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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="evilbob" data-source="post: 5260267" data-attributes="member: 9789"><p>[sblock=ooc]Anti: sounds like a plan! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also: as it turns out, I've been doing my shield's power wrong. It's not +1 to AC; it's +1 to defenses. Man that's an awesome shield. (Wouldn't have made any difference so far, but I will try to get it right in the future.)[/sblock]</p><p>Seeing Jarren's spirit companion move into position, Unit 16 smiles and raises his warhammer high above his head for a mighty blow... and once again, like every other time this great combo has been attempted, fails completely to connect - in fact, he nearly smashes his own foot... for the umpteenth time.</p><p></p><p>Tired of failing repeatedly, Unit 16 concentrates on doing something that he knows will work. Taking advantage of the fact that the warforged was still off-balance from his last attack, he sends a blast of cold air his way, pushing him slightly - but enough to knock him to the ground with a heavy thud. He then shifts to completely block the corner - the shards of ice shifting with him - and gets the attention of those around him.</p><p></p><p>[sblock=ooc]standard: Earthgrasp Strike on hobgoblin: <a href="http://invisiblecastle.com/roller/view/2626334/" target="_blank">natural 1!</a> AGAIN!</p><p></p><p>/sigh. 3rd one this encounter, in fact. Guess I'm back to the old Unit 16? I even thought about using a potion of clarity but I mean if you can't hit with a +14, why waste a daily item power? I even had a cool taunt all thought up and ready for when I knocked that guy to the ground!</p><p></p><p>minor: Warden's Tempest: slide warforged to B32; because he leaves the zone he falls prone and takes 4 damage</p><p></p><p>I hate to waste the prone like that (and mess up flanking opportunities). I REALLY thought about sliding him to C34, where he'd have to stand and then move and not be able to attack - but I also REALLY don't want to keep standing on the edge of the water here, and this way they are all boxed up pretty badly (I don't think the bow guy has line of sight to anyone else). Hope that's ok!</p><p></p><p>move: shift to B33</p><p></p><p>free: Nature's Wrath: mark hobgoblin and warforged[/sblock]</p><p>[sblock=Unit 16]<span style="color: Gray"><strong>Unit 16</strong></span> Warforged Warden 5</p><p>Initiative: +2, Passive Perception: 17, Passive Insight: 12, Senses: Normal</p><p>AC:23 <span style="color: Yellow">(25)</span>, Fort:19, Reflex:15, Will:15</p><p>HP:<span style="color: red">27</span>/64, <span style="color: Lime">5</span> temp HP, Bloodied:32, Surge Value:16, Surges left:<span style="color: Lime">12</span>/13</p><p>Action Points/Daily Item Uses Left/Milestones: <span style="color: Gray">0</span>/1/0</p><p>Powers:</p><p><span style="color: Green">Font of Life</span></p><p><span style="color: Green">Nature's Wrath</span></p><p><span style="color: Green">Warden's Fury / Warden's Grasp</span></p><p><span style="color: Green">Weight of Earth</span></p><p><span style="color: Green">Earth Shield Strike</span></p><p><span style="color: Red"><s>Warforged Resolve</s></span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"><s>Roots of Stone</s></span></p><p><span style="color: Red"><s>Earthgrasp Strike</s></span></p><p><span style="color: Red"><s>Warden's Tempest</s></span></p><p><s><span style="color: Gray">Form of Winter's Herald</span> - <span style="color: Red">Form of Winter's Herald Attack</span></s></p><p><span style="color: Gray">Form of Mountain's Thunder</span> - <span style="color: Red">Form of Mountain's Thunder Attack</span></p><p><span style="color: Gold">Potion of Clarity</span></p><p></p><p>Important Stuff:</p><p>- Unit 16's mark: attacks that