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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5147785" data-attributes="member: 85539"><p><span style="color: White">The prisoner nodded, and moved as quickly as she can south, keeping close to the wall. She moved with a heavy limp, but managed to get to the corner. </span></p><p></p><p>As Kane Slammed into the dragon, it turned and unleashed a mouthful of cold breath on the barbarian; but Kane swiftly danced around, avoiding any damage, though his armor had a fresh layer of frost. </p><p><span style="font-size: 12px"><strong><span style="color: Teal"></span></strong></span></p><p><span style="font-size: 12px"><strong><span style="color: Teal">"Attack Kobold!" </span></strong></span>The dragon demanded, its voice betraying its fear. </p><p></p><p><span style="color: DarkRed">"Yes, Great Lord,"</span> <span style="color: White">The dragonshield said with uncertainty, but acted as ordered, stepping forward. It stabbed quickly with its short sword, but Kane heard the movement and whirled around quickly to parry the attack. </span></p><p></p><p>While Kane was distracted, the Dragon swiped with both claws, but the weakened dragon missed its target. Sounding defeated, the dragon tried to convince the adventurers to leave. </p><p></p><p><span style="font-size: 12px"><strong><span style="color: Teal">"Begone from this place, and I shall allow you to leave with your lives."</span></strong></span></p><p></p><p>[sblock=Ice Hazard]</p><p><strong>OKay...</strong> so since the OA once per turn seems to make this thing no longer impossible, going back to the original trap. I'd say the fire spell would melt the ice in that area +1, but with my DM insight, I would save the encounter power for the battle ahead.</p><p><strong></strong></p><p><strong>Treacherous Ice Sheet Level 5 Obstacle</strong></p><p>A slick sheet of ice creates a hazardous obstacle.</p><p>Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain.</p><p>Perception</p><p>No check is necessary to notice the ice.</p><p>Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice.</p><p> <strong>Trigger</strong></p><p>The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice.</p><p> <strong>Attack</strong></p><p>Opportunity Action Melee</p><p>Target: Creature on the ice</p><p>Attack: +8 vs. Reflex</p><p>Hit: 1d6+2 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately.</p><p> <strong>Countermeasures</strong></p><p>With a DC 27 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks.</p><p>[/sblock][sblock=Mechanics] </p><p>Prisoner</p><p>Move: to -H4</p><p>Standard: Move to -E4</p><p></p><p>Immediate Interrupt: bloodied breath vs Kane Reflex</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 4</a> => 10 Miss</p><p> </p><p>Dragonshield</p><p>Move: to -O-2</p><p>Standard: Attack Kane</p><p>Attack: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 7</a> => 8 Miss</p><p> </p><p>Dragon</p><p>Recharge Breath: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D6</a> => 3 Fail</p><p>Move: Stand Up</p><p>Standard: Dragon's Fury vs Kane</p><p>Attack 1: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6 + 2</a> => 15 Miss</p><p> Attack 2: <a href="http://rpgp.org/dice/?p=group#" target="_blank">1D20 + 6 + 2</a> => 10 Miss</p><p> [/sblock][sblock=Status]</p><p><strong>Wil Rando:</strong> -K4 <span style="color: lime">31/38</span> HS 7/10 AP 0 <span style="color: Gray"><span style="color: Lime">MW 0/2</span>, </span><span style="color: LightBlue">Invisible-dragon Wil-TENT</span></p><p><strong>Mervin:</strong> -F1 <span style="color: DarkRed">9/27</span> THP <span style="color: lime">0/4 </span>HS 2/7 AP 0, <span style="color: DarkRed">Bloodied</span></p><p><strong>Hergunna:</strong> -G1 <span style="color: DarkRed">15/41</span> HS 8/9 AP 0<span style="color: Gray">, </span><span style="color: Red">5 ongoing damage</span>, <span style="color: DarkRed">Bloodied</span></p><p><strong>Kane:</strong> -N-2 <span style="color: Lime">27/47</span> THP <span style="color: lime">4/4 </span>HS 5/10 AP 0, <span style="color: DarkRed">Bloodied</span></p><p><strong>Wolf:</strong> -O2 <span style="color: Lime">20/20</span> </p><p><span style="color: DimGray">Stanng: [Miner Hut] </span><span style="color: DimGray">28/31 THP </span><span style="color: DimGray">0/3 HS 7/10 AP 1 </span></p><p> </p><p><strong>Captive Human:</strong> -E4 <span style="color: Lime">1/1</span></p><p></p><p>Enemies:</p><p><strong>Kobold Dragonshield</strong>: -O-2 <span style="color: DarkRed">18/36</span>,<span style="color: DarkRed">Bloodied</span></p><p><strong>Young White Dragon</strong>: -O0:-N1 <span style="color: DarkRed">89/200</span>, <span style="color: DarkRed">Bloodied</span>, </p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s><strong>Kobold Dragonshield</strong> <strong>Axe</strong>:</s> dead</span></p><p><span style="color: DimGray"><s><strong>Kobold Slyblade</strong>:</s> -J3 </span> <span style="color: DimGray">dead</span></p><p> <span style="color: DimGray"><s><strong>Kobold Minion</strong>:</s> -L3 </span><span style="color: DimGray">0/1 DEAD</span></p><p><span style="color: DimGray"><s><strong>Kobold Minion</strong>:</s> -L0 </span><span style="color: DimGray">0/1 DEAD</span></p><p> <span style="color: DimGray"><s><strong>Kobold Slyblade</strong>:</s> -L-2 </span><span style="color: DimGray">0/42 DEAD </span></p><p><span style="color: DimGray"><s><strong>Kobold Wyrmpriest</strong>:</s> -K-4 </span><span style="color: DimGray">0/36 DEAD</span></p><p><span style="color: DimGray"> <s><strong>Kobold Minion</strong>: -L3 </s> </span><span style="color: DimGray">0/1 DEAD</span></p><p><span style="color: DimGray"><s> <strong>Kobold Minion</strong>: -J3 </s> 0</span><span style="color: DimGray">1/1 DEAD</span> </p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron9-7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Kobold Dragonshield</strong></p><p>HP 36; Bloodied 18</p><p>AC 18; Fortitude 14, Reflex 13, Will 13</p><p>Resist 5 Cold</p><p>Speed 5</p><p><strong>Short Sword</strong> (standard, at-will) Weapon</p><p>+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.</p><p><strong>Dragonshield Tactics</strong> (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)</p><p>The kobold dragonshield shifts 1 square.</p><p><strong>Mob Attack</strong></p><p>+1 to hit and damage for each other identical creatures attacking the same opponent</p><p><strong>Shifty</strong> (minor; at-will)</p><p>The kobold shifts 1 square as a minor action.</p><p></p><p><strong>Young White Dragon</strong></p><p><strong></strong>Initiative +1 Senses Perception +7; darkvision</p><p>HP 200; Bloodied 100; see also bloodied breath</p><p>AC 18; Fortitude 20, Refl ex 16, Will 17</p><p>Resist 15 cold</p><p>Saving Throws +5</p><p>Speed 6 (ice walk), fl y 6 (hover), overland fl ight 10</p><p>Action Points 2</p><p><strong>Bite (standard; at-will) ✦ Cold</strong></p><p>Reach 2; +6 vs. AC; 1d8 + 4 plus 1d6 cold damage (plus an extra</p><p>1d6 cold damage on a successful opportunity attack).</p><p><strong>Claw (standard; at-will)</strong></p><p>Reach 2; +6 vs. AC; 1d8 + 4 damage.</p><p><strong>Dragon’s Fury (standard; at-will)</strong></p><p>The dragon makes two claw attacks. If the dragon hits a single</p><p>target with both claws, it makes a bite attack against the same</p><p>target.</p><p><strong>Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ Cold</strong></p><p>Close blast 5; +4 vs. Refl ex; 3d6 + 4 cold damage, and the target</p><p>is slowed and weakened (save ends both).</p><p><strong>Bloodied Breath (free, when first bloodied; encounter) ✦ Cold</strong></p><p>The dragon’s breath weapon recharges, and the dragon uses it</p><p>immediately.