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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="evilbob" data-source="post: 5254447" data-attributes="member: 9789"><p>[sblock=beginning of turn]free: Font of Life -> save against ongoing damage (+2 from racial): <a href="http://invisiblecastle.com/roller/view/2618462/" target="_blank">9</a>. Damn. It.</p><p></p><p>Take 5 damage -> HP = 41[/sblock]</p><p>Unit 16's body tries to repair itself automatically but is unable to close the bleeding wound. Ignoring that, Unit 16 picks himself up off the ground quickly. Having seen Pis go flying, he glances at Ryda and then yells to the others, <span style="color: Gray">"I can hold the mage but I can not stop him!"</span></p><p></p><p>With that, he begins a transformation now familiar to Jarren and Ryda: suddenly small panels open on his back and legs and a whining noise rumbles from within him. The air around him starts to be pulled quickly into his metal body and exits toward the floor. The temperature drops suddenly and all around him for ten feet in every direction ice begins to form on the ground. The pointed crystals make movement difficult, although somehow his allies seem to find paths easily through the shifting ice. Additionally, some of the ice covers his armor plating, reinforcing it and widening it without hindering his movement.</p><p></p><p>Seeing Talkrai in a good tactical position, he slides into place to flank the bloodied goblin. Drawing on an inner reserve, he summons strength enough to issue a blast of cold air all around him through panels on the front of his body while swinging hard with his ice-tipped hammer. While he doesn't make good contact, the swing and the blast was powerful enough to do damage and freeze both of his enemies in place. He certainly has grabbed both of their attention.</p><p></p><p><span style="color: Gray">"Try to push me again,"</span> he taunts the opposing warforged under his breath.</p><p></p><p>Again his body attempts to repair the open wound and fails. He glances at Jarren and shakes his head.</p><p></p><p>[sblock=ooc]move: get up</p><p></p><p>minor: Form of Winter's Herald (daily; +2 AC, resist 5 cold, all area within 2 squares of Unit 16 is difficult terrain for his enemies)</p><p></p><p>standard -> move: shift to B34</p><p></p><p>AP: Form of Winter's Herald Attack (burst 1) against warforged and goblin (+2 flanking, +1 warforged tactics): <a href="http://invisiblecastle.com/roller/view/2618564/" target="_blank">22 vs. AC</a> on warforged, <a href="http://invisiblecastle.com/roller/view/2618568/" target="_blank">NATURAL 1 AGAIN</a>! vs. goblin</p><p></p><p>The goblin takes 6 cold damage and is immobilized until the end of my next turn.</p><p></p><p>If I hit the warforged, he takes 13 cold damage +<a href="http://invisiblecastle.com/roller/view/2618567/" target="_blank">3 damage</a> from the Challenge-Seeking weapon and is immobilized (save ends). Also, Unit 16 gains an additional +1 to AC (shield). If I missed the warforged, he takes 6 cold damage and is immobilized TENT.</p><p></p><p>Free: Nature's Wrath -> mark warforged and goblin</p><p></p><p>End of turn: save vs. ongoing damage: <a href="http://invisiblecastle.com/roller/view/2618644/" target="_blank">6</a>. Wow. 3 saves, 65% chance... It's a good thing I'm not a gambler.</p><p></p><p>Velmont: Technically, there's nothing in the rules about how Unit 16's daily interacts with the water; it's up to you if you want it to do anything. At the very least, it should be difficult terrain for enemies, if that comes up.[/sblock]</p><p>[sblock=Unit 16]<span style="color: Gray"><strong>Unit 16</strong></span> Warforged Warden 5</p><p>Initiative: +2, Passive Perception: 17, Passive Insight: 12, Senses: Normal</p><p>AC:23<span style="color: Yellow">(25)(26?)</span>, Fort:19, Reflex:15, Will:15</p><p>HP:<span style="color: Lime">41</span>/64, 0 temp HP, Bloodied:32, Surge Value:16, Surges left:<span style="color: Lime">12</span>/13</p><p>Action Points/Daily Item Uses Left/Milestones: <span style="color: Gray">0</span>/1/0</p><p>Powers:</p><p><span style="color: Green">Font of Life</span></p><p><span style="color: Green">Nature's Wrath</span></p><p><span style="color: Green">Warden's Fury / Warden's Grasp</span></p><p><span style="color: Green">Weight of Earth</span></p><p><span style="color: Green">Earth Shield Strike</span></p><p><span style="color: Red">Warforged Resolve</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Roots of Stone</span></p><p><span style="color: Red">Earthgrasp Strike</span></p><p><span style="color: Red">Warden's Tempest</span></p><p><s><span style="color: Gray">Form of Winter's Herald</span> - <span style="color: Red">Form of Winter's Herald Attack</span></s></p><p><span style="color: Gray">Form of Mountain's Thunder</span> - <span style="color: Red">Form of Mountain's Thunder Attack</span></p><p><span