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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="Velmont" data-source="post: 5260608" data-attributes="member: 13739"><p>The Genasi move toward Ryda, still having a grudge against the archer, but when he pass by Pis, he swing his axe on the Rogue's head, who fall unconscious in the water.</p><p></p><p>The warforged then easily push Unit 16 away from the Hobgoblin</p><p></p><p>The hobgoblin then try to pull Ryda into the water, but he got too much difficulty to aim at the half-orc.</p><p></p><p>The dragonborn then shot an arrow at Susan, and find his mark in a small hole in the warforged defense.</p><p></p><p>[SBLOCK=Mechanic]<strong>Genasi</strong></p><p>Walk to F34</p><p><a href="http://invisiblecastle.com/roller/view/2626578/" target="_blank">Genasi: Attack vs. AC on Pis (1d20+9=29, 1d12+4=11)</a> Critical! <a href="http://invisiblecastle.com/roller/view/2626580/" target="_blank">Genasi: Critical vs Pis (1d12=10)</a> Hit for 26 damages. Pis is unconscious.</p><p></p><p><strong>Warforged</strong></p><p><a href="http://invisiblecastle.com/roller/view/2626593/" target="_blank">Bull Rush on Unit 16 (1d20+10=30)</a> Hit! Push at C34 and follow into B33.</p><p></p><p><strong>Hobgoblin</strong></p><p><a href="http://invisiblecastle.com/roller/view/2626592/" target="_blank">Recharge roll: Shock Staff; Force pulse; Force Lure (1d6=5, 1d6=6, 1d6=6)</a> Everything recharge!</p><p><a href="http://invisiblecastle.com/roller/view/2626598/" target="_blank">Force Lure vs Fort on Ryda (1d20+4=6, 2d6+4=11)</a> Miss</p><p></p><p><strong>Dragonborn</strong></p><p><a href="http://invisiblecastle.com/roller/view/2626605/" target="_blank">Attack vs AC on Unit16 (1d20+10=24, 1d10+4=7)</a> Miss!</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OOC] It's your turn.</p><p></p><p>If nothing is done, Pis will be slided 6 squares and he will need to roll a death saving throw.</p><p></p><p>It's annoying to not have clear rules on the Grappling Hook. I'll make a change to what I said:</p><p></p><p>Grappling Hook will be considered an Exotic Heavy Thrown Weapon 5/10. You need to attack your 'target' to fix it at something (Standard Action). AC of the target will depend on your target. (Bridge: AC: 13; Statue AC:18). All penalty will normally apply to the attack. Someone in the water who is not clinging or to the border must apply underwater combat penalty (-2 to attack) as the current is strong or successfully does a Swim check to cancel that penalty.</p><p></p><p><strong>Combat:</strong></p><p>We will use Mal's Combat System, which mean:</p><p></p><p>- Heroes go in one block and enemies go in one block once we will fall in normal initiative.</p><p></p><p>- Heroes goes in post order.</p><p></p><p>- Effect that last Until the End of The Next Turn (UEoNT) can affect you only <u>once</u>, even if you act twice during the effect is in effect because some goes first in a round and last in the next.</p><p></p><p>- Defenses shown in the stats block for enemies is the lowest result that have hit.</p><p></p><p><strong>River:</strong></p><p>- Someone who fall into the water sink at the bottom of the river.</p><p></p><p>- The Swin DC is 15</p><p></p><p>- Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20.</p><p></p><p>- Failure by less then 5, the swimmer is slided 1 square east by the strong current.</p><p></p><p>- Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.</p><p></p><p>- Grappling Hook will be considered an Exotic Heavy Thrown Weapon 5/10. You need to attack your 'target' to fix it at something (Standard Action). AC of the target will depend on your target. (Bridge: AC: 13; Statue AC:18). All penalty will normally apply to the attack. Someone in the water who is not clinging or to the border must apply underwater combat penalty (-2 to attack) as the current is strong or successfully does a Swim check to cancel that penalty.