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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="evilbob" data-source="post: 5304502" data-attributes="member: 9789"><p>[sblock=ooc]Ok, so first off, if the gnome dies and I did not hit the swordsman at B32 (both seem true?), I'd like to redirect my action point to the swordsman at B32. I'll just have it be the same action, Earthgrasp Strike; that's the easiest thing to do and I'm sure I would have just kept the same action.</p><p></p><p>If that's the case, I'm guessing a 25 (maybe 26?) still hits? If so, he would take 13 damage (plus 1d6, since he had full HP), be prone, and also unable to stand until the end of 16's next turn, and when he stands he'll take 1d10+5 damage.</p><p></p><p>That does not necessarily prevent him from attacking Pis, however.</p><p></p><p>Additionally, by choosing to attack Pis, he would trigger Unit 16's Warden's Fury. Feel free to go ahead and roll it (or I can if you want): it's +11 vs. Fort, 1d10+6 damage and he grants CA to me and my allies until the end of my next turn if I hit.</p><p></p><p>That also does not necessarily prevent him from attacking Pis, however.</p><p></p><p>At this point, I'd say the only way 16 could save Pis is if somehow that damage manages to kill the swordsman (as it is an interrupt). Even given my belief that someone attacking someone directly under me would cause an OA, 16 is basically spending that OA by way of his mark, anyway (I think he'd only get one immediate action either way). I'm also guessing that's unlikely.</p><p></p><p>Does anyone else have some immediate reactions or anything that could help? I think Jarren has some kind of armor...</p><p></p><p>Ok, so I just looked it up. Jarren has an armor that has an immediate reaction daily item power when a ally hits while near his spirit companion: it gives 8 temp HP to everyone near his spirit companion and himself. Anti is away so he didn't really get to react; would it be acceptable for him to have used this daily item power (has he used one yet today - I don't believe so) when 16 hit the gnome? If that happens, Pis would be at 0 HP and 8 temp HP; the damage from the attack would put him at -17 instead of -19 or higher, and he would not be dead.</p><p></p><p>I don't think it's an entirely unreasonable action, given that it would be one way he could "heal" Pis even while he was down, and it could be triggered after 16 attacks, which was after Pis going down. What do you say, Velmont?</p><p></p><p>Anyone else have any ideas?[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5304502, member: 9789"] [sblock=ooc]Ok, so first off, if the gnome dies and I did not hit the swordsman at B32 (both seem true?), I'd like to redirect my action point to the swordsman at B32. I'll just have it be the same action, Earthgrasp Strike; that's the easiest thing to do and I'm sure I would have just kept the same action. If that's the case, I'm guessing a 25 (maybe 26?) still hits? If so, he would take 13 damage (plus 1d6, since he had full HP), be prone, and also unable to stand until the end of 16's next turn, and when he stands he'll take 1d10+5 damage. That does not necessarily prevent him from attacking Pis, however. Additionally, by choosing to attack Pis, he would trigger Unit 16's Warden's Fury. Feel free to go ahead and roll it (or I can if you want): it's +11 vs. Fort, 1d10+6 damage and he grants CA to me and my allies until the end of my next turn if I hit. That also does not necessarily prevent him from attacking Pis, however. At this point, I'd say the only way 16 could save Pis is if somehow that damage manages to kill the swordsman (as it is an interrupt). Even given my belief that someone attacking someone directly under me would cause an OA, 16 is basically spending that OA by way of his mark, anyway (I think he'd only get one immediate action either way). I'm also guessing that's unlikely. Does anyone else have some immediate reactions or anything that could help? I think Jarren has some kind of armor... Ok, so I just looked it up. Jarren has an armor that has an immediate reaction daily item power when a ally hits while near his spirit companion: it gives 8 temp HP to everyone near his spirit companion and himself. Anti is away so he didn't really get to react; would it be acceptable for him to have used this daily item power (has he used one yet today - I don't believe so) when 16 hit the gnome? If that happens, Pis would be at 0 HP and 8 temp HP; the damage from the attack would put him at -17 instead of -19 or higher, and he would not be dead. I don't think it's an entirely unreasonable action, given that it would be one way he could "heal" Pis even while he was down, and it could be triggered after 16 attacks, which was after Pis going down. What do you say, Velmont? Anyone else have any ideas?[/sblock] [/QUOTE]
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