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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5130676" data-attributes="member: 85539"><p>[sblock=Next Steps]</p><p>I don't think the surprise round would work. In my opinion, you actions now would be the surprise round (including the move). If you moved with stealth, it would then be up to the initiative to decide who acts next. </p><p> </p><p>So how about this. I just rolled Initative for the enemy group. It is: <a href="http://invisiblecastle.com/roller/view/2453871/" target="_blank">15</a>. If you beat this initiative, you can take your turn now. If not, you have to wait until the next enemy turn. If everyone who beats the roll does not move, or moves with stealth and remains hidden, you can play wait and see for the enemy. It is questionable how far they will move in one turn, since the girl is resisting.[/sblock][sblock=Ice]</p><p>Just so everyone is clear on the rules here, and since Mervin beat the DC he'll tell you as much IC: </p><p> </p><p>1. All of the Ice you see is Treacherous Ice (TI). Talking with the judge, maybe it was supposed to be TI mixed in with regular ice. However, when I created this encounter, I was not under that impression. So all the Ice you see is TI. </p><p>2. The countermeasure is required for each move into each square of TI. So, if you decided to walk/run across the ice sheet, you would continue to move until the TI attack hits. Then you would stop there, and be prone, and take damage. </p><p>3. Movement into each square triggers an attack for that square. </p><p>4. If you tried to slide across the ice under your own power, on a TI hit you would stop there. I know this sounds counter-intuative, but the ice is Treacherous afterall, so it cannot be trusted.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5130676, member: 85539"] [sblock=Next Steps] I don't think the surprise round would work. In my opinion, you actions now would be the surprise round (including the move). If you moved with stealth, it would then be up to the initiative to decide who acts next. So how about this. I just rolled Initative for the enemy group. It is: [URL="http://invisiblecastle.com/roller/view/2453871/"]15[/URL]. If you beat this initiative, you can take your turn now. If not, you have to wait until the next enemy turn. If everyone who beats the roll does not move, or moves with stealth and remains hidden, you can play wait and see for the enemy. It is questionable how far they will move in one turn, since the girl is resisting.[/sblock][sblock=Ice] Just so everyone is clear on the rules here, and since Mervin beat the DC he'll tell you as much IC: 1. All of the Ice you see is Treacherous Ice (TI). Talking with the judge, maybe it was supposed to be TI mixed in with regular ice. However, when I created this encounter, I was not under that impression. So all the Ice you see is TI. 2. The countermeasure is required for each move into each square of TI. So, if you decided to walk/run across the ice sheet, you would continue to move until the TI attack hits. Then you would stop there, and be prone, and take damage. 3. Movement into each square triggers an attack for that square. 4. If you tried to slide across the ice under your own power, on a TI hit you would stop there. I know this sounds counter-intuative, but the ice is Treacherous afterall, so it cannot be trusted. [/sblock] [/QUOTE]
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