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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5136333" data-attributes="member: 85539"><p>The living Slyblade and Minion saw their brethren die, and feared they could be next.<span style="color: Red"> "You go that way, and I'll go this way,"</span> the Slyblade ordered, taking command to retreat from the bugbear. The two ran on either side of the stone wall, running into the rest of the adventurers. Faced with the prospect of returning to fight the barbarian or fighting their way through some humans, they picked the latter. </p><p></p><p>The minion moved first, rounding the corner, rushing their position, and attacking with its javelin. The attack was easily deflected by the wizard. However, while distracted, the sly blade moved up behind Mervin, attacking with both blades. Each blow landed, cutting him deeply, and the attacks were so deep they threatened to worsen with time (ongoing damage). </p><p></p><p>The two Kobold Dragonshields that remained sized up Kane cautiously. The one to the south carried a large Waraxe that Kane spied greedily. Each in turn, the two dragonshields attacked Kane, but the barbarian deflected their attacks with little effort, forcing the creatures to retreat. </p><p></p><p>The dragon flaps its huge wings, lifting itself forward in an unnecessary display of grandeur. The wind from its wing beats whipped past Kane, almost knocking him over. Even the others, behind the wall, felt a draft. </p><p></p><p><span style="font-size: 12px"><strong><span style="color: Teal">"You dare taunt a god?"</span></strong></span></p><p></p><p>The dragon reached forward with both claws. The barbarian blocked one attack, but the other landed, carving a deep gouge in the bugbear's leg. </p><p></p><p>[sblock=Ice Hazard]</p><p><strong>OKay...</strong> so since the OA once per turn seems to make this thing no longer impossible, going back to the original trap. I'd say the fire spell would melt the ice in that area +1, but with my DM insight, I would save the encounter power for the battle ahead.</p><p><strong></strong></p><p><strong>Treacherous Ice Sheet Level 5 Obstacle</strong></p><p>A slick sheet of ice creates a hazardous obstacle.</p><p>Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain.</p><p>Perception</p><p>No check is necessary to notice the ice.</p><p>Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice.</p><p> <strong>Trigger</strong></p><p>The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice.</p><p> <strong>Attack</strong></p><p>Opportunity Action Melee</p><p>Target: Creature on the ice</p><p>Attack: +8 vs. Reflex</p><p>Hit: 1d6+2 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately.</p><p> <strong>Countermeasures</strong></p><p>With a DC 27 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks.</p><p>[/sblock][sblock=Mechanics] </p><p>Minion</p><p>Move: -J0 to -K0 to -L0 to -M0 to -M1 to -M2 to -L3</p><p>Standard: Attack Mervin</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 5</a> => 15 Miss</p><p> </p><p>Slyblade</p><p>Move: -I0 to -H0 to -H1 to -H2 to -I2 to -J3</p><p>Standard: Twin Slash vs mervin</p><p>Attack1: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9 + 2</a> => 30 Hit</p><p>Attack2: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9 + 2</a> => 27 Hit</p><p>Damage: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D6 + 1D6 + 1D6</a> => 12 (1D6 per hit, plus 1D6 bonus for CA)</p><p> Effect: Mervin takes 5 ongoing damage</p><p></p><p>Dragonshield </p><p>Move: to -L-4</p><p>Standard: Attack Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6</a> => 12 Miss</p><p> Minor: Shift to -L-3</p><p></p><p>Dragonshield w Axe</p><p>Move: to -J-2</p><p>Standard: Attack kane with Vicious Waraxe +2</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 9</a> => 15 Miss</p><p> Minor: Shift: to -I-2</p><p></p><p>Dragon</p><p>Move: to -K-6:-J-5</p><p>Standard: Dragon's Fury vs Kane</p><p>Attack 1: <a href="http://rpgp.org/dice/?p=group&PHPSESSID=0609337274f1d21c10964e9e1cdd4c2e#" target="_blank">1D20 + 6</a> => 13 Miss</p><p> Attack 2: <a href="http://rpgp.org/dice/?p=group&PHPSESSID=0609337274f1d21c10964e9e1cdd4c2e#" target="_blank">1D20 + 6</a> => 21 Hit</p><p> Damage2: <a href="http://rpgp.org/dice/?p=group&PHPSESSID=0609337274f1d21c10964e9e1cdd4c2e#" target="_blank">1D8 + 4</a> => 9 </p><p></p><p>[/sblock][sblock=Status]</p><p><strong>Wil Rando:</strong> -K4 <span style="color: lime">35/38</span> HS 7/10 AP 1 <span style="color: Gray"><span style="color: Lime">MW 2</span>, </span></p><p><strong>Mervin:</strong> -K3 <span style="color: Lime">15/27</span> THP <span style="color: lime">4/4 </span>HS 2/7 AP 1, <span style="color: Red">5 ongoing damage</span></p><p><strong>Hergunna:</strong> -J8 <span style="color: lime">35/41</span> HS 8/9 AP 1 </p><p><strong>Kane:</strong> -L2 <span style="color: Lime">32/47</span> THP <span style="color: lime">0/4 </span>HS 5/10 AP 1, </p><p><span style="color: DimGray">Stanng: [Miner Hut] </span><span style="color: DimGray">28/31 THP </span><span style="color: DimGray">0/3 HS 7/10 AP 1 </span></p><p> </p><p><strong>Captive Human:</strong> -K3 <span style="color: Lime">1/1</span></p><p></p><p>Enemies:</p><p><strong>Kobold Dragonshield</strong>: -L-3 <span style="color: Lime">36/36</span> </p><p><strong>Young White Dragon</strong>: -K-6:-J-5 <span style="color: Lime">200/200</span></p><p><strong>Kobold Dragonshield</strong> <strong>Axe</strong>: -I-2 <span style="color: Lime">36/36</span> </p><p><strong></strong></p><p><strong>Kobold Minion</strong>: -L3 <span style="color: Lime">1/1</span> </p><p> <strong>Kobold Slyblade</strong>: -J3 <span style="color: Lime">42/42</span> </p><p> </p><p></p><p><span style="color: DimGray"><s><strong>Kobold Minion</strong>:</s> -L0 </span><span style="color: DimGray">0/1 DEAD</span></p><p> <span style="color: DimGray"><s><strong>Kobold Slyblade</strong>:</s> -L-2 </span><span style="color: DimGray">0/42 DEAD </span></p><p><span style="color: DimGray"><s><strong>Kobold Wyrmpriest</strong>:</s> -K-4 </span><span style="color: DimGray">0/36 DEAD</span></p><p><span style="color: DimGray"> <s><strong>Kobold Minion</strong>: -L3 </s> </span><span style="color: DimGray">0/1 DEAD</span></p><p><span style="color: DimGray"><s> <strong>Kobold Minion</strong>: -J3 </s> 0</span><span style="color: DimGray">1/1 DEAD</span> </p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron9-4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Kobold Minion</strong></p><p><strong></strong>Initiative +3 Senses Perception +1; darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 15; Fortitude 11, Reflex 13, Will 11</p><p>Speed 6</p><p><strong>Javelin (standard, at-will) Weapon</strong></p><p>+5 vs AC; 4 damage.</p><p><strong>Javelin (standard, at-will) Weapon</strong></p><p>Ranged 10/20; +5 vs AC; 4 damage. Ammo: x3</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square as a minor action.</p><p><strong>Trap Sense</strong></p><p>The kobold gains a +2 bonus to all defenses against traps.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Stealth +4, Thievery +4<strong></strong></p><p><strong></strong></p><p><strong>Kobold Slyblade </strong></p><p>Initiative +10 Senses Perception +3; darkvision</p><p>HP 42; Bloodied 21</p><p>AC 18; Fortitude 12, Reflex 16, Will 14; see also trap sense</p><p>Speed 6</p><p><strong>Short Sword (standard; at-will)</strong> </p><p>+9 vs. AC; 1d6 damage.