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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="LadyLaw" data-source="post: 5254088" data-attributes="member: 87417"><p>Talkrai sees Pis take a nasty blow and fly into the water. She sends another mental boost his way. Feeling a bit drained mentally, but none-the-less knowing that she had to keep fighting, she moved up to attack the goblin. Her first swing was totally off, but she dredged up some sort of reserves and struck out a second time, hoping for better results.</p><p></p><p>[sblock=Mechanics]<strong>Minor:</strong> Ardent Surge on Pis - spend a surge + <a href="http://www.hwx.it/wizards.com/dice.php?sid=4296#136811" target="_blank">1d6=5</a> healing; He will continue to have +2 to all defenses until the end of Talkrai's next turn.</p><p><strong>Move:</strong> to D32</p><p><strong>Standard:</strong> Focusing Strike on Goblin wiff - <a href="http://www.hwx.it/wizards.com/dice.php?sid=4296#136806" target="_blank">1d20+12=13</a></p><p><strong>Free:</strong> Action Point - Focusing Strike on Goblin in C33 - <a href="http://www.hwx.it/wizards.com/dice.php?sid=4296#136808" target="_blank">1d20+12=19</a> vs. AC for <a href="http://www.hwx.it/wizards.com/dice.php?sid=4296#136809" target="_blank">1d10+7=9</a>+<a href="http://www.hwx.it/wizards.com/dice.php?sid=4296#136810" target="_blank">3d6=13</a> (for Pis's ability) = 22 total damage</p><p><strong>Effect:</strong> If the attack hit, Unit 16 can make a saving throw.</p><p></p><p>Sorry about separating the damage like that. I wasn't thinking about it since I'm unsure if the attack hit and then realized I should add it just in case.[/sblock]</p><p></p><p>[sblock=Regarding Interrupt/Reaction Powers]Please note that I intend to use both Bastion of Mental Clarity and Ardent Alacrity at the first opportunity they have to trigger.[/sblock]</p><p> </p><p> [sblock=Talkrai Mini-stats]<a href="http://leb.wikia.com/wiki/LEB:PC:Talkrai_%28Ladylaw%29" target="_blank"><strong>Talkrai</strong></a> - Female Kalashtar Ardent (Mantle: Clarity) 4</p><p> Passive Perception: 23 (28 vs. hidden creatures), Passive Insight: 23</p><p> AC:19, Fort:15, Ref:13, Will:19 -- Speed:5</p><p> HP:<span style="color: Yellow">29/40</span>, Bloodied:20, Surge Value:10, Surges Left: 7/8</p><p> </p><p> Power Points: 4/4, Action Points: 0, MI Daily Uses: 1, Milestones: 0</p><p> Powers: <span style="color: Green">Energizing Strike, Focusing Strike, Prescient Strike</span></p><p> <span style="color: Red">Ardent Alacrity, <s>Ardent Surge</s>, Bastion of Mental Clarity, Dimension Swap, Healer's Gift, Second Wind</span></p><p> <span style="color: Gray">Mental Turmoil, Manifester Weapon Power, Bloodthirst Bracers Power</span></p><p> <span style="color: Gray"></span> </p><p> </p><p> <strong>Mantle of Clarity:</strong> Myself and each ally within 5 squares has +4 to all defenses vs. Opportunity Attacks. Each ally within 5 squares gets +2 to perception and insight checks. </p><p> </p><p> <strong>Conditions:</strong> None[/sblock]</p></blockquote><p></p>
[QUOTE="LadyLaw, post: 5254088, member: 87417"] Talkrai sees Pis take a nasty blow and fly into the water. She sends another mental boost his way. Feeling a bit drained mentally, but none-the-less knowing that she had to keep fighting, she moved up to attack the goblin. Her first swing was totally off, but she dredged up some sort of reserves and struck out a second time, hoping for better results. [sblock=Mechanics][B]Minor:[/B] Ardent Surge on Pis - spend a surge + [URL="http://www.hwx.it/wizards.com/dice.php?sid=4296#136811"]1d6=5[/URL] healing; He will continue to have +2 to all defenses until the end of Talkrai's next turn. [B]Move:[/B] to D32 [B]Standard:[/B] Focusing Strike on Goblin wiff - [URL="http://www.hwx.it/wizards.com/dice.php?sid=4296#136806"]1d20+12=13[/URL] [B]Free:[/B] Action Point - Focusing Strike on Goblin in C33 - [URL="http://www.hwx.it/wizards.com/dice.php?sid=4296#136808"]1d20+12=19[/URL] vs. AC for [URL="http://www.hwx.it/wizards.com/dice.php?sid=4296#136809"]1d10+7=9[/URL]+[URL="http://www.hwx.it/wizards.com/dice.php?sid=4296#136810"]3d6=13[/URL] (for Pis's ability) = 22 total damage [B]Effect:[/B] If the attack hit, Unit 16 can make a saving throw. Sorry about separating the damage like that. I wasn't thinking about it since I'm unsure if the attack hit and then realized I should add it just in case.[/sblock] [sblock=Regarding Interrupt/Reaction Powers]Please note that I intend to use both Bastion of Mental Clarity and Ardent Alacrity at the first opportunity they have to trigger.[/sblock] [sblock=Talkrai Mini-stats][URL="http://leb.wikia.com/wiki/LEB:PC:Talkrai_%28Ladylaw%29"][B]Talkrai[/B][/URL] - Female Kalashtar Ardent (Mantle: Clarity) 4 Passive Perception: 23 (28 vs. hidden creatures), Passive Insight: 23 AC:19, Fort:15, Ref:13, Will:19 -- Speed:5 HP:[COLOR=Yellow]29/40[/COLOR], Bloodied:20, Surge Value:10, Surges Left: 7/8 Power Points: 4/4, Action Points: 0, MI Daily Uses: 1, Milestones: 0 Powers: [COLOR=Green]Energizing Strike, Focusing Strike, Prescient Strike[/COLOR] [COLOR=Red]Ardent Alacrity, [s]Ardent Surge[/s], Bastion of Mental Clarity, Dimension Swap, Healer's Gift, Second Wind[/COLOR] [COLOR=Gray]Mental Turmoil, Manifester Weapon Power, Bloodthirst Bracers Power [/COLOR] [B]Mantle of Clarity:[/B] Myself and each ally within 5 squares has +4 to all defenses vs. Opportunity Attacks. Each ally within 5 squares gets +2 to perception and insight checks. [B]Conditions:[/B] None[/sblock] [/QUOTE]
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