloodied[/COLOR] [B] Underboss[/B]: G2 [COLOR=Red]6/110[/COLOR], Bloodied, Ongoing 5 poison [COLOR=DimGray] [/COLOR][COLOR=DimGray][s][B]Slinger:[/B] D-6[/s] [/COLOR][COLOR=DimGray]-7/24 Dead[/COLOR] [COLOR=DimGray] [s][B]Slyblade:[/B] I1[/s] [/COLOR][COLOR=DimGray]-7/42, dead[/COLOR] [COLOR=DimGray][s][B]Dragonshield:[/B] K0[/s] [/COLOR][COLOR=DimGray]-2/36 Dead[/COLOR] [COLOR=DimGray][s][B]Dragonshield[/B]: D3[/s] [/COLOR][COLOR=DimGray]10/36, dead[/COLOR] [s][COLOR=Gray][B]Slinger:[/B] H1 [Pit] [/COLOR][COLOR=Gray]-1/24[/COLOR][/s] Dead [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron8-8.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Slyblade [/B] Initiative +10 Senses Perception +3; darkvision HP 42; Bloodied 21 AC 18; Fortitude 12, Refl ex 16, Will 14; see also trap sense Speed 6 [B]Short Sword (standard; at-will)[/B] +9 vs. AC; 1d6 damage. [B]Twin Slash (standard; at-will)[/B] Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends). [B]Combat Advantage[/B] The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against. [B]Sly Dodge (immediate interrupt, when targeted by a melee or a ranged attack; at-will)[/B] The kobold slyblade redirects the attack to an adjacent kobold minion. [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square. [B]Trap Sense[/B] The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Common, Draconic Skills Acrobatics +11, Stealth +13, Thievery +13 [B]Kobold Underboss (Reskinned: Goblin Underboss)[/B] Initiative +4 Senses Perception +8; low-light vision HP 110; Bloodied 55 AC 18; Fortitude 17, Refl ex 15, Will 16; see also survival instinct Speed 5; see also superior goblin tactics [B]Short Sword (standard; at-will)[/B] +9 vs. AC; 1d6 + 4 damage. Miss: An adjacent ally makes a free basic attack. [B]Superior Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)[/B] The goblin underboss and up to two allies within its line of sight shift 1 square. [B]Survival Instinct[/B] The goblin underboss gains a +3 bonus to defenses while bloodied. Alignment Evil Languages Common, Goblin Skills Stealth +10, Thievery +10 [/sblock] [/QUOTE]
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