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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5131130" data-attributes="member: 85539"><p>[sblock=Ice Hazard 2.0?]</p><p>As a note, it is a pill; I agree with you there. But there are some creative solutions. R1 already hit on one of them. I think there are a few others. Fire isn't a bad one, but I'm not sure how the mechanics would work. I will discuss with the judge. (BTW, the hazard is from DMG, but perhaps I am using it wrong.)</p><p></p><p>I could lower the level and XP to 3. How about this version? Just let me know what you guys decide. I don't mind it either way.:</p><p></p><p><strong>Treacherous Ice Sheet Level 5 Obstacle</strong></p><p>A slick sheet of ice creates a hazardous obstacle.</p><p>Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain.</p><p>Perception</p><p>No check is necessary to notice the ice.</p><p>Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice.</p><p> <strong>Trigger</strong></p><p>The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice.</p><p> <strong>Attack</strong></p><p>Opportunity Action Melee</p><p>Target: Creature on the ice</p><p>Attack: +6 vs. Reflex</p><p>Hit: 1d6 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately.</p><p> <strong>Countermeasures</strong></p><p>With a DC 22 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5131130, member: 85539"] [sblock=Ice Hazard 2.0?] As a note, it is a pill; I agree with you there. But there are some creative solutions. R1 already hit on one of them. I think there are a few others. Fire isn't a bad one, but I'm not sure how the mechanics would work. I will discuss with the judge. (BTW, the hazard is from DMG, but perhaps I am using it wrong.) I could lower the level and XP to 3. How about this version? Just let me know what you guys decide. I don't mind it either way.: [B]Treacherous Ice Sheet Level 5 Obstacle[/B] A slick sheet of ice creates a hazardous obstacle. Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain. Perception No check is necessary to notice the ice. Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice. [B]Trigger[/B] The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice. [B]Attack[/B] Opportunity Action Melee Target: Creature on the ice Attack: +6 vs. Reflex Hit: 1d6 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately. [B]Countermeasures[/B] With a DC 22 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks. [/sblock] [/QUOTE]
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