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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="Velmont" data-source="post: 5253787" data-attributes="member: 13739"><p>[SBLOCK=OOC]Mezegis, no problem, I just did an update to help you and twilsemail, but you post very fast and the update was no more up to date <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> [/SBLOCK]</p><p></p><p>Talkrai starts to shout, <span style="color: DarkGreen">"Look out!"</span> but she was too late. She winced as Pis took a couple of hits. She sent a burst of reassurance and healing warmth in his direction while she tried to get a grip on the whole situation. She spent about half a second trying to figure out how this group walked out of the empty rooms they had just come from. Perhaps they came from above ground. She didn't like the implications of that. With a shudder she pushed those thoughts from her mind and pulled her focus back to the situation at hand.</p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Ryda hears Pis yelp out in pain from the ambush and is glad she never shouldered her bow. <span style="color: deepskyblue">“Well, it seems the Lord has finally sent his lackeys to join the hunt, too bad they’ll not find us easy prey.”</span> She then scurries over the bridge to put more space between her and her foes. Knowing Unit 16 likes to be in the middle of the enemy, she focuses on the Kobold squaring off with him and fires a well aimed shot right through the Kobold’s lung. She quickly tries to continue the barrage as she slides toward the far corner, but her aim is off and a trio of arrows fly up into the ceiling instead of her enemies. </span><span style="color: deepskyblue">Susan, I can't hit the caster while he's back in the tunnel, lets try and lure him out.</span><span style="color: white"> She adds in response to Unit 16.</span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Verdana'">Pis grunts at the blooming pain in his leg and falls to one knee. He turns, awkwardly as a goblin charges him bearing a pair of wicked looking blades. He looks forlorn and distraught until he glances over the goblins shoulder, relief welling in his eyes. As the goblin worriedly turns to see what Pis sees, He feels his own flower of pain as Pis stabs him in the back.</span></span></p><p></p><p>[SBLOCK=Mechanic]Pis heals 12 hp</p><p></p><p>Ryda bloodied the Kobold.</p><p></p><p>Pis gain combat advantage and hit![/SBLOCK]</p><p></p><p>[SBLOCK=OOC]It's now to Pis to finish his turn.</p><p></p><p>After that, the enemy act again.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2617657/" target="_blank">Initiative:</a></p><p><strong>Surprise round:</strong></p><p>Enemies - Limited Action</p><p>Talkrai - Limited Action</p><p></p><p><strong>1st Round</strong></p><p>Pis & Ryda</p><p>Enemies</p><p>Everyone</p><p></p><p><strong>Combat:</strong></p><p>We will use Mal's Combat System, which mean:</p><p></p><p>- Heroes go in one block and enemies go in one block once we will fall in normal initiative.</p><p></p><p>- Heroes goes in post order.</p><p></p><p>- Effect that last Until the End of The Next Turn (UEoNT) can affect you only <u>once</u>, even if you act twice during the effect is in effect because some goes first in a round and last in the next.</p><p></p><p>- Defenses shown in the stats block for enemies is the lowest result that have hit.[/SBLOCK]</p><p></p><p>[SBLOCK=Map & Status]<a href="http://virtualbattlemat.com/game/lost_love/" target="_blank">Map Updated</a></p><p></p><p>Dragonborn [A31] - HP: -0; AC: ??; F: ??; R: ??; W: ??;</p><p>Hobgoblin [A29] - HP: -0; AC: ??; F: ??; R: ??; W: ??;</p><p>Genasi [B32] - HP: -0; AC: ??; F: ??; R: ??; W: ??;</p><p>Goblin [B33] - HP: -17; AC: 29; F: ??; R: ??; W: ??;</p><p>Kobold [A33] - HP: -39; AC: 32; F: ??; R: ??; W: ??; Bloodied</p><p>Warforged [A30] - HP: -0; AC: ??; F: ??; R: ??; W: ??;</p><p></p><p>Jarren: 48/48 [10]; 1AP;</p><p>Pis: 24/39 [5]; 1AP; Bloodied; 5 ongoing poison damage (save ends); +2 def UEoNT (Talkrai)</p><p>Ryda: 51/51 [8]; 1AP;</p><p>Talkrai: 39/40 [7]; 1AP;</p><p>Unit 16: 64/64 [12]; 1AP;</p><p></p><p>Jarren:</p><p>Pis:</p><p>Ryda: Cut and Run</p><p>Talkrai: Ardent Surge x1</p><p>Unit 16:[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5253787, member: 13739"] [SBLOCK=OOC]Mezegis, no problem, I just did an update to help you and twilsemail, but you post very fast and the update was no more up to date :p [/SBLOCK] Talkrai starts to shout, [COLOR=DarkGreen]"Look out!"