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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="evilbob" data-source="post: 5255012" data-attributes="member: 9789"><p>[sblock=status]Thanks for the mid-turn update. Two quick things:</p><p></p><p>- the warforged and goblin are also immobilized (goblin TENT, warforged save ends, since it looks like I hit him)</p><p>- Unit 16's HP is 41 and he used his AP. His status is actually more like: Unit 16: 41/64 [12]; 0AP; ongoing 5 damage (save ends); resist 5 cold; 10' difficult terrain for enemies; +3 AC[/sblock]</p><p>[sblock=ooc]Yeah, sorry about not dropping the goblin; +3 to hit just isn't enough when you roll 1s. At least it can't move and it will be hard for it to hit things.</p><p></p><p>Also, at least Pis isn't in much danger of drowning yet: I think either one or two successes and he will be back at the surface and can get more air. The water is 8 ft deep so I guess 1 diagonal move would get you closer and back to the surface (you're taller than 3 ft, right?)? Plus, sounds like giving the pick a try isn't a bad thing to do!</p><p></p><p>Well there you go, Mez - always better to ask, you're right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How far can you teleport? If you were at the surface you could at least see the bridge I'd think.</p><p></p><p>I guess how we try to rescue him will depend on how the enemies act this next round.[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5255012, member: 9789"] [sblock=status]Thanks for the mid-turn update. Two quick things: - the warforged and goblin are also immobilized (goblin TENT, warforged save ends, since it looks like I hit him) - Unit 16's HP is 41 and he used his AP. His status is actually more like: Unit 16: 41/64 [12]; 0AP; ongoing 5 damage (save ends); resist 5 cold; 10' difficult terrain for enemies; +3 AC[/sblock] [sblock=ooc]Yeah, sorry about not dropping the goblin; +3 to hit just isn't enough when you roll 1s. At least it can't move and it will be hard for it to hit things. Also, at least Pis isn't in much danger of drowning yet: I think either one or two successes and he will be back at the surface and can get more air. The water is 8 ft deep so I guess 1 diagonal move would get you closer and back to the surface (you're taller than 3 ft, right?)? Plus, sounds like giving the pick a try isn't a bad thing to do! Well there you go, Mez - always better to ask, you're right. :) How far can you teleport? If you were at the surface you could at least see the bridge I'd think. I guess how we try to rescue him will depend on how the enemies act this next round.[/sblock] [/QUOTE]
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