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[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)
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<blockquote data-quote="renau1g" data-source="post: 5305530" data-attributes="member: 54810"><p>[sblock=Judge-ness]</p><p>Hmmm...this is an interesting situation as the temp hp <em>should</em> be used up first, per those rules, but then again they also seem like they shouldn't be used to determine if something based on hit points effects the target (i.e. damage based on its bloody value) so although I can see a rationale for having the thp's used first, I believe the evidence looks stronger for it to not save poor Pis.... sorry, I wish I saw it otherwise.</p><p></p><p>[sblock=Temp HP Rules from Compendium]</p><p>Temporary Hit Points</p><p></p><p>A variety of sources can grant you temporary hit points—small reservoirs of stamina that insulate you</p><p>from losing actual hit points.</p><p></p><p>TEMPORARY HIT POINTS</p><p></p><p>Not Real Hit Points: Temporary hit points aren’t real hit points. They’re a layer of insulation that attacks have to get through before they start doing damage to you. Don’t add temporary hit points to your current hit points (if your current hit points are 0, you still have 0 when you receive temporary hit points). Keep track of them as a separate pool of hit points.</p><p></p><p>Don’t Count toward Maximum: <strong>Temporary hit points don’t count when you compare your current hit points to your maximum hit points, when you determine whether you’re bloodied, or for other effects that depend on your current hit points.</strong></p><p><strong></strong></p><p>Lose Temporary Hit Points First: When you take damage, subtract it from your temporary hit points.</p><p>If you take more damage than your temporary hit points, extra damage reduces your current hit points.</p><p></p><p>Don’t Add Together: If you get temporary hit points and already have some, use the higher value as your temporary hit point total instead of adding the values together.</p><p></p><p>Last until You Rest: Your temporary hit points last until they’re reduced to 0 by damage or until you</p><p>take a rest. [/sblock]</p><p></p><p>[sblock=Coup de Grace from Compendium]</p><p>Coup de Grace</p><p></p><p>Sometimes, you have the opportunity to attack a foe who is completely defenseless. It’s not chivalrous to do so, but it is viciously effective. This action is known as a coup de grace.</p><p></p><p>COUP DE GRACE: STANDARD ACTION</p><p></p><p>Helpless Target: You can deliver a coup de grace against a helpless enemy adjacent to you. Use any attack power you could normally use against the enemy, including a basic attack.</p><p>Hit: You score a critical hit.</p><p></p><p>Slaying the Target Outright: If you deal damage greater than or equal to the target’s bloodied value, the target dies. [/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5305530, member: 54810"] [sblock=Judge-ness] Hmmm...this is an interesting situation as the temp hp [I]should[/I] be used up first, per those rules, but then again they also seem like they shouldn't be used to determine if something based on hit points effects the target (i.e. damage based on its bloody value) so although I can see a rationale for having the thp's used first, I believe the evidence looks stronger for it to not save poor Pis.... sorry, I wish I saw it otherwise. [sblock=Temp HP Rules from Compendium] Temporary Hit Points A variety of sources can grant you temporary hit points—small reservoirs of stamina that insulate you from losing actual hit points. TEMPORARY HIT POINTS Not Real Hit Points: Temporary hit points aren’t real hit points. They’re a layer of insulation that attacks have to get through before they start doing damage to you. Don’t add temporary hit points to your current hit points (if your current hit points are 0, you still have 0 when you receive temporary hit points). Keep track of them as a separate pool of hit points. Don’t Count toward Maximum: [B]Temporary hit points don’t count when you compare your current hit points to your maximum hit points, when you determine whether you’re bloodied, or for other effects that depend on your current hit points. [/B] Lose Temporary Hit Points First: When you take damage, subtract it from your temporary hit points. If you take more damage than your temporary hit points, extra damage reduces your current hit points. Don’t Add Together: If you get temporary hit points and already have some, use the higher value as your temporary hit point total instead of adding the values together. Last until You Rest: Your temporary hit points last until they’re reduced to 0 by damage or until you take a rest. [/sblock] [sblock=Coup de Grace from Compendium] Coup de Grace Sometimes, you have the opportunity to attack a foe who is completely defenseless. It’s not chivalrous to do so, but it is viciously effective. This action is known as a coup de grace. COUP DE GRACE: STANDARD ACTION Helpless Target: You can deliver a coup de grace against a helpless enemy adjacent to you. Use any attack power you could normally use against the enemy, including a basic attack. Hit: You score a critical hit. Slaying the Target Outright: If you deal damage greater than or equal to the target’s bloodied value, the target dies. [/sblock] [/sblock] [/QUOTE]
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