style="color: Gold">Potion of Clarity</span></p><p></p><p>Important Stuff:</p><p>- makes lots of immediate interrupts/reactions/OAs</p><p></p><p>Conditions: <span style="color: Red">ongoing damage 5</span>; <span style="color: Blue">resist 5 cold</span>; all area within 2 squares of Unit 16 is difficult terrain for his enemies</p><p></p><p>Full sheet: <a href="http://leb.wikia.com/wiki/LEB:PC:Unit_16_%28evilbob%29" target="_blank">Unit 16</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5254447, member: 9789"] [sblock=beginning of turn]free: Font of Life -> save against ongoing damage (+2 from racial): [URL="http://invisiblecastle.com/roller/view/2618462/"]9[/URL]. Damn. It. Take 5 damage -> HP = 41[/sblock] Unit 16's body tries to repair itself automatically but is unable to close the bleeding wound. Ignoring that, Unit 16 picks himself up off the ground quickly. Having seen Pis go flying, he glances at Ryda and then yells to the others, [COLOR="Gray"]"I can hold the mage but I can not stop him!"[/COLOR] With that, he begins a transformation now familiar to Jarren and Ryda: suddenly small panels open on his back and legs and a whining noise rumbles from within him. The air around him starts to be pulled quickly into his metal body and exits toward the floor. The temperature drops suddenly and all around him for ten feet in every direction ice begins to form on the ground. The pointed crystals make movement difficult, although somehow his allies seem to find paths easily through the shifting ice. Additionally, some of the ice covers his armor plating, reinforcing it and widening it without hindering his movement. Seeing Talkrai in a good tactical position, he slides into place to flank the bloodied goblin. Drawing on an inner reserve, he summons strength enough to issue a blast of cold air all around him through panels on the front of his body while swinging hard with his ice-tipped hammer. While he doesn't make good contact, the swing and the blast was powerful enough to do damage and freeze both of his enemies in place. He certainly has grabbed both of their attention. [COLOR="Gray"]"Try to push me again,"[/COLOR] he taunts the opposing warforged under his breath. Again his body attempts to repair the open wound and fails. He glances at Jarren and shakes his head. [sblock=ooc]move: get up minor: Form of Winter's Herald (daily; +2 AC, resist 5 cold, all area within 2 squares of Unit 16 is difficult terrain for his enemies) standard -> move: shift to B34 AP: Form of Winter's Herald Attack (burst 1) against warforged and goblin (+2 flanking, +1 warforged tactics): [URL="http://invisiblecastle.com/roller/view/2618564/"]22 vs. AC[/URL] on warforged, [URL="http://invisiblecastle.com/roller/view/2618568/"]NATURAL 1 AGAIN[/URL]! vs. goblin The goblin takes 6 cold damage and is immobilized until the end of my next turn. If I hit the warforged, he takes 13 cold damage +[URL="http://invisiblecastle.com/roller/view/2618567/"]3 damage[/URL] from the Challenge-Seeking weapon and is immobilized (save ends). Also, Unit 16 gains an additional +1 to AC (shield). If I missed the warforged, he takes 6 cold damage and is immobilized TENT. Free: Nature's Wrath -> mark warforged and goblin End of turn: save vs. ongoing damage: [URL="http://invisiblecastle.com/roller/view/2618644/"]6[/URL]. Wow. 3 saves, 65% chance... It's a good thing I'm not a gambler. Velmont: Technically, there's nothing in the rules about how Unit 16's daily interacts with the water; it's up to you if you want it to do anything. At the very least, it should be difficult terrain for enemies, if that comes up.[/sblock] [sblock=Unit 16][COLOR="Gray"][B]Unit 16[/B][/COLOR] Warforged Warden 5 Initiative: +2, Passive Perception: 17, Passive Insight: 12, Senses: Normal AC:23[COLOR="Yellow"](25)(26?)[/COLOR], Fort:19, Reflex:15, Will:15 HP:[COLOR="Lime"]41[/COLOR]/64, 0 temp HP, Bloodied:32, Surge Value:16, Surges left:[COLOR="Lime"]12[/COLOR]/13 Action Points/Daily Item Uses Left/Milestones: [COLOR="Gray"]0[/COLOR]/1/0 Powers: [COLOR="Green"]Font of Life Nature's Wrath Warden's Fury / Warden's Grasp Weight of Earth Earth Shield Strike[/COLOR] [COLOR="Red"]Warforged Resolve Second Wind Roots of Stone Earthgrasp Strike Warden's Tempest[/COLOR] [s][COLOR="Gray"]Form of Winter's Herald[/COLOR] - [COLOR="Red"]Form of Winter's Herald Attack[/COLOR][/s] [COLOR="Gray"]Form of Mountain's Thunder[/COLOR] - [COLOR="Red"]Form of Mountain's Thunder Attack[/COLOR] [COLOR="Gold"]Potion of Clarity[/COLOR] Important Stuff: - makes lots of immediate interrupts/reactions/OAs Conditions: [COLOR="Red"]ongoing damage 5[/COLOR]; [COLOR="Blue"]resist 5 cold[/COLOR]; all area within 2 squares of Unit 16 is difficult terrain for his enemies Full sheet: [URL="http://leb.wikia.com/wiki/LEB:PC:Unit_16_%28evilbob%29"]Unit 16[/URL][/sblock] [/QUOTE]
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