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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="Velmont" data-source="post: 5254962" data-attributes="member: 13739"><p>[SBLOCK=OOC]About Pis situation: </p><p></p><p>1) As you have taken damage since the last round and you haven't been able to take a deep breath, you need to roll an endurence check DC:20 or lose an healing surge.</p><p></p><p>2) Form of Winter's Herald will not affect the water, except maybe make it colder. The current is too strong.</p><p></p><p>3) The 'hole' is just the canal that continue within the wall, so it is 2 squares wide and 2 squares (10 feet x 10 feet). The water level is 8 feet high, so there is a gap to breath air even where Pis is.</p><p></p><p>4) How to get him out of there, that's is left to your creative mind.[/SBLOCK]</p><p></p><p>Ryda looks at the Genasi and grins, sliding around and away from him before bringing up her bow and releasing another arrow into the Kobold, hopefully felling him. Turning to the Genasi she adds, <span style="color: DeepSkyBlue">Did you really want to play with me hun? It won't end well for you.</span></p><p></p><p>Talkrai sees Pis take a nasty blow and fly into the water. She sends another mental boost his way. Feeling a bit drained mentally, but none-the-less knowing that she had to keep fighting, she moved up to attack the goblin. Her first swing was totally off, but she dredged up some sort of reserves and struck out a second time, hoping for better results.</p><p></p><p>Unit 16's body tries to repair itself automatically but is unable to close the bleeding wound. Ignoring that, Unit 16 picks himself up off the ground quickly. Having seen Pis go flying, he glances at Ryda and then yells to the others, <span style="color: Gray">"I can hold the mage but I can not stop him!"</span></p><p></p><p>With that, he begins a transformation now familiar to Jarren and Ryda: suddenly small panels open on his back and legs and a whining noise rumbles from within him. The air around him starts to be pulled quickly into his metal body and exits toward the floor. The temperature drops suddenly and all around him for ten feet in every direction ice begins to form on the ground. The pointed crystals make movement difficult, although somehow his allies seem to find paths easily through the shifting ice. Additionally, some of the ice covers his armor plating, reinforcing it and widening it without hindering his movement.</p><p></p><p>Seeing Talkrai in a good tactical position, he slides into place to flank the bloodied goblin. Drawing on an inner reserve, he summons strength enough to issue a blast of cold air all around him through panels on the front of his body while swinging hard with his ice-tipped hammer. While he doesn't make good contact, the swing and the blast was powerful enough to do damage and freeze both of his enemies in place. He certainly has grabbed both of their attention.</p><p></p><p><span style="color: Gray">"Try to push me again,"</span> he taunts the opposing warforged under his breath.</p><p></p><p>Again his body attempts to repair the open wound and fails. He glances at Jarren and shakes his head.</p><p></p><p>[SBLOCK=Mechanic][/SBLOCK]</p><p></p><p>[SBLOCK=OOC]It's your turn.</p><p></p><p><strong>Combat:</strong></p><p>We will use Mal's Combat System, which mean:</p><p></p><p>- Heroes go in one block and enemies go in one block once we will fall in normal initiative.</p><p></p><p>- Heroes goes in post order.</p><p></p><p>- Effect that last Until the End of The Next Turn (UEoNT) can affect you only <u>once</u>, even if you act twice during the effect is in effect because some goes first in a round and last in the next.</p><p></p><p>- Defenses shown in the stats block for enemies is the lowest result that have hit.</p><p></p><p><strong>River:</strong></p><p>- Someone who fall into the water sink at the bottom of the river.</p><p></p><p>- The Swin DC is 15</p><p></p><p>- Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20.</p><p></p><p>- Failure by less then 5, the swimmer is slided 1 square east by the strong current.</p><p></p><p>- Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.[/SBLOCK]</p><p></p><p>[SBLOCK=Map & Status]<a href="http://virtualbattlemat.com/game/lost_love/" target="_blank">Map Updated</a></p><p></p><p>Dragonborn [A31] - HP: -0; AC: ??; F: ??; R: ??; W: ??;</p><p>Hobgoblin [A29] - HP: -0; AC: ??; F: ??; R: ??; W: ??;</p><p>Genasi [B32] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Quarry</p><p>Goblin [B33] - HP: -45; AC: 19; F: ??; R: ??; W: ??; Bloodied; Marked; Immobilized</p><p>Kobold - Dead</p><p>Warforged [A30] - HP: -16; AC: 22; F: ??; R: ??; W: ??; Marked; Immobilized</p><p></p><p>Jarren: 48/48 [10]; 1AP;</p><p>Pis: 23/39 [3]; 1AP; Bloodied; +2 def UEoNT (Talkrai)</p><p>Ryda: 51/51 [8]; 1AP;</p><p>Talkrai: 29/40 [7];</p><p>Unit 16: 41/64 [12]; ongoing 5 damage (save ends)</p><p></p><p>Jarren:</p><p>Pis: Sneak in the Attack</p><p>Ryda: Cut and Run</p><p>Talkrai: Ardent Surge x1</p><p>Unit 16:[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5254962, member: 13739"] [SBLOCK=OOC]About Pis situation: 1) As you have taken damage since the last round and you haven't been able to take a deep breath, you need to roll an endurence check DC:20 or lose an healing surge. 