[/COLOR] but she was too late. She winced as Pis took a couple of hits. She sent a burst of reassurance and healing warmth in his direction while she tried to get a grip on the whole situation. She spent about half a second trying to figure out how this group walked out of the empty rooms they had just come from. Perhaps they came from above ground. She didn't like the implications of that. With a shudder she pushed those thoughts from her mind and pulled her focus back to the situation at hand. [FONT=Verdana][COLOR=white]Ryda hears Pis yelp out in pain from the ambush and is glad she never shouldered her bow. [COLOR=deepskyblue]“Well, it seems the Lord has finally sent his lackeys to join the hunt, too bad they’ll not find us easy prey.”[/COLOR] She then scurries over the bridge to put more space between her and her foes. Knowing Unit 16 likes to be in the middle of the enemy, she focuses on the Kobold squaring off with him and fires a well aimed shot right through the Kobold’s lung. She quickly tries to continue the barrage as she slides toward the far corner, but her aim is off and a trio of arrows fly up into the ceiling instead of her enemies. [/COLOR][COLOR=deepskyblue]Susan, I can't hit the caster while he's back in the tunnel, lets try and lure him out.[/COLOR][COLOR=white] She adds in response to Unit 16.[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Pis grunts at the blooming pain in his leg and falls to one knee. He turns, awkwardly as a goblin charges him bearing a pair of wicked looking blades. He looks forlorn and distraught until he glances over the goblins shoulder, relief welling in his eyes. As the goblin worriedly turns to see what Pis sees, He feels his own flower of pain as Pis stabs him in the back.[/FONT][/COLOR] [SBLOCK=Mechanic]Pis heals 12 hp Ryda bloodied the Kobold. Pis gain combat advantage and hit![/SBLOCK] [SBLOCK=OOC]It's now to Pis to finish his turn. After that, the enemy act again. [URL=http://invisiblecastle.com/roller/view/2617657/]Initiative:[/URL] [B]Surprise round:[/B] Enemies - Limited Action Talkrai - Limited Action [B]1st Round[/B] Pis & Ryda Enemies Everyone [B]Combat:[/B] We will use Mal's Combat System, which mean: - Heroes go in one block and enemies go in one block once we will fall in normal initiative. - Heroes goes in post order. - Effect that last Until the End of The Next Turn (UEoNT) can affect you only [U]once[/U], even if you act twice during the effect is in effect because some goes first in a round and last in the next. - Defenses shown in the stats block for enemies is the lowest result that have hit.[/SBLOCK] [SBLOCK=Map & Status][URL=http://virtualbattlemat.com/game/lost_love/]Map Updated[/URL] Dragonborn [A31] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Hobgoblin [A29] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Genasi [B32] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Goblin [B33] - HP: -17; AC: 29; F: ??; R: ??; W: ??; Kobold [A33] - HP: -39; AC: 32; F: ??; R: ??; W: ??; Bloodied Warforged [A30] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Jarren: 48/48 [10]; 1AP; Pis: 24/39 [5]; 1AP; Bloodied; 5 ongoing poison damage (save ends); +2 def UEoNT (Talkrai) Ryda: 51/51 [8]; 1AP; Talkrai: 39/40 [7]; 1AP; Unit 16: 64/64 [12]; 1AP; Jarren: Pis: Ryda: Cut and Run Talkrai: Ardent Surge x1 Unit 16:[/SBLOCK] [/QUOTE]
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