</p><p><strong>Frightful Presence (standard; encounter) ✦ Fear</strong></p><p>Close burst 5; targets enemies; +4 vs. Will; the target is stunned</p><p>until the end of the dragon’s next turn. Aftereff ect: The target</p><p>takes a –2 penalty to attack rolls (save ends).</p><p>Alignment Evil Languages Draconic</p><p>Skills Athletics +15</p><p> [/sblock][sblock=Another rules question I am probably wrong about]</p><p>When I read the daily power of the vanguard weapon, it reads to me like something you'd have to do before you attack, having the risk that if you miss, you wasted the daily. </p><p></p><p>That said, there is no roll associated with the power, so perhaps it is an academic question; because even if I was right, there's no way I would ever know if you really decided to use it before you rolled, or if after you knew you'd hit you add the minor action before it in your post. You know what I mean?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5147785, member: 85539"] [COLOR=White]The prisoner nodded, and moved as quickly as she can south, keeping close to the wall. She moved with a heavy limp, but managed to get to the corner. [/COLOR] As Kane Slammed into the dragon, it turned and unleashed a mouthful of cold breath on the barbarian; but Kane swiftly danced around, avoiding any damage, though his armor had a fresh layer of frost. [SIZE=3][B][COLOR=Teal] "Attack Kobold!" [/COLOR][/B][/SIZE]The dragon demanded, its voice betraying its fear. [COLOR=DarkRed]"Yes, Great Lord,"[/COLOR] [COLOR=White]The dragonshield said with uncertainty, but acted as ordered, stepping forward. It stabbed quickly with its short sword, but Kane heard the movement and whirled around quickly to parry the attack. [/COLOR] While Kane was distracted, the Dragon swiped with both claws, but the weakened dragon missed its target. Sounding defeated, the dragon tried to convince the adventurers to leave. [SIZE=3][B][COLOR=Teal]"Begone from this place, and I shall allow you to leave with your lives."[/COLOR][/B][/SIZE] [sblock=Ice Hazard] [B]OKay...[/B] so since the OA once per turn seems to make this thing no longer impossible, going back to the original trap. I'd say the fire spell would melt the ice in that area +1, but with my DM insight, I would save the encounter power for the battle ahead. [B] Treacherous Ice Sheet Level 5 Obstacle[/B] A slick sheet of ice creates a hazardous obstacle. Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain. Perception No check is necessary to notice the ice. Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice. [B]Trigger[/B] The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice. [B]Attack[/B] Opportunity Action Melee Target: Creature on the ice Attack: +8 vs. Reflex Hit: 1d6+2 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately. [B]Countermeasures[/B] With a DC 27 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks. [/sblock][sblock=Mechanics] Prisoner Move: to -H4 Standard: Move to -E4 Immediate Interrupt: bloodied breath vs Kane Reflex Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 4[/URL] => 10 Miss Dragonshield Move: to -O-2 Standard: Attack Kane Attack: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 7[/URL] => 8 Miss Dragon Recharge Breath: [URL="http://rpgp.org/dice/?p=group#"]1D6[/URL] => 3 Fail Move: Stand Up Standard: Dragon's Fury vs Kane Attack 1: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6 + 2[/URL] => 15 Miss Attack 2: [URL="http://rpgp.org/dice/?p=group#"]1D20 + 6 + 2[/URL] => 10 Miss [/sblock][sblock=Status] [B]Wil Rando:[/B] -K4 [COLOR=lime]31/38[/COLOR] HS 7/10 AP 0 [COLOR=Gray][COLOR=Lime]MW 0/2[/COLOR], [/COLOR][COLOR=LightBlue]Invisible-dragon Wil-TENT[/COLOR] [B]Mervin:[/B] -F1 [COLOR=DarkRed]9/27[/COLOR] THP [COLOR=lime]0/4 [/COLOR]HS 2/7 AP 0, [COLOR=DarkRed]Bloodied[/COLOR] [B]Hergunna:[/B] -G1 [COLOR=DarkRed]15/41[/COLOR] HS 8/9 AP 0[COLOR=Gray], [/COLOR][COLOR=Red]5 ongoing damage[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] [B]Kane:[/B] -N-2 [COLOR=Lime]27/47[/COLOR] THP [COLOR=lime]4/4 [/COLOR]HS 5/10 AP 0, [COLOR=DarkRed]Bloodied[/COLOR] [B]Wolf:[/B] -O2 [COLOR=Lime]20/20[/COLOR] [COLOR=DimGray]Stanng: [Miner Hut] [/COLOR][COLOR=DimGray]28/31 THP [/COLOR][COLOR=DimGray]0/3 HS 7/10 AP 1 [/COLOR] [B]Captive Human:[/B] -E4 [COLOR=Lime]1/1[/COLOR] Enemies: [B]Kobold Dragonshield[/B]: -O-2 [COLOR=DarkRed]18/36[/COLOR],[COLOR=DarkRed]Bloodied[/COLOR] [B]Young White Dragon[/B]: -O0:-N1 [COLOR=DarkRed]89/200[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=DimGray] [s][B]Kobold Dragonshield[/B] [B]Axe[/B]:[/s] dead [s][B]Kobold Slyblade[/B]:[/s] -J3 [/COLOR] [COLOR=DimGray]dead[/COLOR] [COLOR=DimGray][s][B]Kobold Minion[/B]:[/s] -L3 [/COLOR][COLOR=DimGray]0/1 DEAD[/COLOR] [COLOR=DimGray][s][B]Kobold Minion[/B]:[/s] -L0 [/COLOR][COLOR=DimGray]0/1 DEAD [s][B]Kobold Slyblade[/B]:[/s] -L-2 [/COLOR][COLOR=DimGray]0/42 DEAD [s][B]Kobold Wyrmpriest[/B]:[/s] -K-4 [/COLOR][COLOR=DimGray]0/36 DEAD[/COLOR] [COLOR=DimGray] [s][B]Kobold Minion[/B]: -L3 [/s] [/COLOR][COLOR=DimGray]0/1 DEAD [s] [B]Kobold Minion[/B]: -J3 [/s] 0[/COLOR][COLOR=DimGray]1/1 DEAD[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron9-7.png[/IMG] [/sblock][sblock=Enemies] [B]Kobold Dragonshield[/B] HP 36; Bloodied 18 AC 18; Fortitude 14, Reflex 13, Will 13 Resist 5 Cold Speed 5 [B]Short Sword[/B] (standard, at-will) Weapon +7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn. [B]Dragonshield Tactics[/B] (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will) The kobold dragonshield shifts 1 square. [B]Mob Attack[/B] +1 to hit and damage for each other identical creatures attacking the same opponent [B]Shifty[/B] (minor; at-will) The kobold shifts 1 square as a minor action. [B]Young White Dragon [/B]Initiative +1 Senses Perception +7; darkvision HP 200; Bloodied 100; see also bloodied breath AC 18; Fortitude 20, Refl ex 16, Will 17 Resist 15 cold Saving Throws +5 Speed 6 (ice walk), fl y 6 (hover), overland fl ight 10 Action Points 2 [B]Bite (standard; at-will) ✦ Cold[/B] Reach 2; +6 vs. AC; 1d8 + 4 plus 1d6 cold damage (plus an extra 1d6 cold damage on a successful opportunity attack). [B]Claw (standard; at-will)[/B] Reach 2; +6 vs. AC; 1d8 + 4 damage. [B]Dragon’s Fury (standard; at-will)[/B] The dragon makes two claw attacks. If the dragon hits a single target with both claws, it makes a bite attack against the same target. [B]Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ Cold[/B] Close blast 5; +4 vs. Refl ex; 3d6 + 4 cold damage, and the target is slowed and weakened (save ends both). [B]Bloodied Breath (free, when first bloodied; encounter) ✦ Cold[/B] The dragon’s breath weapon recharges, and the dragon uses it immediately. [B]Frightful Presence (standard; encounter) ✦ Fear[/B] Close burst 5; targets enemies; +4 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereff ect: The target takes a –2 penalty to attack rolls (save ends). Alignment Evil Languages Draconic Skills Athletics +15 [/sblock][sblock=Another rules question I am probably wrong about] When I read the daily power of the vanguard weapon, it reads to me like something you'd have to do before you attack, having the risk that if you miss, you wasted the daily. That said, there is no roll associated with the power, so perhaps it is an academic question; because even if I was right, there's no way I would ever know if you really decided to use it before you rolled, or if after you knew you'd hit you add the minor action before it in your post. You know what I mean? [/sblock] [/QUOTE]
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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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