2) Form of Winter's Herald will not affect the water, except maybe make it colder. The current is too strong. 3) The 'hole' is just the canal that continue within the wall, so it is 2 squares wide and 2 squares (10 feet x 10 feet). The water level is 8 feet high, so there is a gap to breath air even where Pis is. 4) How to get him out of there, that's is left to your creative mind.[/SBLOCK] Ryda looks at the Genasi and grins, sliding around and away from him before bringing up her bow and releasing another arrow into the Kobold, hopefully felling him. Turning to the Genasi she adds, [COLOR="DeepSkyBlue"]Did you really want to play with me hun? It won't end well for you.[/COLOR] Talkrai sees Pis take a nasty blow and fly into the water. She sends another mental boost his way. Feeling a bit drained mentally, but none-the-less knowing that she had to keep fighting, she moved up to attack the goblin. Her first swing was totally off, but she dredged up some sort of reserves and struck out a second time, hoping for better results. Unit 16's body tries to repair itself automatically but is unable to close the bleeding wound. Ignoring that, Unit 16 picks himself up off the ground quickly. Having seen Pis go flying, he glances at Ryda and then yells to the others, [COLOR="Gray"]"I can hold the mage but I can not stop him!"[/COLOR] With that, he begins a transformation now familiar to Jarren and Ryda: suddenly small panels open on his back and legs and a whining noise rumbles from within him. The air around him starts to be pulled quickly into his metal body and exits toward the floor. The temperature drops suddenly and all around him for ten feet in every direction ice begins to form on the ground. The pointed crystals make movement difficult, although somehow his allies seem to find paths easily through the shifting ice. Additionally, some of the ice covers his armor plating, reinforcing it and widening it without hindering his movement. Seeing Talkrai in a good tactical position, he slides into place to flank the bloodied goblin. Drawing on an inner reserve, he summons strength enough to issue a blast of cold air all around him through panels on the front of his body while swinging hard with his ice-tipped hammer. While he doesn't make good contact, the swing and the blast was powerful enough to do damage and freeze both of his enemies in place. He certainly has grabbed both of their attention. [COLOR="Gray"]"Try to push me again,"[/COLOR] he taunts the opposing warforged under his breath. Again his body attempts to repair the open wound and fails. He glances at Jarren and shakes his head. [SBLOCK=Mechanic][/SBLOCK] [SBLOCK=OOC]It's your turn. [B]Combat:[/B] We will use Mal's Combat System, which mean: - Heroes go in one block and enemies go in one block once we will fall in normal initiative. - Heroes goes in post order. - Effect that last Until the End of The Next Turn (UEoNT) can affect you only [U]once[/U], even if you act twice during the effect is in effect because some goes first in a round and last in the next. - Defenses shown in the stats block for enemies is the lowest result that have hit. [B]River:[/B] - Someone who fall into the water sink at the bottom of the river. - The Swin DC is 15 - Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20. - Failure by less then 5, the swimmer is slided 1 square east by the strong current. - Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.[/SBLOCK] [SBLOCK=Map & Status][URL=http://virtualbattlemat.com/game/lost_love/]Map Updated[/URL] Dragonborn [A31] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Hobgoblin [A29] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Genasi [B32] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Quarry Goblin [B33] - HP: -45; AC: 19; F: ??; R: ??; W: ??; Bloodied; Marked; Immobilized Kobold - Dead Warforged [A30] - HP: -16; AC: 22; F: ??; R: ??; W: ??; Marked; Immobilized Jarren: 48/48 [10]; 1AP; Pis: 23/39 [3]; 1AP; Bloodied; +2 def UEoNT (Talkrai) Ryda: 51/51 [8]; 1AP; Talkrai: 29/40 [7]; Unit 16: 41/64 [12]; ongoing 5 damage (save ends) Jarren: Pis: Sneak in the Attack Ryda: Cut and Run Talkrai: Ardent Surge x1 Unit 16:[/SBLOCK] [/QUOTE]
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