</p><p><strong>Twin Slash (standard; at-will)</strong> </p><p>Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends).</p><p><strong>Combat Advantage</strong></p><p>The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.</p><p><strong>Sly Dodge (immediate interrupt, when targeted by a melee or a</strong></p><p><strong>ranged attack; at-will)</strong></p><p>The kobold slyblade redirects the attack to an adjacent kobold minion.</p><p><strong>Shifty (minor; at-will)</strong></p><p>The kobold shifts 1 square.</p><p><strong>Trap Sense</strong></p><p>The kobold gains a +2 bonus to all defenses against traps.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Acrobatics +11, Stealth +13, Thievery +13</p><p></p><p><strong>Kobold Dragonshield</strong></p><p>HP 36; Bloodied 18</p><p>AC 18; Fortitude 14, Reflex 13, Will 13</p><p>Resist 5 Cold</p><p>Speed 5</p><p><strong>Short Sword</strong> (standard, at-will) Weapon</p><p>+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.</p><p><strong>Dragonshield Tactics</strong> (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)</p><p>The kobold dragonshield shifts 1 square.</p><p><strong>Mob Attack</strong></p><p>+1 to hit and damage for each other identical creatures attacking the same opponent</p><p><strong>Shifty</strong> (minor; at-will)</p><p>The kobold shifts 1 square as a minor action.</p><p></p><p><strong>Young White Dragon</strong></p><p><strong></strong>Initiative +1 Senses Perception +7; darkvision</p><p>HP 200; Bloodied 100; see also bloodied breath</p><p>AC 18; Fortitude 20, Refl ex 16, Will 17</p><p>Resist 15 cold</p><p>Saving Throws +5</p><p>Speed 6 (ice walk), fl y 6 (hover), overland fl ight 10</p><p>Action Points 2</p><p><strong>Bite (standard; at-will) ✦ Cold</strong></p><p>Reach 2; +6 vs. AC; 1d8 + 4 plus 1d6 cold damage (plus an extra</p><p>1d6 cold damage on a successful opportunity attack).</p><p><strong>Claw (standard; at-will)</strong></p><p>Reach 2; +6 vs. AC; 1d8 + 4 damage.</p><p><strong>Dragon’s Fury (standard; at-will)</strong></p><p>The dragon makes two claw attacks. If the dragon hits a single</p><p>target with both claws, it makes a bite attack against the same</p><p>target.</p><p><strong>Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ Cold</strong></p><p>Close blast 5; +4 vs. Refl ex; 3d6 + 4 cold damage, and the target</p><p>is slowed and weakened (save ends both).</p><p><strong>Bloodied Breath (free, when first bloodied; encounter) ✦ Cold</strong></p><p>The dragon’s breath weapon recharges, and the dragon uses it</p><p>immediately.</p><p><strong>Frightful Presence (standard; encounter) ✦ Fear</strong></p><p>Close burst 5; targets enemies; +4 vs. Will; the target is stunned</p><p>until the end of the dragon’s next turn. Aftereff ect: The target</p><p>takes a –2 penalty to attack rolls (save ends).</p><p>Alignment Evil Languages Draconic</p><p>Skills Athletics +15</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5136333, member: 85539"] The living Slyblade and Minion saw their brethren die, and feared they could be next.[COLOR=Red] "You go that way, and I'll go this way,"[/COLOR] the Slyblade ordered, taking command to retreat from the bugbear. The two ran on either side of the stone wall, running into the rest of the adventurers. Faced with the prospect of returning to fight the barbarian or fighting their way through some humans, they picked the latter. The minion moved first, rounding the corner, rushing their position, and attacking with its javelin. The attack was easily deflected by the wizard. However, while distracted, the sly blade moved up behind Mervin, attacking with both blades. Each blow landed, cutting him deeply, and the attacks were so deep they threatened to worsen with time (ongoing damage). The two Kobold Dragonshields that remained sized up Kane cautiously. The one to the south carried a large Waraxe that Kane spied greedily. Each in turn, the two dragonshields attacked Kane, but the barbarian deflected their attacks with little effort, forcing the creatures to retreat. The dragon flaps its huge wings, lifting itself forward in an unnecessary display of grandeur. The wind from its wing beats whipped past Kane, almost knocking him over. Even the others, behind the wall, felt a draft. [SIZE=3][B][COLOR=Teal]"You dare taunt a god?"[/COLOR][/B][/SIZE] The dragon reached forward with both claws. The barbarian blocked one attack, but the other landed, carving a deep gouge in the bugbear's leg. [sblock=Ice Hazard] [B]OKay...[/B] so since the OA once per turn seems to make this thing no longer impossible, going back to the original trap. I'd say the fire spell would melt the ice in that area +1, but with my DM insight, I would save the encounter power for the battle ahead. [B] Treacherous Ice Sheet Level 5 Obstacle[/B] A slick sheet of ice creates a hazardous obstacle. Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain. Perception No check is necessary to notice the ice. Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice. [B]Trigger[/B] The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice. [B]Attack[/B] Opportunity Action Melee Target: Creature on the ice Attack: +8 vs. Reflex Hit: 1d6+2 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately. [B]Countermeasures[/B] With a DC 27 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks. [/sblock][sblock=Mechanics] Minion Move: -J0 to -K0 to -L0 to -M0 to -M1 to -M2 to -L3 Standard: Attack Mervin Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 5[/URL] => 15 Miss Slyblade Move: -I0 to -H0 to -H1 to -H2 to -I2 to -J3 Standard: Twin Slash vs mervin Attack1: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9 + 2[/URL] => 30 Hit Attack2: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9 + 2[/URL] => 27 Hit Damage: [URL="http://rpgp.org/dice/?p=group#"]1D6 + 1D6 + 1D6[/URL] => 12 (1D6 per hit, plus 1D6 bonus for CA) Effect: Mervin takes 5 ongoing damage Dragonshield Move: to -L-4 Standard: Attack Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6[/URL] => 12 Miss Minor: Shift to -L-3 Dragonshield w Axe Move: to -J-2 Standard: Attack kane with Vicious Waraxe +2 Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 9[/URL] => 15 Miss Minor: Shift: to -I-2 Dragon Move: to -K-6:-J-5 Standard: Dragon's Fury vs Kane Attack 1: [URL="http://rpgp.org/dice/?p=group&PHPSESSID=0609337274f1d21c10964e9e1cdd4c2e#"]1D20 + 6[/URL] => 13 Miss Attack 2: [URL="http://rpgp.org/dice/?p=group&PHPSESSID=0609337274f1d21c10964e9e1cdd4c2e#"]1D20 + 6[/URL] => 21 Hit Damage2: [URL="http://rpgp.org/dice/?p=group&PHPSESSID=0609337274f1d21c10964e9e1cdd4c2e#"]1D8 + 4[/URL] => 9 [/sblock][sblock=Status] [B]Wil Rando:[/B] -K4 [COLOR=lime]35/38[/COLOR] HS 7/10 AP 1 [COLOR=Gray][COLOR=Lime]MW 2[/COLOR], [/COLOR] [B]Mervin:[/B] -K3 [COLOR=Lime]15/27[/COLOR] THP [COLOR=lime]4/4 [/COLOR]HS 2/7 AP 1, [COLOR=Red]5 ongoing damage[/COLOR] [B]Hergunna:[/B] -J8 [COLOR=lime]35/41[/COLOR] HS 8/9 AP 1 [B]Kane:[/B] -L2 [COLOR=Lime]32/47[/COLOR] THP [COLOR=lime]0/4 [/COLOR]HS 5/10 AP 1, [COLOR=DimGray]Stanng: [Miner Hut] [/COLOR][COLOR=DimGray]28/31 THP [/COLOR][COLOR=DimGray]0/3 HS 7/10 AP 1 [/COLOR] [B]Captive Human:[/B] -K3 [COLOR=Lime]1/1[/COLOR] Enemies: [B]Kobold Dragonshield[/B]: -L-3 [COLOR=Lime]36/36[/COLOR] [B]Young White Dragon[/B]: -K-6:-J-5 [COLOR=Lime]200/200[/COLOR] [B]Kobold Dragonshield[/B] [B]Axe[/B]: -I-2 [COLOR=Lime]36/36[/COLOR] [B] Kobold Minion[/B]: -L3 [COLOR=Lime]1/1[/COLOR] [B]Kobold Slyblade[/B]: -J3 [COLOR=Lime]42/42[/COLOR] [COLOR=DimGray][s][B]Kobold Minion[/B]:[/s] -L0 [/COLOR][COLOR=DimGray]0/1 DEAD [s][B]Kobold Slyblade[/B]:[/s] -L-2 [/COLOR][COLOR=DimGray]0/42 DEAD [s][B]Kobold Wyrmpriest[/B]:[/s] -K-4 [/COLOR][COLOR=DimGray]0/36 DEAD[/COLOR] [COLOR=DimGray] [s][B]Kobold Minion[/B]: -L3 [/s] [/COLOR][COLOR=DimGray]0/1 DEAD [s] [B]Kobold Minion[/B]: -J3 [/s] 0[/COLOR][COLOR=DimGray]1/1 DEAD[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron9-4.