don't include him take -3 and trigger an interrupt if they are next to him or a reaction against those up to 5 away</p><p></p><p>Conditions: <span style="color: Blue">resist 5 cold</span>; +2 AC; all area within 2 squares of Unit 16 is difficult terrain for his enemies</p><p></p><p>Full sheet: <a href="http://leb.wikia.com/wiki/LEB:PC:Unit_16_%28evilbob%29" target="_blank">Unit 16</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5260267, member: 9789"] [sblock=ooc]Anti: sounds like a plan! :) Also: as it turns out, I've been doing my shield's power wrong. It's not +1 to AC; it's +1 to defenses. Man that's an awesome shield. (Wouldn't have made any difference so far, but I will try to get it right in the future.)[/sblock] Seeing Jarren's spirit companion move into position, Unit 16 smiles and raises his warhammer high above his head for a mighty blow... and once again, like every other time this great combo has been attempted, fails completely to connect - in fact, he nearly smashes his own foot... for the umpteenth time. Tired of failing repeatedly, Unit 16 concentrates on doing something that he knows will work. Taking advantage of the fact that the warforged was still off-balance from his last attack, he sends a blast of cold air his way, pushing him slightly - but enough to knock him to the ground with a heavy thud. He then shifts to completely block the corner - the shards of ice shifting with him - and gets the attention of those around him. [sblock=ooc]standard: Earthgrasp Strike on hobgoblin: [URL="http://invisiblecastle.com/roller/view/2626334/"]natural 1![/URL] AGAIN! /sigh. 3rd one this encounter, in fact. Guess I'm back to the old Unit 16? I even thought about using a potion of clarity but I mean if you can't hit with a +14, why waste a daily item power? I even had a cool taunt all thought up and ready for when I knocked that guy to the ground! minor: Warden's Tempest: slide warforged to B32; because he leaves the zone he falls prone and takes 4 damage I hate to waste the prone like that (and mess up flanking opportunities). I REALLY thought about sliding him to C34, where he'd have to stand and then move and not be able to attack - but I also REALLY don't want to keep standing on the edge of the water here, and this way they are all boxed up pretty badly (I don't think the bow guy has line of sight to anyone else). Hope that's ok! move: shift to B33 free: Nature's Wrath: mark hobgoblin and warforged[/sblock] [sblock=Unit 16][COLOR="Gray"][B]Unit 16[/B][/COLOR] Warforged Warden 5 Initiative: +2, Passive Perception: 17, Passive Insight: 12, Senses: Normal AC:23 [COLOR="Yellow"](25)[/COLOR], Fort:19, Reflex:15, Will:15 HP:[COLOR="red"]27[/COLOR]/64, [COLOR="Lime"]5[/COLOR] temp HP, Bloodied:32, Surge Value:16, Surges left:[COLOR="Lime"]12[/COLOR]/13 Action Points/Daily Item Uses Left/Milestones: [COLOR="Gray"]0[/COLOR]/1/0 Powers: [COLOR="Green"]Font of Life Nature's Wrath Warden's Fury / Warden's Grasp Weight of Earth Earth Shield Strike[/COLOR] [COLOR="Red"][s]Warforged Resolve[/s] Second Wind [s]Roots of Stone[/s] [s]Earthgrasp Strike[/s] [s]Warden's Tempest[/s][/COLOR] [s][COLOR="Gray"]Form of Winter's Herald[/COLOR] - [COLOR="Red"]Form of Winter's Herald Attack[/COLOR][/s] [COLOR="Gray"]Form of Mountain's Thunder[/COLOR] - [COLOR="Red"]Form of Mountain's Thunder Attack[/COLOR] [COLOR="Gold"]Potion of Clarity[/COLOR] Important Stuff: - Unit 16's mark: attacks that don't include him take -3 and trigger an interrupt if they are next to him or a reaction against those up to 5 away Conditions: [COLOR="Blue"]resist 5 cold[/COLOR]; +2 AC; all area within 2 squares of Unit 16 is difficult terrain for his enemies Full sheet: [URL="http://leb.wikia.com/wiki/LEB:PC:Unit_16_%28evilbob%29"]Unit 16[/URL][/sblock] [/QUOTE]
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