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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5129856" data-attributes="member: 64945"><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2452848/" target="_blank">Nature 13</a> Don't know about ice, I guess... despite Hergunna being from the frozen north. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p><a href="http://invisiblecastle.com/roller/view/2452850/" target="_blank">Nature 13</a> or about kobolds.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2452855/" target="_blank">Initiative (1d20+4=14)</a></p><p></p><p>So we're not going in initiative yet, right? That means you can't ready actions (doing so is meaningless), and it's unclear how moving and stealth would work. </p><p></p><p>But if Mervin moves to J-12, he will have no cover and won't be able to make a stealth check, they'll just see him - though there's a little wiggle room if we aren't actually in initiative yet. If we really need to get a better view first, Hergunna, who's actually good at Stealth can use those statues for cover to get a better look. Though I'm not really sure that we do need a better look. If Mervin is just going to step into the open and attack, he'll be able to see where to best position his attack, anyway.</p><p></p><p>As I say, it's a bit confusing how this will work as we go into initiative, but maybe we can all take a "move" to get into position (rows K/J) before combat starts, then take our surprise round, assuming we're going to get a surprise round, with Mervin using his enemies-only attack on the kobolds around the woman, and the rest of us supporting him however. I'd rather not have the surprise round start with Mervin only stepping out into the open, with the rest of us having to waste our surprise round action with moving into position, but it depends how Tenchuu wants to run it.</p><p></p><p>Kane is probably the best one to get across the ice and back (from what Mervin has said; Hergunna has speed 7 but is not good at Athletics or Acrobatics in any case), while the rest of us just support him and try to keep any kobolds off the woman. And also deal with the statues once they animate or shoot arrows or whatever it is they're going to do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>*edit* I see that Wil already posted a move to K-13, when that happens he'd be in the open and the kobolds would see him. What I'd like is for Tenchuu to let us all move into the open together before combat starts, then hopefully we get a surprise round. (Surprise rounds + maneuvering around before initiative is kind of a rough patch in the rules, IMO...) [/sblock]</p><p></p><p>Hergunna draws and loads her crossbow.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5129856, member: 64945"] [sblock=ooc] [url=http://invisiblecastle.com/roller/view/2452848/]Nature 13[/url] Don't know about ice, I guess... despite Hergunna being from the frozen north. :( [url=http://invisiblecastle.com/roller/view/2452850/]Nature 13[/url] or about kobolds. [url=http://invisiblecastle.com/roller/view/2452855/]Initiative (1d20+4=14)[/url] So we're not going in initiative yet, right? That means you can't ready actions (doing so is meaningless), and it's unclear how moving and stealth would work. But if Mervin moves to J-12, he will have no cover and won't be able to make a stealth check, they'll just see him - though there's a little wiggle room if we aren't actually in initiative yet. If we really need to get a better view first, Hergunna, who's actually good at Stealth can use those statues for cover to get a better look. Though I'm not really sure that we do need a better look. If Mervin is just going to step into the open and attack, he'll be able to see where to best position his attack, anyway. As I say, it's a bit confusing how this will work as we go into initiative, but maybe we can all take a "move" to get into position (rows K/J) before combat starts, then take our surprise round, assuming we're going to get a surprise round, with Mervin using his enemies-only attack on the kobolds around the woman, and the rest of us supporting him however. I'd rather not have the surprise round start with Mervin only stepping out into the open, with the rest of us having to waste our surprise round action with moving into position, but it depends how Tenchuu wants to run it. Kane is probably the best one to get across the ice and back (from what Mervin has said; Hergunna has speed 7 but is not good at Athletics or Acrobatics in any case), while the rest of us just support him and try to keep any kobolds off the woman. And also deal with the statues once they animate or shoot arrows or whatever it is they're going to do. ;) *edit* I see that Wil already posted a move to K-13, when that happens he'd be in the open and the kobolds would see him. What I'd like is for Tenchuu to let us all move into the open together before combat starts, then hopefully we get a surprise round. (Surprise rounds + maneuvering around before initiative is kind of a rough patch in the rules, IMO...) [/sblock] Hergunna draws and loads her crossbow. [/QUOTE]
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