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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="renau1g" data-source="post: 5141128" data-attributes="member: 54810"><p>[sblock=ooc]</p><p>Is Kane slowed? His status doesn't state that. If he is he'll use Shrug it off utility power to get a save right away - <a href="http://invisiblecastle.com/roller/view/2465605/" target="_blank">save vs slow/weakened (1d20=15)</a> ok, he's good.</p><p></p><p>I don't think it's that dire if we can get rid of the little guys... maybe I'm optimistic, but the dragon will miss Kane more often than he will hit right? With a 20 AC & 18 Ref, the dragon needs a 14 on his breath weapon or claws to hit. Any potions around? Kane's got that + second wind + Wil's healing to help out. I think moving backwards is a good thing just in case a couple lucky rolls put Kane down though. That being said I don't think we can bring the dragon down in one round as Kane's burned most of his resources so far (AP+daily+whirling stuff)</p><p></p><p>Suggested tactics:</p><p>1) Wil goes first, MW's Kane and slides him 1 square away from the dragon. I'd suggest perhaps using the shout of trumph to push the kobold away and move behind cover. </p><p>2) Kane moves to -G2, attacks Slyblade with his Brutal Slam, it targets Fort so with +10 to his it's about 95% likely to land. Push him 2 to -F2 and knock prone, doing some damage to the dragonshield also. </p><p>3) Hergunna shifts to beast mode, uses predator's flurry to attack the dragonshield and shift to -F0 and attack the slyblade. If Hergunna hits with it she can then move away without any recourse as its dazed.</p><p>If Kane does average damage (21 on the attack) and Hergunna does as well (8) it should only have 5 hp or so left. </p><p></p><p>***If Mervin goes before Hergunna he has the +4 to hit the dragonshield, something to think about***</p><p>4) Mervin catches both kobolds to the south with either Orbmaster's thing or Winged Horde, which should finish off the slyblade. If you AP for Flaming Sphere and attack the dragonshield, it should be pretty close to death and at start of its turn it might succumb to the auto-damage. Or just summon the sphere to the south to kill both enemies and then try to AP the remaining dragonshield to the north of you.</p><p></p><p>In terms of remaining resources after that, the flaming sphere will pump out some nice damage, the wolf and Kane can work to flank the dragon and keep from getting caught in its breath at the same time. Kane, Hergunna & Wil all have their HQ damage remaining. Wil has his out of turn interrupt to give some nice extra damage + twin strike left. Hergunna can pelt away with Call of the Beast while her wolf intrinsically attacks. Kane can possibly even total defense to make the creature need a 16 to hit him? [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5141128, member: 54810"] [sblock=ooc] Is Kane slowed? His status doesn't state that. If he is he'll use Shrug it off utility power to get a save right away - [url=http://invisiblecastle.com/roller/view/2465605/]save vs slow/weakened (1d20=15)[/url] ok, he's good. I don't think it's that dire if we can get rid of the little guys... maybe I'm optimistic, but the dragon will miss Kane more often than he will hit right? With a 20 AC & 18 Ref, the dragon needs a 14 on his breath weapon or claws to hit. Any potions around? Kane's got that + second wind + Wil's healing to help out. I think moving backwards is a good thing just in case a couple lucky rolls put Kane down though. That being said I don't think we can bring the dragon down in one round as Kane's burned most of his resources so far (AP+daily+whirling stuff) Suggested tactics: 1) Wil goes first, MW's Kane and slides him 1 square away from the dragon. I'd suggest perhaps using the shout of trumph to push the kobold away and move behind cover. 2) Kane moves to -G2, attacks Slyblade with his Brutal Slam, it targets Fort so with +10 to his it's about 95% likely to land. Push him 2 to -F2 and knock prone, doing some damage to the dragonshield also. 3) Hergunna shifts to beast mode, uses predator's flurry to attack the dragonshield and shift to -F0 and attack the slyblade. If Hergunna hits with it she can then move away without any recourse as its dazed. If Kane does average damage (21 on the attack) and Hergunna does as well (8) it should only have 5 hp or so left. ***If Mervin goes before Hergunna he has the +4 to hit the dragonshield, something to think about*** 4) Mervin catches both kobolds to the south with either Orbmaster's thing or Winged Horde, which should finish off the slyblade. If you AP for Flaming Sphere and attack the dragonshield, it should be pretty close to death and at start of its turn it might succumb to the auto-damage. Or just summon the sphere to the south to kill both enemies and then try to AP the remaining dragonshield to the north of you. In terms of remaining resources after that, the flaming sphere will pump out some nice damage, the wolf and Kane can work to flank the dragon and keep from getting caught in its breath at the same time. Kane, Hergunna & Wil all have their HQ damage remaining. Wil has his out of turn interrupt to give some nice extra damage + twin strike left. Hergunna can pelt away with Call of the Beast while her wolf intrinsically attacks. Kane can possibly even total defense to make the creature need a 16 to hit him? [/sblock] [/QUOTE]
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