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Minion [/B]Initiative +3 Senses Perception +1; darkvision HP 1; a missed attack never damages a minion. AC 15; Fortitude 11, Reflex 13, Will 11 Speed 6 [B]Javelin (standard, at-will) Weapon[/B] +5 vs AC; 4 damage. [B]Javelin (standard, at-will) Weapon[/B] Ranged 10/20; +5 vs AC; 4 damage. Ammo: x3 [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square as a minor action. [B]Trap Sense[/B] The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Common, Draconic Skills Stealth +4, Thievery +4[B] Kobold Slyblade [/B] Initiative +10 Senses Perception +3; darkvision HP 42; Bloodied 21 AC 18; Fortitude 12, Reflex 16, Will 14; see also trap sense Speed 6 [B]Short Sword (standard; at-will)[/B] +9 vs. AC; 1d6 damage. [B]Twin Slash (standard; at-will)[/B] Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends). [B]Combat Advantage[/B] The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against. [B]Sly Dodge (immediate interrupt, when targeted by a melee or a ranged attack; at-will)[/B] The kobold slyblade redirects the attack to an adjacent kobold minion. [B]Shifty (minor; at-will)[/B] The kobold shifts 1 square. [B]Trap Sense[/B] The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Common, Draconic Skills Acrobatics +11, Stealth +13, Thievery +13 [B]Kobold Dragonshield[/B] HP 36; Bloodied 18 AC 18; Fortitude 14, Reflex 13, Will 13 Resist 5 Cold Speed 5 [B]Short Sword[/B] (standard, at-will) Weapon +7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn. [B]Dragonshield Tactics[/B] (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will) The kobold dragonshield shifts 1 square. [B]Mob Attack[/B] +1 to hit and damage for each other identical creatures attacking the same opponent [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square as a minor action. [B]Young White Dragon [/B]Initiative +1 Senses Perception +7; darkvision HP 200; Bloodied 100; see also bloodied breath AC 18; Fortitude 20, Refl ex 16, Will 17 Resist 15 cold Saving Throws +5 Speed 6 (ice walk), fl y 6 (hover), overland fl ight 10 Action Points 2 [B]Bite (standard; at-will) ✦ Cold[/B] Reach 2; +6 vs. AC; 1d8 + 4 plus 1d6 cold damage (plus an extra 1d6 cold damage on a successful opportunity attack). [B]Claw (standard; at-will)[/B] Reach 2; +6 vs. AC; 1d8 + 4 damage. [B]Dragon’s Fury (standard; at-will)[/B] The dragon makes two claw attacks. If the dragon hits a single target with both claws, it makes a bite attack against the same target. [B]Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ Cold[/B] Close blast 5; +4 vs. Refl ex; 3d6 + 4 cold damage, and the target is slowed and weakened (save ends both). [B]Bloodied Breath (free, when first bloodied; encounter) ✦ Cold[/B] The dragon’s breath weapon recharges, and the dragon uses it immediately. [B]Frightful Presence (standard; encounter) ✦ Fear[/B] Close burst 5; targets enemies; +4 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereff ect: The target takes a –2 penalty to attack rolls (save ends). Alignment Evil Languages Draconic Skills Athletics +15 [/sblock] [/QUOTE]
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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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