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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="Velmont" data-source="post: 5304332" data-attributes="member: 13739"><p>As the hostage is killed, Unit 16 springs into action. He dashes toward the enemy group, running straight for the gnome. Pis jumps in front of him and falls, but 16 doesn't hesitate for a moment. Before he can arrive, Ryda's arrow flies through the gnome's lung and passes out the other side of his body, and Jarren summons his spirit companion into a familiar position. This time, it looks like it can work.</p><p></p><p><span style="color: DimGray">"I see we have your attention. You have made your final mistake, as the hostage taker becomes the hostage. Release our companions or we will kill you where you stand. This is your final warning. You have two seconds to comply."</span></p><p></p><p>Before the gnome can respond, 16 raises his hammer high and smashes it into the ground, sending out a small shockwave into everyone around him. He <em>kills</em> the gnome and <em>hit</em> one guard, whom looks like they could teeter over at any moment. Happy to oblige, without turning around 16 aims his shield toward the guard behind him and a blast of cold air bursts forth and slams into him, pushing him back toward the river and knocking him over with a heavy thud at Talkrai's feet.</p><p></p><p>Driven by the sight of so many companions fallen, without even realizing it Unit 16 continues to press the attack. He draws on his reserve strength and smashes his hammer down hard on gnome once again, slamming his head face-first into the ground where the very earth itself seems to hold him in place.</p><p></p><p><span style="color: DimGray">"Release our companions, or you shall not rise from that spot!"</span> Unit 16 screams in an uncharacteristic rage.</p><p></p><p>[SBLOCK=OOC]1) Everyone can only make 1 AoO during each combatant turn, but there is no limit each round. So Unit 16 takes 2 AoO.</p><p></p><p>2) No rules prevent to attack a prone character, and coup grace doesn't provoke AoO. But Swordman 2 is marked.</p><p></p><p>3) Unit 16 didn't spent his AP as the gnome was already dead.</p><p></p><p>4) That's the first character I kill in PbP... [/SBLOCK]</p><p></p><p>[SBLOCK=Mechanic]<a href="http://invisiblecastle.com/roller/view/2670753/" target="_blank">AoO vs AC on Unit 16 by Swordsmen (1d20+12=14, 1d10+5=10, 1d20+12=26, 1d10+5=8) Miss by both</a></p><p></p><p><strong>Unit 16</strong> </p><p>Kill the gnome, hit Swordman1 and push him out of the zone, putting him prone. Swordman2 haven't been touch.</p><p></p><p><strong>Swordman2</strong></p><p><strong>Standard:</strong> <a href="http://invisiblecastle.com/roller/view/2670773/" target="_blank">Imposing Smite vs AC on Pis (1d20+11=24)</a> Hit. Critical Damage against an helpless creature, Pis takes 25 damages and is dead.</p><p></p><p><strong>Swordman1</strong></p><p><strong>Move:</strong> Stand Up</p><p><strong>Standard:</strong> <a href="http://invisiblecastle.com/roller/view/2670776/" target="_blank">Imposing Smite vs AC on Talkrai (1d20+11=17, 2d10+5=23)</a> Miss, thanks to the mark.[/SBLOCK]</p><p></p><p>[SBLOCK=Status & Map]<a href="http://beta.ditzie.com/3802/4c7d523b1d1e9" target="_blank">Map Updated</a></p><p></p><p>Jarren: 48/48 [10]; 2AP;</p><p>Pis: -25/39 [2]; 2AP; - Dead</p><p>Ryda: 44/51 [7]; 1AP;</p><p>Talkrai: 34/40 [7]; 1AP;</p><p>Unit 16: 64/64 [11]; 1AP;</p><p></p><p>Gnome: Dead</p><p>Swordman 1: -16</p><p>Swordman 2: -0</p><p></p><p>Jarren:</p><p>Pis:</p><p>Ryda: Split the Wood;</p><p>Talkrai:</p><p>Unit 16: Form of Winter's Herald; Roots of Stone[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5304332, member: 13739"] As the hostage is killed, Unit 16 springs into action. He dashes toward the enemy group, running straight for the gnome. Pis jumps in front of him and falls, but 16 doesn't hesitate for a moment. Before he can arrive, Ryda's arrow flies through the gnome's lung and passes out the other side of his body, and Jarren summons his spirit companion into a familiar position. This time, it looks like it can work. [COLOR="DimGray"]"I see we have your attention. You have made your final mistake, as the hostage taker becomes the hostage. Release our companions or we will kill you where you stand. This is your final warning. You have two seconds to comply."[/COLOR] Before the gnome can respond, 16 raises his hammer high and smashes it into the ground, sending out a small shockwave into everyone around him. He [I]kills[/I] the gnome and [I]hit[/I] one guard, whom looks like they could teeter over at any moment. Happy to oblige, without turning around 16 aims his shield toward the guard behind him and a blast of cold air bursts forth and slams into him, pushing him back toward the river and knocking him over with a heavy thud at Talkrai's feet. Driven by the sight of so many companions fallen, without even realizing it Unit 16 continues to press the attack. He draws on his reserve strength and smashes his hammer down hard on gnome once again, slamming his head face-first into the ground where the very earth itself seems to hold him in place. [COLOR="DimGray"]"Release our companions, or you shall not rise from that spot!"[/COLOR] Unit 16 screams in an uncharacteristic rage. [SBLOCK=OOC]1) Everyone can only make 1 AoO during each combatant turn, but there is no limit each round. So Unit 16 takes 2 AoO. 2) No rules prevent to attack a prone character, and coup grace doesn't provoke AoO. But Swordman 2 is marked. 3) Unit 16 didn't spent his AP as the gnome was already dead. 4) That's the first character I kill in PbP... [/SBLOCK] [SBLOCK=Mechanic][url=http://invisiblecastle.com/roller/view/2670753/]AoO vs AC on Unit 16 by Swordsmen (1d20+12=14, 1d10+5=10, 1d20+12=26, 1d10+5=8) Miss by both[/url] [B]Unit 16[/B] Kill the gnome, hit Swordman1 and push him out of the zone, putting him prone. Swordman2 haven't been touch. [B]Swordman2[/B] [B]Standard:[/B] [url=http://invisiblecastle.com/roller/view/2670773/]Imposing Smite vs AC on Pis (1d20+11=24)[/url] Hit. Critical Damage against an helpless creature, Pis takes 25 damages and is dead. [B]Swordman1[/B] [B]Move:[/B] Stand Up [B]Standard:[/B] [url=http://invisiblecastle.com/roller/view/2670776/]Imposing Smite vs AC on Talkrai (1d20+11=17, 2d10+5=23)[/url] Miss, thanks to the mark.[/SBLOCK] [SBLOCK=Status & Map][URL=http://beta.ditzie.com/3802/4c7d523b1d1e9]Map Updated[/URL] Jarren: 48/48 [10]; 2AP; Pis: -25/39 [2]; 2AP; - Dead Ryda: 44/51 [7]; 1AP; Talkrai: 34/40 [7]; 1AP; Unit 16: 64/64 [11]; 1AP; Gnome: Dead Swordman 1: -16 Swordman 2: -0 Jarren: Pis: Ryda: Split the Wood; Talkrai: Unit 16: Form of Winter's Herald; Roots of Stone[/SBLOCK] [/QUOTE]
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