[/SBLOCK]</p><p></p><p>[SBLOCK=Map & Status]<a href="http://virtualbattlemat.com/game/lost_love/" target="_blank">Map Updated</a></p><p></p><p>Dragonborn [A31] - HP: -18; AC: 29; F: ??; R: ??; W: ??; Versatile Dragonbreath expended</p><p>Hobgoblin [A29] - HP: -54; AC: 26; F: ??; R: 23; W: ??; Bloodied; Marked; Force Lure used;</p><p>Genasi [B32] - HP: -45; AC: 24; F: ??; R: ??; W: ??; Bloodied; Quarry</p><p>Goblin - Dead</p><p>Kobold - Dead</p><p>Warforged [A30] - HP: -37; AC: 22; F: ??; R: ??; W: ??; Bloodied; Prone; Marked; Warforged Resolve used;</p><p></p><p>Jarren: 48/48 [10]; 1AP;</p><p>Pis: -3/39 [3]; 1AP; Sinking; Bloodied; Unconscious; Dying;</p><p>Ryda: 38/51 [8];</p><p>Talkrai: 29/40 +5 [7];</p><p>Unit 16: 51/64 +5 [12]; Bloodied;</p><p></p><p>Jarren: Capturing Jaws </p><p>Pis: Sneak in the Attack</p><p>Ryda: Split the Wood; Cut and Run; Evasive Strike</p><p>Talkrai: Ardent Surge x2</p><p>Unit 16: Form of Winter's Herald; Warforged Resolve[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5260608, member: 13739"] The Genasi move toward Ryda, still having a grudge against the archer, but when he pass by Pis, he swing his axe on the Rogue's head, who fall unconscious in the water. The warforged then easily push Unit 16 away from the Hobgoblin The hobgoblin then try to pull Ryda into the water, but he got too much difficulty to aim at the half-orc. The dragonborn then shot an arrow at Susan, and find his mark in a small hole in the warforged defense. [SBLOCK=Mechanic][B]Genasi[/B] Walk to F34 [url=http://invisiblecastle.com/roller/view/2626578/]Genasi: Attack vs. AC on Pis (1d20+9=29, 1d12+4=11)[/url] Critical! [url=http://invisiblecastle.com/roller/view/2626580/]Genasi: Critical vs Pis (1d12=10)[/url] Hit for 26 damages. Pis is unconscious. [B]Warforged[/B] [url=http://invisiblecastle.com/roller/view/2626593/]Bull Rush on Unit 16 (1d20+10=30)[/url] Hit! Push at C34 and follow into B33. [B]Hobgoblin[/B] [url=http://invisiblecastle.com/roller/view/2626592/]Recharge roll: Shock Staff; Force pulse; Force Lure (1d6=5, 1d6=6, 1d6=6)[/url] Everything recharge! [url=http://invisiblecastle.com/roller/view/2626598/]Force Lure vs Fort on Ryda (1d20+4=6, 2d6+4=11)[/url] Miss [B]Dragonborn[/B] [url=http://invisiblecastle.com/roller/view/2626605/]Attack vs AC on Unit16 (1d20+10=24, 1d10+4=7)[/url] Miss! [/SBLOCK] [SBLOCK=OOC] It's your turn. If nothing is done, Pis will be slided 6 squares and he will need to roll a death saving throw. It's annoying to not have clear rules on the Grappling Hook. I'll make a change to what I said: Grappling Hook will be considered an Exotic Heavy Thrown Weapon 5/10. You need to attack your 'target' to fix it at something (Standard Action). AC of the target will depend on your target. (Bridge: AC: 13; Statue AC:18). All penalty will normally apply to the attack. Someone in the water who is not clinging or to the border must apply underwater combat penalty (-2 to attack) as the current is strong or successfully does a Swim check to cancel that penalty. [B]Combat:[/B] We will use Mal's Combat System, which mean: - Heroes go in one block and enemies go in one block once we will fall in normal initiative. - Heroes goes in post order. - Effect that last Until the End of The Next Turn (UEoNT) can affect you only [U]once[/U], even if you act twice during the effect is in effect because some goes first in a round and last in the next. - Defenses shown in the stats block for enemies is the lowest result that have hit. [B]River:[/B] - Someone who fall into the water sink at the bottom of the river. - The Swin DC is 15 - Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20. - Failure by less then 5, the swimmer is slided 1 square east by the strong current. - Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom. - Grappling Hook will be considered an Exotic Heavy Thrown Weapon 5/10. You need to attack your 'target' to fix it at something (Standard Action). AC of the target will depend on your target. (Bridge: AC: 13; Statue AC:18). All penalty will normally apply to the attack. Someone in the water who is not clinging or to the border must apply underwater combat penalty (-2 to attack) as the current is strong or successfully does a Swim check to cancel that penalty.[/SBLOCK] [SBLOCK=Map & Status][URL=http://virtualbattlemat.com/game/lost_love/]Map Updated[/URL] Dragonborn [A31] - HP: -18; AC: 29; F: ??; R: ??; W: ??; Versatile Dragonbreath expended Hobgoblin [A29] - HP: -54; AC: 26; F: ??; R: 23; W: ??; Bloodied; Marked; Force Lure used; Genasi [B32] - HP: -45; AC: 24; F: ??; R: ??; W: ??; Bloodied; Quarry Goblin - Dead Kobold - Dead Warforged [A30] - HP: -37; AC: 22; F: ??; R: ??; W: ??; Bloodied; Prone; Marked; Warforged Resolve used; Jarren: 48/48 [10]; 1AP; Pis: -3/39 [3]; 1AP; Sinking; Bloodied; Unconscious; Dying; Ryda: 38/51 [8]; Talkrai: 29/40 +5 [7]; Unit 16: 51/64 +5 [12]; Bloodied; Jarren: Capturing Jaws Pis: Sneak in the Attack Ryda: Split the Wood; Cut and Run; Evasive Strike Talkrai: Ardent Surge x2 Unit 16: Form of Winter's Herald; Warforged Resolve[/SBLOCK] [/QUOTE]
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